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Keywords = behaviometrics

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15 pages, 1153 KiB  
Article
Information Difference of Transfer Entropies between Head Motion and Eye Movement Indicates a Proxy of Driving
by Runlin Zhang, Qing Xu, Shunbo Wang, Simon Parkinson and Klaus Schoeffmann
Entropy 2024, 26(1), 3; https://doi.org/10.3390/e26010003 - 19 Dec 2023
Cited by 2 | Viewed by 1780
Abstract
Visual scanning is achieved via head motion and gaze movement for visual information acquisition and cognitive processing, which plays a critical role in undertaking common sensorimotor tasks such as driving. The coordination of the head and eyes is an important human behavior to [...] Read more.
Visual scanning is achieved via head motion and gaze movement for visual information acquisition and cognitive processing, which plays a critical role in undertaking common sensorimotor tasks such as driving. The coordination of the head and eyes is an important human behavior to make a key contribution to goal-directed visual scanning and sensorimotor driving. In this paper, we basically investigate the two most common patterns in eye–head coordination: “head motion earlier than eye movement” and “eye movement earlier than head motion”. We utilize bidirectional transfer entropies between head motion and eye movements to determine the existence of these two eye–head coordination patterns. Furthermore, we propose a unidirectional information difference to assess which pattern predominates in head–eye coordination. Additionally, we have discovered a significant correlation between the normalized unidirectional information difference and driving performance. This result not only indicates the influence of eye–head coordination on driving behavior from a computational perspective but also validates the practical significance of our approach utilizing transfer entropy for quantifying eye–head coordination. Full article
(This article belongs to the Special Issue Information-Theoretic Methods in Data Analytics)
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22 pages, 6964 KiB  
Article
SOBER-MCS: Sociability-Oriented and Battery Efficient Recruitment for Mobile Crowd-Sensing
by Fazel Anjomshoa and Burak Kantarci
Sensors 2018, 18(5), 1593; https://doi.org/10.3390/s18051593 - 17 May 2018
Cited by 18 | Viewed by 3965
Abstract
The Internet of Things (IoT) concept is aiming at being an integral part of the next generation networking services by introducing pervasiveness and ubiquitous interconnectivity of uniquely-identifiable objects. The massive availability of personalized smart devices such as smartphones and wearables enable their penetration [...] Read more.
The Internet of Things (IoT) concept is aiming at being an integral part of the next generation networking services by introducing pervasiveness and ubiquitous interconnectivity of uniquely-identifiable objects. The massive availability of personalized smart devices such as smartphones and wearables enable their penetration into the IoT ecosystem with their built-in sensors, particularly in Mobile Crowd-Sensing (MCS) campaigns. The MCS systems achieve the objectives of the large-scale non-dedicated sensing concept in the IoT if a sufficient number of participants are engaged to the collaborative data acquisition process. Therefore, user recruitment is a key challenge in MCS, which requires effective incentivization of cooperative, truthful and trustworthy users. A grand concern for the participants is the battery drain on the mobile devices. It is a known fact that battery drain in a smartphone is a function of the user activity, which can be modeled under various contexts. With this in mind, we propose a new social activity-aware recruitment policy, namely Sociability-Oriented and Battery-Efficient Recruitment for Mobile Crowd-Sensing (SOBER-MCS). SOBER-MCS uses sociability and the residual power of the participant smartphones as two primary criteria in the selection of participating devices. The former is an indicator of the participant willingness toward sensing campaigns, whereas the latter is used to prioritize personal use over crowd-sensing under critical battery levels. We use sociability profiles that were obtained in our previous work and use those values to simulate the sociability behavior of a large pool of participants in an MCS environment. Through simulations, we show that SOBER-MCS is able to introduce battery savings up to 18.5% while improving user and platform utilities by 12% and 20%, respectively. Full article
(This article belongs to the Special Issue Realization of Large-Scale Mobile Crowd Sensing Experiments)
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