Determinants of the Intention to Adopt Mobile Augmented Reality Apps in Shopping Malls among University Students
Abstract
:1. Introduction
1.1. Augmented Reality Evolution
1.2. Behavioral Intention Theoretical Background
- What factors impact individuals to adopt mobile AR apps in shopping malls?
- What factors exert the greatest influence on individuals to adopt such mobile AR apps?
2. Conceptual Framework and Research Hypotheses
2.1. Behavioral Intention
2.2. Performance Expectancy
2.3. Effort Expectancy
2.4. Social Influence
2.5. Facilitating Conditions
2.6. Innovativeness
2.7. Trust
2.8. Enjoyment
2.9. Reward
3. Methodology
3.1. Determinants’ Operationalization
3.2. Data Collection and Sample Characteristics
3.3. Data Analysis Plan
4. Results
4.1. Measurement Model
4.2. Structural Model
5. Discussion
6. Conclusions
6.1. Theoretical Implications
6.2. Managerial and Practical Implications
6.3. Limitations and Future Study
Author Contributions
Funding
Conflicts of Interest
References
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Hypothesis | Description | Path |
---|---|---|
H1 | Performance Expectancy has a positive influence on Behavioral Intention | PE➔BI |
H2 | Effort Expectancy has a positive influence on Behavioral Intention | EFE➔BI |
H3 | Effort Expectancy has a positive influence on Performance Expectancy | EFE➔PE |
H4 | Social influence has a positive influence on Behavioral Intention. | SOC➔BI |
H5 | Social influence has a positive influence on Trust | SOC➔TR |
H6 | Facilitating conditions have a positive influence on Behavioral Intention | FAC➔BI |
H7 | Facilitating conditions have a positive influence on Effort Expectancy | FAC➔EFF |
H8 | Innovativeness has a positive influence on Behavioral Intention | INN➔BI |
H9 | Innovativeness has a positive influence on Enjoyment | INN➔ENJ |
H10 | Trust a positive influence on Performance Expectancy | TR➔PE |
H11 | Trust has a positive influence on Effort Expectancy | TR➔EFE |
H12 | Trust has a positive influence on Enjoyment | TR➔ENJ |
H13 | Enjoyment has a positive influence on Performance Expectancy | ENJ➔PE |
H14 | Enjoyment has a positive influence on Behavioral Intention | ENJ➔BI |
H15 | Reward has a positive influence on Enjoyment | REW➔ENJ |
H16 | Reward has a positive influence on Behavioral Intention | REW➔BI |
H17 | Reward has a positive influence on Trust | REW➔TR |
Research Variables | Operational Definition | Sources |
---|---|---|
Performance Expectancy (PE) | PE1: I think that using an AR app in a shopping mall would help me accomplish tasks more quickly | Adapted from [30] |
PE2: I think that using an AR app in a shopping mall would increase my chances of achieving what is important to me | ||
PE3: I suppose an AR app in a shopping mall is useful | ||
Effort Expectancy (EFE) | EFE1: I think that learning how to use an AR app in a shopping mall would be easy for me | |
EFE2: I think that it would be easy for me to be able to use an AR app in a shopping mall | ||
EFE3: I think that I would find an AR app in a shopping mall easy to use | ||
Social Influence (SOC) | SOC1: People who are important to me think that I should use an AR app in a shopping mall | |
