Next Article in Journal
Can a Hybrid Sport Education/Teaching Games for Understanding Volleyball Unit Be More Effective in Less Motivated Students? An Examination into a Set of Motivation-Related Variables
Next Article in Special Issue
Validation of the Smart City as a Sustainable Development Knowledge Tool: The Challenge of Using Technologies in Education during COVID-19
Previous Article in Journal
Water–Energy Nexus: Addressing Stakeholder Preferences in Jordan
Previous Article in Special Issue
Sustainability in Higher Education: The Relationship between Work-Life Balance and XR E-Learning Facilities
Open AccessArticle

Improving Knowledge about the Sustainable Development Goals through a Collaborative Learning Methodology and Serious Game

Financial Economics I, University of the Basque Country (UPV/EHU), 48015 Bilbao, Spain
*
Author to whom correspondence should be addressed.
Sustainability 2020, 12(15), 6169; https://doi.org/10.3390/su12156169
Received: 1 July 2020 / Revised: 16 July 2020 / Accepted: 29 July 2020 / Published: 31 July 2020
The university is a key agent in the process of transformation towards sustainability within the framework of the 2030 Agenda. This study aims to analyze the usefulness of the collaborative learning methodology through a serious game (SG) in the university environment to increase the level of knowledge and the importance given to the Sustainable Development Goals (SDGs) by students. Through ex ante and ex post questionnaires, the degree of variation in the knowledge acquired and importance given to the SDGs was measured. To compare the midrange of these two samples and determine whether differences existed, we applied the Student and Wilcoxon t-tests. The results indicate that the methodology used produced an improvement in knowledge about the SDGs. Therefore, it is concluded that the university should promote this type of workshop and SG activities to contribute to the achievement of the SDGs, both in the Bachelor’s Degree in Primary Education and in degrees of other disciplines. Moreover, we have encouraged active learning of the SDGs through collaborative workshops using the design thinking method and an SG called “The Island”, which, based on certain economic, social and environmental information, puts students in a position to govern resources to meet the needs of its population. View Full-Text
Keywords: UN 2030 Agenda; higher education; sustainability; serious games; SDG; collaborative learning UN 2030 Agenda; higher education; sustainability; serious games; SDG; collaborative learning
MDPI and ACS Style

Saitua-Iribar, A.; Corral-Lage, J.; Peña-Miguel, N. Improving Knowledge about the Sustainable Development Goals through a Collaborative Learning Methodology and Serious Game. Sustainability 2020, 12, 6169. https://doi.org/10.3390/su12156169

AMA Style

Saitua-Iribar A, Corral-Lage J, Peña-Miguel N. Improving Knowledge about the Sustainable Development Goals through a Collaborative Learning Methodology and Serious Game. Sustainability. 2020; 12(15):6169. https://doi.org/10.3390/su12156169

Chicago/Turabian Style

Saitua-Iribar, Ainhoa; Corral-Lage, Javier; Peña-Miguel, Noemi. 2020. "Improving Knowledge about the Sustainable Development Goals through a Collaborative Learning Methodology and Serious Game" Sustainability 12, no. 15: 6169. https://doi.org/10.3390/su12156169

Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Search more from Scilit
 
Search
Back to TopTop