Next Article in Journal
Welsh Primary Schoolchildren’s Perceptions of Electronic Cigarettes: A Mixed Methods Study
Previous Article in Journal
Dental Public Health Landscape: Challenges, Technological Innovation and Opportunities in the 21st Century and COVID-19 Pandemic
Previous Article in Special Issue
Influence of Academic Performance, Level of Play, Sports Success, and Position of Play on the Motivation of the Young Football Player
Open AccessArticle

Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom

Department of Didactics and School Organization, University of Granada, 51001 Ceuta, Spain
*
Author to whom correspondence should be addressed.
Int. J. Environ. Res. Public Health 2020, 17(10), 3637; https://doi.org/10.3390/ijerph17103637
Received: 9 April 2020 / Revised: 11 May 2020 / Accepted: 19 May 2020 / Published: 21 May 2020
Recently, there has been a proliferation of technopedagogical practices, based on the application of active teaching and learning processes through the use of information and communication technologies (ICT). The main objective of this work is to analyse the impact of training action through the use of augmented reality in physical education for the development and acquisition of spatial orientation, as opposed to more traditional training based on the exhibition method. The methodology developed is quantitative, through a quasi-experimental design post-test in 140 high school students in the field of physical education. The results indicate that all of the dimensions show a very high, significant relationship. The greatest difference in average is observed in motivation. In contrast, the smallest difference, although significant, is observed in the grades given by the teachers themselves. It can be concluded that the method of teaching through augmented reality is effective in teaching high school students in the subject of physical education, especially for the acquisition of spatially oriented content. View Full-Text
Keywords: augmented reality; physical education; teaching innovation; classroom climate; motivation augmented reality; physical education; teaching innovation; classroom climate; motivation
Show Figures

Figure 1

MDPI and ACS Style

Moreno-Guerrero, A.-J.; Alonso García, S.; Ramos Navas-Parejo, M.; Campos-Soto, M.N.; Gómez García, G. Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom. Int. J. Environ. Res. Public Health 2020, 17, 3637.

Show more citation formats Show less citations formats
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Search more from Scilit
 
Search
Back to TopTop