SOC2: People who influence my behavior think that I should use an AR app in a shopping mall | ||
SOC3: People whose opinions I value prefer that I should use an AR app in a shopping mall | ||
Facilitating Conditions (FAC) | FAC1: I think that I have the proper smartphone to use an AR app in a shopping mall | |
FAC2: I think that my knowledge of using an AR app in a shopping mall is adequate | ||
FAC3: I think that I can use an AR app in a shopping mall with my current smartphone | ||
Behavioral Intention (BI) | BI1: Given the chance, I am going to use an AR app in a shopping mall | |
BI2: I intend to use an AP app in a shopping mall | ||
BI3: I expect I will use an AR app in a shopping mall in the future | ||
BI4: I will use an AR app if available in a shopping mall | ||
Reward (REW) | REW1: I would use an AR app in a shopping mall if it provides information on discounts | Adapted from [56,76] |
REW2: I would use an AR app in a shopping mall if provides information on special offers | ||
REW3: I would use an AR app in a shopping mall if it provides me with loyalty points and rewards | ||
Enjoyment (ENJ) | ENJ1: I think using an AR app in a shopping mall would be fun | Adapted from [30] |
ENJ2: I think using an AR app in a shopping mall would be a pleasure process | ||
ENJ3: I think using an AR app in a shopping mall would be enjoyable | ||
Innovativeness (INN) | INN1: I like using new technologies | Adapted from [10,68] |
INN2: I like learning about new technologies | ||
INN3: When I am informed about a new technological product, I try to find the opportunity to experiment on it | ||
INN4: Compared to my friends and family, I am usually among the first to try new technologies | ||
Trust (TR) | TR1: I think that I would trust AR apps in a shopping mall | Adapted from [76] |
TR2: I think that a shopping mall AR app would be trustworthy | ||
TR3: I think that I would strictly follow the terms of use while using an AR app in a shopping mall |
Demographic Characteristics | Respondents | Percent (%) |
---|---|---|
Sex: | ||
Male | 229 | 60.1 |
Female | 152 | 39.9 |
University rank: | ||
Freshmen | 190 | 49.9 |
Sophomores | 124 | 32.5 |
Juniors | 29 | 7.6 |
Seniors | 17 | 4.5 |
Graduate student | 21 | 5.5 |
Place of residence: | ||
City (>10000 inhabitants) | 236 | 61.9 |
Small town (2000–10000 inhabitants) | 78 | 20.5 |
Village/Countryside (<2000 inhabitants) | 67 | 17.6 |
Measures | Recommended Value | Measurement Model | Structural Model |
---|---|---|---|
χ2/df | ≤5.00 | 1.934 | 1.599 |
GFI | ≥0.90 | 0.895 | 0.911 |
AGFI | ≥0.90 | 0.866 | 0.892 |
CFI | ≥0.90 | 0.959 | 0.972 |
NFI | ≥0.90 | 0.919 | 0.930 |
IFI | ≥0.90 | 0.959 | 0.973 |
TLI | ≥0.90 | 0.951 | 0.968 |
RMSEA [90%CI] | ≤0.05 | 0.05 [0.044, 0.055] | 0.040 [0.034, 0.046] |
Construct | Item | Loading | Skewness | Kurtosis | CR | AVE | Cronbach’s Alpha |
---|---|---|---|---|---|---|---|
Performance Expectancy (PE) | 1 | 0.789 | −0.864 | 0.583 | 0.804 | 0.579 | 0.870 |
2 | 0.824 | −0.765 | 0.310 | ||||
3 | 0.661 | −0.921 | 0.613 | ||||
Effort Expectancy (EFE) | 1 | 0.718 | −0.834 | 0.686 | 0.804 | 0.578 | 0.836 |
2 | 0.817 | −0.887 | 0.493 | ||||
3 | 0.742 | −0.721 | 0.284 | ||||
Social Influence (SOC) | 1 | 0.838 | −0.968 | 0.557 | 0.857 | 0.667 | 0.873 |
