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Keywords = iterative combination auction

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23 pages, 431 KiB  
Article
Annotation-Assisted Clustering of Player Profiles in Cultural Games: A Case for Tensor Analytics in Julia
by Georgios Drakopoulos, Yorghos Voutos and Phivos Mylonas
Big Data Cogn. Comput. 2020, 4(4), 39; https://doi.org/10.3390/bdcc4040039 - 12 Dec 2020
Cited by 10 | Viewed by 6489
Abstract
Computer games play an increasingly important role in cultural heritage preservation. They keep tradition alive in the digital domain, reflect public perception about historical events, and make history, and even legends, vivid, through means such as advanced storytelling and alternative timelines. In this [...] Read more.
Computer games play an increasingly important role in cultural heritage preservation. They keep tradition alive in the digital domain, reflect public perception about historical events, and make history, and even legends, vivid, through means such as advanced storytelling and alternative timelines. In this context, understanding the respective underlying player base is a major success factor as different game elements elicit various emotional responses across players. To this end, player profiles are often built from a combination of low- and high-level attributes. The former pertain to ordinary activity, such as collecting points or badges, whereas the latter to the outcome of strategic decisions, such as participation in in-game events such as tournaments and auctions. When available, annotations about in-game items or player activity supplement these profiles. In this article, we describe how such annotations may be integrated into different player profile clustering schemes derived from a template Simon–Ando iterative process. As a concrete example, the proposed methodology was applied to a custom benchmark dataset comprising the player base of a cultural game. The findings are interpreted in the light of Bartle taxonomy, one of the most prominent player categorization. Moreover, the clustering quality is based on intra-cluster distance and cluster compactness. Based on these results, recommendations in an affective context for maximizing engagement are proposed for the particular game player base composition. Full article
(This article belongs to the Special Issue Big Data Analytics for Cultural Heritage)
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31 pages, 4978 KiB  
Article
Research on Collaborative Planning and Symmetric Scheduling for Parallel Shipbuilding Projects in the Open Distributed Manufacturing Environment
by Xuezhang Mao, Jinghua Li, Hui Guo and Xiaoyuan Wu
Symmetry 2020, 12(1), 161; https://doi.org/10.3390/sym12010161 - 13 Jan 2020
Cited by 14 | Viewed by 4171
Abstract
In the current distributed manufacturing environment, more extensive enterprise cooperation is an effective means for shipbuilding companies to increase the competitiveness. However, considering the project scale and the uneven production capacity between the collaborative enterprises, a key issue for shipbuilding companies is to [...] Read more.
In the current distributed manufacturing environment, more extensive enterprise cooperation is an effective means for shipbuilding companies to increase the competitiveness. However, considering the project scale and the uneven production capacity between the collaborative enterprises, a key issue for shipbuilding companies is to effectively combine the product-oriented project tasks and the specialized production-oriented plants. Due to information privatization, the decision-making process of project planning and scheduling is distributed and symmetric. Existing project scheduling methods and collaboration mechanisms in the shipbuilding industry are somehow inefficient. The aim of the research is to provide an assistant decision-making method to support effective task dispatching and multi-party cooperation for better utilization of the distributed resources and to help project managers control the shipbuilding process. The article initially establishes an agent-based complex shipbuilding project collaborative planning and symmetric scheduling framework, simulating the distributed collaborative decision-making process and bridging the multi-project planning with the individual project scheduling in much detail, which fills the research gap. A negotiation method based on iterative combination auction (ICA) is further proposed to solve the integration problem of project planning and task scheduling, and an illustrative example is conducted to demonstrate the effectiveness and rationality of the methods. Finally, an application case using a prototype system on shipbuilding projects collaborative planning and scheduling will be reported as a result. Full article
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