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Keywords = refocusable augmented reality

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18 pages, 9331 KiB  
Article
EyeAR: Refocusable Augmented Reality Content through Eye Measurements
by Damien Constantine Rompapas, Aitor Rovira, Alexander Plopski, Christian Sandor, Takafumi Taketomi, Goshiro Yamamoto, Hirokazu Kato and Sei Ikeda
Multimodal Technol. Interact. 2017, 1(4), 22; https://doi.org/10.3390/mti1040022 - 26 Sep 2017
Cited by 11 | Viewed by 6632
Abstract
Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A key quality problem in this field is to achieve coherence between reality and CG when the user’s eyes refocus or change pupil size. We designed and evaluated [...] Read more.
Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A key quality problem in this field is to achieve coherence between reality and CG when the user’s eyes refocus or change pupil size. We designed and evaluated a display that improves coherence by measuring the user’s eye state and continuously adapting CG accordingly. Our tabletop prototype emulates an Optical See-Through Head-Mounted Display, a common AR display device. In our evaluation, participants observed three pillars at different depths. We then challenged them to identify a virtual pillar among the three while freely refocusing their eyes. Results show that our design significantly improved realism. Compared to Light Field Displays, our design aims to simplify display-optics while providing similar quality. We could only partially achieve this goal. We discuss the lessons we learned and how we plan to overcome the remaining challenges. The experimental protocol from our evaluation is useful for display developers as it can be used to measure the coherence of a display. Full article
(This article belongs to the Special Issue Recent Advances in Augmented Reality)
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