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Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis

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Faculty of Health Sciences, University of Granada, Cortadura del Valle SN, 51001 Ceuta, Spain
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Granada-Northeast Health Management Area, Andalusian Health Service, Ctra. de Murcia SN, 18800 Granada, Spain
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Andalusian Health Service, San Cecilio Clinical University Hospital, Avenida del Conocimiento SN, 18016 Granada, Spain
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Andalusian Health Service, Granada-Metropolitan Health District, C/Joaquina Eguaras, 2, 18013 Granada, Spain
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Department of Statistics and Operational Research, University of Granada, Av. Fuentenueva, 18071 Granada, Spain
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Faculty of Health Sciences, University of Granada, Avenida de la Ilustración, 60, 18016 Granada, Spain
*
Author to whom correspondence should be addressed.
Academic Editor: Josep A. Tur
Nutrients 2021, 13(7), 2478; https://doi.org/10.3390/nu13072478
Received: 6 June 2021 / Revised: 29 June 2021 / Accepted: 18 July 2021 / Published: 20 July 2021
(This article belongs to the Section Nutritional Policies and Education for Health Promotion)
Currently, one of the main public health problems among children and adolescents is poor adherence to healthy habits, leading to increasingly high rates of obesity and the comorbidities that accompany obesity. Early interventions are necessary, and among them, the use of gamification can be an effective method. The objective was to analyse the effect of game-based interventions (gamification) for improving nutritional habits, knowledge, and changes in body composition. A systematic review and meta-analysis were performed in CINAHL, EMBASE, LILACS, MEDLINE, SciELO, and Scopus databases, following the PRISMA recommendations. There was no restriction by year of publication or language. Only randomized controlled trials were included. Twenty-three articles were found. After the intervention, the consumption of fruit and vegetables increased, as well as the knowledge on healthy food groups. The means difference showed a higher nutritional knowledge score in the intervention group 95% CI 0.88 (0.05–1.75). No significant effect of gamification was found for body mass index z-score. Gamification could be an effective method to improve nutritional knowledge about healthier nutritional habits. Promoting the development of effective educational tools to support learning related to nutrition is necessary in order to avoid and prevent chronic diseases. View Full-Text
Keywords: adolescents; children; dietary behaviour; game; gamification; healthy eating; nutrition adolescents; children; dietary behaviour; game; gamification; healthy eating; nutrition
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MDPI and ACS Style

Suleiman-Martos, N.; García-Lara, R.A.; Martos-Cabrera, M.B.; Albendín-García, L.; Romero-Béjar, J.L.; Cañadas-De la Fuente, G.A.; Gómez-Urquiza, J.L. Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis. Nutrients 2021, 13, 2478. https://doi.org/10.3390/nu13072478

AMA Style

Suleiman-Martos N, García-Lara RA, Martos-Cabrera MB, Albendín-García L, Romero-Béjar JL, Cañadas-De la Fuente GA, Gómez-Urquiza JL. Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis. Nutrients. 2021; 13(7):2478. https://doi.org/10.3390/nu13072478

Chicago/Turabian Style

Suleiman-Martos, Nora, Rubén A. García-Lara, María Begoña Martos-Cabrera, Luis Albendín-García, José Luis Romero-Béjar, Guillermo A. Cañadas-De la Fuente, and José L. Gómez-Urquiza. 2021. "Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis" Nutrients 13, no. 7: 2478. https://doi.org/10.3390/nu13072478

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