Next Article in Journal
The Role of Psychosocial Stress on a Family-Based Treatment for Adolescents with Problematic Behaviors
Previous Article in Journal
Loneliness at Universities: Determinants of Emotional and Social Loneliness among Students
Open AccessArticle

An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren

1
Department of Education, University of Almería, 04120 Almería, Spain
2
Department of Integrated Didactics, University of Huelva, 21007 Huelva, Spain
3
Department of Didactics of Musical, Plastic and Corporal Expression, University of Granada, 18071 Granada, Spain
4
Kinesiology School, University Santo Tomas, 837003 Santiago, Chile
*
Author to whom correspondence should be addressed.
Int. J. Environ. Res. Public Health 2018, 15(9), 1866; https://doi.org/10.3390/ijerph15091866
Received: 4 August 2018 / Revised: 23 August 2018 / Accepted: 24 August 2018 / Published: 29 August 2018
(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way that people spend their free time. In the 21st century, free time is increasingly spent using technological devices such as video games, thus increasing levels of sedentariness. The aim of the present study was to define an explanatory model for the problematic use of video games, physical activity, motivational climate in sports, and victimization in schoolchildren, and to analyze the relationships between these variables according to gender; (2) Methods: A total of 734 schoolchildren, of both sexes, participated in this research study. They were aged from 10 to 12 and lived in the province of Granada (Spain). The main instruments used were the questionnaires PMCSQ-2, PAQ-C, QERV, and SVS. A multigroup structural equation model was used, which had an excellent fit (χ2 = 319.472; df = 72; p < 0.001; CFI = 0.962; NFI = 0.952; IFI = 0.962; RMSEA = 0.048); (3) Results: The practice of physical activity was related negatively and indirectly to the problematic use of video games ((r = −0.085, boys); (r = −0.081, girls)), and this in turn was related positively and directly to victimization ((r = 0.094, boys); (r = 0.174, girls)). Additionally, task climate was inversely related to the problematic use of video games for girls (r = −0.133), and ego climate was directly related to the use of these devices only with regard to boys (r = 0.250). (4) Conclusions: It must be noted that schoolchildren’s pathological use of video games is closely related to lower levels of physical activity. In addition, those motivational climates in sports that are oriented towards performance exacerbate this pathological behavior, which accentuates the importance of promoting motivational climates that are oriented towards tasks in schoolchildren. View Full-Text
Keywords: motivational climate in sport; physical activity; bullying; problematic use of video games; children motivational climate in sport; physical activity; bullying; problematic use of video games; children
Show Figures

Figure 1

MDPI and ACS Style

Castro-Sánchez, M.; Chacón-Cuberos, R.; Ubago-Jiménez, J.L.; Zafra-Santos, E.; Zurita-Ortega, F. An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren. Int. J. Environ. Res. Public Health 2018, 15, 1866.

Show more citation formats Show less citations formats
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop