Next Article in Journal
The Gambling Factors Related with the Level of Adolescent Problem Gambler
Previous Article in Journal
Evidence-Based Integrated Analysis of Environmental Hazards in Southern Bolivia
Open AccessArticle

Gamification, a Successful Method to Foster Leptospirosis Knowledge among University Students: A Pilot Study

1
Department of Medical Microbiology and Parasitology, Faculty of Medicine and Health Sciences, Universiti Putra Malaysia, Serdang 43400 UPM, Selangor, Malaysia
2
Department of Community Health, Faculty of Medicine and Health Sciences, Universiti Putra Malaysia, Serdang 43400 UPM, Selangor, Malaysia
3
Institute of Bioscience, Universiti Putra Malaysia, Serdang 43400 UPM, Selangor, Malaysia
4
Department of Veterinary Clinical Studies, Faculty of Veterinary Medicine, Universiti Putra Malaysia, Serdang 43400 UPM, Selangor, Malaysia
5
Faculty of Biotechnology and Biomolecular Sciences, Universiti Putra Malaysia, Serdang 43400 UPM, Selangor, Malaysia
6
Department of Computer Science, Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, UiTM Cawangan Negeri Sembilan, Kampus Seremban, Seremban 70300, Negeri Sembilan, Malaysia
7
Medical Education Research and Innovation Unit, Faculty of Medicine and Health Sciences, Universiti Putra Malaysia, Serdang 43400 UPM, Selangor, Malaysia
*
Author to whom correspondence should be addressed.
Int. J. Environ. Res. Public Health 2019, 16(12), 2108; https://doi.org/10.3390/ijerph16122108
Received: 10 April 2019 / Revised: 16 May 2019 / Accepted: 16 May 2019 / Published: 14 June 2019
Leptospirosis is a zoonotic disease that has been reported in Malaysia and has been associated with a recent trend of recreational activities among the youth. Thus, efforts such as educational interventions among high-risk populations, especially the youth, are key to increasing public awareness regarding leptospirosis. This paper presents the findings of a pilot study wherein an educational intervention using a gamification intervention method was used to determine changes in leptospirosis knowledge among youth. On this note, students from a public university in Seremban district, Malaysia, were recruited and were asked to complete questionnaires before and after gamification activities. Baseline and immediate post-intervention data on leptospirosis knowledge were obtained. The total knowledge score was calculated, and differences in the mean pre- and post-intervention knowledge score were determined. Of the total 185 questionnaires that were completed at baseline and immediately post-intervention, only 168 that belonged to respondents who had heard of leptospirosis were analysed in this paper. A significant increase in leptospirosis knowledge was observed for the students following health education by gamification (p < 0.01). The results demonstrate the effectiveness of an educational intervention using gamification in improving leptospirosis knowledge among youth and suggest that gamification could become an efficient tool to prevent the disease within university-age demographics. View Full-Text
Keywords: youth; leptospirosis; awareness; knowledge; gamification youth; leptospirosis; awareness; knowledge; gamification
Show Figures

Figure 1

MDPI and ACS Style

Azhari, N.N.; Abdul Manaf, R.; Ng, S.W.; Shakeeb Arsalaan Bajunid, S.F.B.; Mohd Gobil, A.R.; Saad, W.Z.; Amin Nordin, S. Gamification, a Successful Method to Foster Leptospirosis Knowledge among University Students: A Pilot Study. Int. J. Environ. Res. Public Health 2019, 16, 2108.

Show more citation formats Show less citations formats
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop