Next Article in Journal
Fostering Stance-Taking as a Sustainable Goal in Developing EFL Students’ Academic Writing Skills: Exploring the Effects of Explicit Instruction on Academic Writing Skills and Stance Deployment
Next Article in Special Issue
The Challenge of Communication in Pandemic
Previous Article in Journal
Health, the Outdoors and Safety
Previous Article in Special Issue
Transitioning to Sustainable Administrative Gatekeeping in Access to Social Grants for South African Adult Persons with Disabilities
Article

Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning

Department of Industrial Engineering, Kangwon National University, Chuncheon 24341, Korea
*
Author to whom correspondence should be addressed.
Academic Editor: Daniel Burgos
Sustainability 2021, 13(8), 4267; https://doi.org/10.3390/su13084267
Received: 5 March 2021 / Revised: 5 April 2021 / Accepted: 9 April 2021 / Published: 12 April 2021
(This article belongs to the Special Issue Sustainable Transformation and Innovation in Organization Management)
The use of gamification is garnering attention as a method that promotes sustainable learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the effect that gamified online learning has on student learning and has utilized a gamified online learning program to examine the impact. To determine the program’s effectiveness, a study has been conducted with 140 elementary and middle school students. A previously developed survey instrument was used to measure the results. The study’s findings suggest that gamification in online learning has a positive impact on learner motivation and the understanding of the educational content. Based on the findings, this study proposes that gamification should be used as a sustainable method to achieve the United Nations’ Sustainable Development Goal 4 (SDG 4) of ensuring “quality education”. View Full-Text
Keywords: gamification; sustainable online learning; SDGs; gamification in education gamification; sustainable online learning; SDGs; gamification in education
Show Figures

Figure 1

MDPI and ACS Style

Park, S.; Kim, S. Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning. Sustainability 2021, 13, 4267. https://doi.org/10.3390/su13084267

AMA Style

Park S, Kim S. Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning. Sustainability. 2021; 13(8):4267. https://doi.org/10.3390/su13084267

Chicago/Turabian Style

Park, Sungjin, and Sangkyun Kim. 2021. "Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning" Sustainability 13, no. 8: 4267. https://doi.org/10.3390/su13084267

Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop