What Drives Consumers to Pass Along Marketer-Generated eWOM in Social Network Games? Social and Game Factors in Play
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Hansen, S.S.; Lee, J.K. What Drives Consumers to Pass Along Marketer-Generated eWOM in Social Network Games? Social and Game Factors in Play. J. Theor. Appl. Electron. Commer. Res. 2013, 8, 53-68. https://doi.org/10.4067/S0718-18762013000100005
Hansen SS, Lee JK. What Drives Consumers to Pass Along Marketer-Generated eWOM in Social Network Games? Social and Game Factors in Play. Journal of Theoretical and Applied Electronic Commerce Research. 2013; 8(1):53-68. https://doi.org/10.4067/S0718-18762013000100005
Chicago/Turabian StyleHansen, Sara S., and Jin K. Lee. 2013. "What Drives Consumers to Pass Along Marketer-Generated eWOM in Social Network Games? Social and Game Factors in Play" Journal of Theoretical and Applied Electronic Commerce Research 8, no. 1: 53-68. https://doi.org/10.4067/S0718-18762013000100005
APA StyleHansen, S. S., & Lee, J. K. (2013). What Drives Consumers to Pass Along Marketer-Generated eWOM in Social Network Games? Social and Game Factors in Play. Journal of Theoretical and Applied Electronic Commerce Research, 8(1), 53-68. https://doi.org/10.4067/S0718-18762013000100005