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Open AccessArticle

Neogeography and Preparedness for Real-to-Virtual World Knowledge Transfer: Conceptual Steps to Minecraft Malta

Department of Criminology, Faculty for Social Wellbeing, University of Malta, Room 428, Humanities B, University of Malta, Msida MSD 2080, Malta
Future Internet 2014, 6(3), 542-555; https://doi.org/10.3390/fi6030542
Received: 14 February 2014 / Revised: 19 June 2014 / Accepted: 16 July 2014 / Published: 28 August 2014
(This article belongs to the Special Issue NeoGeography and WikiPlanning 2014)
Societies have rapidly morphed into complex entities that are creating accessibility, yet, at the same time, they are developing new forms of neogeographic-poverty related to information uptake. Those that have managed to partake in the opportunities provided by the web have new vistas to survive in, in contrast to the new poor who have limited or no access to information. New forms of data in spatial format are accessible to all, however few realize the implications of such a transitional change in wellbeing: Whether entire societies or individuals. The different generations taking up the information access can face different levels of accessibility that may be limited by access to online data, knowledge of usage of tools and the understanding of the results, all within the limits on the spaces they are familiar with. This paper reviews a conceptual process underlining the initial steps of a long-term project in the Maltese Islands that seeks to create an online series of tools that bring the concept of “physical place” to the different generations through the management of a major project, the creation of a 3D virtuality, employing scanning processes, GIS, conversion aspects, and a small block-based Minecraft engine. View Full-Text
Keywords: neogeographic poverty; place; GIS; minecraft; Malta; virtualisation; lidar; social interactionism neogeographic poverty; place; GIS; minecraft; Malta; virtualisation; lidar; social interactionism
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Formosa, S. Neogeography and Preparedness for Real-to-Virtual World Knowledge Transfer: Conceptual Steps to Minecraft Malta. Future Internet 2014, 6, 542-555.

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