Development and Evaluation of a Game to Foster Sustainable Self-Help and Mutual Help Education for Disaster Prevention
Abstract
:1. Introduction
- The development of a game for increasing the awareness of self-help and mutual aid during a disaster.
- Evaluation of the effect of a game and whether awareness of self-help and mutual aid increased.
2. Design and Development of the Game
2.1. Design of the Game
2.1.1. Tools Used for Development
2.1.2. Concept of the Game
- The player must rescue an injured person outside.
- The player must successfully evacuate people who are panicking outdoors.
- In addition to helping others, the player must also evacuate themselves quickly.
2.2. Development of the Game
2.2.1. Purpose of the Game
2.2.2. Stage Configuration
2.2.3. Elements to Improve Realism of the Game
- (1)
- “Fire” and “smoke” gauges:In an actual fire scene, it is crucial to pay attention to fire and smoke. Individuals must avoid exposure to flames and smoke. Therefore, two kinds of gauges were displayed at the top right of the screen: “fire” and “smoke” gauges. Both gauges increase gradually when the player remains in the house. Additionally, these gauges increase rapidly if the player touches the fire and smoke. Therefore, the player must navigate the environment without coming into contact with flames or smoke, particularly by crouching to minimize exposure. The game concludes when either of the gauges reaches its maximum capacity. Figure 4 shows the “fire” and “smoke” gauges.
- (2)
- Scoring system:To enhance the gameplay from the point of gamification, the player receives a score if they behave or direct others correctly. Table 1 details the actions that contribute to earning points. As shown in Table 1, actions directly related to saving people’s lives yield more points. In addition, players are also required to successfully evacuate themselves. In this study, we did not analyze the score of each participant.
- (3)
- Choice of behavior:As shown in Figure 3a,b, the player can rescue people by carrying them out of the fire scene. However, when the player chooses to carry a person, the game’s pace slows down, and the smoke is inhaled, thus leaving the decision to rescue the victim up to the player’s discretion.
- (4)
- Set time limit:A time limit is set, and points are awarded for rescues completed within this timeframe. In this game, the limit was set to 300 s from the start. Once this period expires, the game is over. Therefore, players must execute rescues and make decisions promptly. The remaining time is displayed in the upper left corner of the screen, as shown in Figure 4.
3. Experiment
3.1. Participants
3.2. Experimental Procedure
3.3. Data Extraction and Analysis
- Q1
- Were you able to cooperate with strangers?
- Q2
- Did you give the right instructions?
- Q3
- Are you conscious of helping others?
4. Results and Considerations
4.1. Results of the Questionnaire
4.1.1. Cooperation with Strangers
4.1.2. Giving the Right Instructions
4.1.3. Consciousness of Helping Others
4.2. Free Responses
- It was difficult to operate.
- It was really great!! The scenario of disasters, such as poor visibility, felt very realistic and well done.
- It was fun.
- It was interesting!
- The game had a lot to teach, and it was fun, but it was difficult because I’m not used to using a PC. I hope there is a smartphone version!
- The details like crouching to avoid smoke and vending machines having addresses were nice touches. Brilliant!
- Amazing!
- It was really interesting.
- There were times when I did not know what to do, so the tutorial could use some improvements.
- I scored 60,000 points! I will play again.
- As someone without game development knowledge, I felt this was really well made. At this level of quality, it would not be out of place on Steam.
- Lifting people was difficult.
- I want to become a firefighter!
- I genuinely think it is amazing that you can create such a game. I would be honored to help in any way I can. Keep up the good work!
- Make the color scheme easier to understand.
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Data Availability Statement
Conflicts of Interest
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Behavior | Points to Be Added |
---|---|
Carry out injured or fallen people | 1500 |
Give the right instructions | 1000 |
Pick up or receive items | 1000, 500, 100 (depending on item) |
Call an ambulance or fire truck | Total score × 2.0 |
Could not evacuate | Total score × 0.5 |
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Arakawa, T.; Yamada, A.; Sugimori, J. Development and Evaluation of a Game to Foster Sustainable Self-Help and Mutual Help Education for Disaster Prevention. Sustainability 2024, 16, 8375. https://doi.org/10.3390/su16198375
Arakawa T, Yamada A, Sugimori J. Development and Evaluation of a Game to Foster Sustainable Self-Help and Mutual Help Education for Disaster Prevention. Sustainability. 2024; 16(19):8375. https://doi.org/10.3390/su16198375
Chicago/Turabian StyleArakawa, Toshiya, Ayato Yamada, and Junko Sugimori. 2024. "Development and Evaluation of a Game to Foster Sustainable Self-Help and Mutual Help Education for Disaster Prevention" Sustainability 16, no. 19: 8375. https://doi.org/10.3390/su16198375
APA StyleArakawa, T., Yamada, A., & Sugimori, J. (2024). Development and Evaluation of a Game to Foster Sustainable Self-Help and Mutual Help Education for Disaster Prevention. Sustainability, 16(19), 8375. https://doi.org/10.3390/su16198375