An Augmented Reality Serious Game for Learning Intelligent Wheelchair Control: Comparing Configuration and Tracking Methods
Abstract
:1. Introduction
2. An Augmented Reality Serious Game for Robotic Wheelchair Control
2.1. Technologies
2.2. Architecture
2.3. Module 1—Configuration
2.4. Module 2—Serious Game
3. User Studies
3.1. Experimental Setup
3.2. User Study 1—Comparing Devices for Configuration
Results and Discussion
3.3. User Study 2—Comparing Tracking Methods
- Successful placement: Every virtual object and the road appeared to be correctly placed, and any errors were minimal;
- Placement with auto-correction: The virtual objects and the road were misplaced, but the game-tracking corrected their positions, allowing to end the run;
- Semi-successful placement: The virtual objects and the road were not in the right place; however, it was clear which was the path, and no real obstacles were prevented from finishing the circuit;
- Unsuccessful placement: It was necessary to restart the game. It was impossible to finish the game because the virtual objects and the road were completely misaligned in relation to the configured AR environment.
Results and Discussion
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Operating Mode | N° of Runs | Successful Placements (%) | Placements with ARCore Auto Corrections (%) | Semi-Successful Placements (%) | Unsuccessful Placements (%) |
---|---|---|---|---|---|
Condition C1 | 21 | 61.9 | 19.0 | 14.3 | 4.8 |
Condition C2 | 26 | 50.0 | 0.0 | 26.9 | 23.1 |
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Maio, R.; Marques, B.; Alves, J.; Santos, B.S.; Dias, P.; Lau, N. An Augmented Reality Serious Game for Learning Intelligent Wheelchair Control: Comparing Configuration and Tracking Methods. Sensors 2022, 22, 7788. https://doi.org/10.3390/s22207788
Maio R, Marques B, Alves J, Santos BS, Dias P, Lau N. An Augmented Reality Serious Game for Learning Intelligent Wheelchair Control: Comparing Configuration and Tracking Methods. Sensors. 2022; 22(20):7788. https://doi.org/10.3390/s22207788
Chicago/Turabian StyleMaio, Rafael, Bernardo Marques, João Alves, Beatriz Sousa Santos, Paulo Dias, and Nuno Lau. 2022. "An Augmented Reality Serious Game for Learning Intelligent Wheelchair Control: Comparing Configuration and Tracking Methods" Sensors 22, no. 20: 7788. https://doi.org/10.3390/s22207788