2 | 0.803 | −0.759 | 0.045 | ||||
3 | 0.808 | −0.894 | 0.567 | ||||
Facilitating Conditions (FAC) | 1 | 0.902 | −1.349 | 1.072 | 0.801 | 0.589 | 0.804 |
2 | 0.461 | −0.946 | 0.344 | ||||
3 | 0.861 | −1.462 | 1.792 | ||||
Behavioral Adoption (BA) | 1 | 0.590 | −0.943 | 0.258 | 0.802 | 0.675 | 0.916 |
2 | 0.738 | −0.709 | −0.172 | ||||
3 | 0.795 | −0.659 | −0.172 | ||||
4 | 0.707 | −0.730 | 0.050 | ||||
Reward (REW) | 1 | 0.767 | −1.094 | 0.710 | 0.824 | 0.610 | 0.885 |
2 | 0.781 | −1.135 | 0.780 | ||||
3 | 0.795 | −0.844 | −0.163 | ||||
Enjoyment (ENJ) | 1 | 0.754 | −0.652 | 0.077 | 0.787 | 0.552 | 0.920 |
2 | 0.758 | −0.538 | −0.145 | ||||
3 | 0.716 | −0.592 | −0.040 | ||||
Innovativeness (INN) | 1 | 0.716 | −1.133 | 0.936 | 0.818 | 0.706 | 0.843 |
2 | 0.690 | −1.342 | 1.626 | ||||
3 | 0.760 | −0.419 | −0.383 | ||||
4 | 0.743 | −0.418 | −0.649 | ||||
Trust (TR) | 1 | 0.749 | −0.129 | −0.137 | 0.768 | 0.525 | 0.826 |
2 | 0.749 | −0.209 | −0.281 | ||||
3 | 0.674 | −0.462 | −0.452 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|
PE (1) | 0.76 | ||||||||
EFE (2) | 0.65 | 0.76 | |||||||
SOC (3) | 0.39 | 0.59 | 0.82 | ||||||
FAC (4) | 0.31 | 0.47 | 0.47 | 0.77 | |||||
BI (5) | 0.78 | 0.56 | 0.48 | 0.37 | 0.82 | ||||
REW (6) | 0.52 | 0.50 | 0.52 | 0.46 | 0.66 | 0.78 | |||
ENJ (7) | 0.64 | 0.55 | 0.47 | 0.38 | 0.78 | 0.61 | 0.74 | ||
INN (8) | 0.49 | 0.52 | 0.43 | 0.45 | 0.62 | 0.61 | 0.66 | 0.84 | |
TR (9) | 0.61 | 0.57 | 0.52 | 0.43 | 0.67 | 0.60 | 0.67 | 0.59 | 0.72 |
Hypothesis | Path | Coefficient |
---|---|---|
H1 | PE➔BI | 0.43 *** |
H2 | EFE➔BI | Non-Significant |
H3 | EFE➔PE | 0.34 *** |
H4 | SOC➔BI | Non-Significant |
H5 | SOC➔TR | 0.29 *** |
H6 | FAC➔BI | Non-Significant |
H7 | FAC➔EFF | 0.54 *** |
H8 | INN➔BI | Non-Significant |
H9 | INN➔ENJ | 0.43 *** |
H10 | TR➔PE | 0.21 ** |
H11 | TR➔EFE | 0.31 *** |
H12 | TR➔ENJ | 0.39 *** |
H13 | ENJ➔PE | 0.33 *** |
H14 | ENJ➔BI | 0.43 *** |
H15 | REW➔ENJ | 0.17 * |
H16 | REW➔BI | 0.22 *** |
H17 | REW➔TR | 0.46 *** |
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Saprikis, V.; Avlogiaris, G.; Katarachia, A. Determinants of the Intention to Adopt Mobile Augmented Reality Apps in Shopping Malls among University Students. J. Theor. Appl. Electron. Commer. Res. 2021, 16, 491-512. https://doi.org/10.3390/jtaer16030030
Saprikis V, Avlogiaris G, Katarachia A. Determinants of the Intention to Adopt Mobile Augmented Reality Apps in Shopping Malls among University Students. Journal of Theoretical and Applied Electronic Commerce Research. 2021; 16(3):491-512. https://doi.org/10.3390/jtaer16030030
Chicago/Turabian StyleSaprikis, Vaggelis, Giorgos Avlogiaris, and Androniki Katarachia. 2021. "Determinants of the Intention to Adopt Mobile Augmented Reality Apps in Shopping Malls among University Students" Journal of Theoretical and Applied Electronic Commerce Research 16, no. 3: 491-512. https://doi.org/10.3390/jtaer16030030
APA StyleSaprikis, V., Avlogiaris, G., & Katarachia, A. (2021). Determinants of the Intention to Adopt Mobile Augmented Reality Apps in Shopping Malls among University Students. Journal of Theoretical and Applied Electronic Commerce Research, 16(3), 491-512. https://doi.org/10.3390/jtaer16030030