The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants and Procedures
2.2. Measures
2.3. Data Analysis
3. Results
3.1. Descriptive Statistics
3.2. Mediation Analysis
4. Discussion
5. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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M (SD) | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Sex a | — | −0.03 | −0.08 ** | −0.34 *** | −0.15 *** | −0.08 ** | −0.04 | −0.15 *** | −0.04 | −0.02 | −0.00 | −0.06 * |
Age | 19.48 (1.21) | — | −0.19 *** | −0.13 *** | −0.05 | 0.07 * | −0.07 * | 0.12 *** | −0.01 | 0.09 ** | −0.05 | 0.13 *** |
Hukou b | — | — | 0.19 *** | 0.04 | 0.02 | 0.07 * | 0.03 | 0.07 * | 0.03 | 0.04 | 0.01 | |
Daily gaming frequency | 2.50 (1.92) | — | 0.26 *** | 0.06 * | 0.06 * | 0.01 | 0.08 ** | −0.02 | 0.04 | −0.06 * | ||
Internet gaming disorder | 1.14 (1.98) | 0.84 | −0.04 | 0.13 *** | −0.07 * | 0.10 ** | −0.03 | 0.19 *** | −0.14 *** | |||
Autonomy satisfaction | 3.40 (0.70) | 0.66 | 0.15 *** | 0.55 *** | 0.29 *** | 0.48 *** | 0.05 | 0.43 *** | ||||
Autonomy dissatisfaction | 2.84 (0.66) | 0.42 | 0.11 *** | 0.48 *** | 0.16 *** | 0.49 *** | −0.08 ** | |||||
Competence satisfaction | 3.45 (0.73) | 0.80 | 0.23 *** | 0.53 *** | −0.05 | 0.51 *** | ||||||
Competence dissatisfaction | 3.22 (0.73) | 0.63 | 0.26 *** | 0.46 *** | −0.00 | |||||||
Relatedness satisfaction | 3.59 (0.80) | 0.77 | 0.04 | 0.43 *** | ||||||||
Relatedness dissatisfaction | 2.78 (0.79) | 0.61 | −0.22 *** | |||||||||
Flourishing | 4.72 (0.97) | 0.94 |
Outcome | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Internet Gaming Disorder | Flourishing | ||||||||||||||
Mediator (Model 1) | Total Effect (Model 2) | Direct Effect (Model 3) | Indirect Effect | ||||||||||||
B | SE | t | B | SE | t | B | SE | t | B | SE | BootCI | ||||
Sex a | −0.36 | 0.13 | −2.85 | ** | −0.03 | 0.05 | −0.63 | −0.04 | 0.05 | −0.80 | — | — | — | ||
Age | −0.00 | 0.05 | −0.06 | 0.04 | 0.02 | 1.98 | * | 0.04 | 0.02 | 1.98 | * | — | — | — | |
Hukou b | −0.10 | 0.13 | −0.77 | 0.06 | 0.05 | 1.07 | 0.06 | 0.05 | 1.02 | — | — | — | |||
Daily gaming frequency | 0.24 | 0.03 | 7.81 | *** | −0.03 | 0.01 | −2.40 | * | −0.02 | 0.01 | −1.89 | — | — | — | |
Autonomy satisfaction | −0.13 | 0.10 | −1.38 | 0.29 | 0.04 | 7.33 | *** | 0.29 | 0.04 | 7.26 | *** | 0.003 | 0.003 | [−0.002, 0.011] | |
Autonomy dissatisfaction | 0.16 | 0.10 | 1.58 | −0.08 | 0.04 | −1.96 | * | −0.08 | 0.04 | −1.87 | −0.004 | 0.003 | [−0.011, 0.001] | ||
Competence satisfaction | −0.16 | 0.10 | −1.70 | 0.40 | 0.04 | 10.16 | *** | 0.40 | 0.04 | 10.06 | *** | 0.004 | 0.003 | [−0.001, 0.012] | |
Competence dissatisfaction | 0.02 | 0.09 | 0.23 | −0.12 | 0.04 | −3.06 | ** | −0.12 | 0.04 | −3.05 | ** | −0.001 | 0.002 | [−0.001, 0.004] | |
Relatedness satisfaction | 0.02 | 0.08 | 0.28 | 0.24 | 0.03 | 6.91 | *** | 0.24 | 0.03 | 6.94 | *** | −0.000 | 0.002 | [−0.006, 0.004] | |
Relatedness dissatisfaction | 0.37 | 0.08 | 4.38 | *** | −0.18 | 0.03 | −5.27 | *** | −0.17 | 0.03 | −4.98 | *** | −0.009 | 0.004 | [−0.019, −0.002] |
Internet gaming disorder | — | — | — | — | — | — | −0.02 | 0.01 | −2.06 | * | — | — | — | ||
Constant | 0.59 | 1.04 | 0.57 | 1.90 | 0.43 | 4.47 | *** | 1.91 | 0.42 | 4.51 | *** | — | — | — | |
R2 | 0.11 | 0.37 | 0.38 | — | |||||||||||
F | 15.30 *** | 72.70 *** | 66.66 *** | — |
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Hui, B.P.H.; Wu, A.M.S.; Siu, N.Y.F.; Chung, M.-L.; Pun, N. The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder. Int. J. Environ. Res. Public Health 2019, 16, 4367. https://doi.org/10.3390/ijerph16224367
Hui BPH, Wu AMS, Siu NYF, Chung M-L, Pun N. The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder. International Journal of Environmental Research and Public Health. 2019; 16(22):4367. https://doi.org/10.3390/ijerph16224367
Chicago/Turabian StyleHui, Bryant Pui Hung, Anise M. S. Wu, Nicolson Y. F. Siu, Ming-Lun Chung, and Ngai Pun. 2019. "The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder" International Journal of Environmental Research and Public Health 16, no. 22: 4367. https://doi.org/10.3390/ijerph16224367
APA StyleHui, B. P. H., Wu, A. M. S., Siu, N. Y. F., Chung, M.-L., & Pun, N. (2019). The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder. International Journal of Environmental Research and Public Health, 16(22), 4367. https://doi.org/10.3390/ijerph16224367