Sign in to use this feature.

Years

Between: -

Subjects

remove_circle_outline
remove_circle_outline
remove_circle_outline
remove_circle_outline

Journals

Article Types

Countries / Regions

Search Results (1)

Search Parameters:
Keywords = arbitrary quadrilateral tiling

Order results
Result details
Results per page
Select all
Export citation of selected articles as:
18 pages, 12557 KB  
Article
Digital Art Pattern Generation with Arbitrary Quadrilateral Tilings
by Chenzhi Wang, Qianlaier Bao, Diqing Qian and Yao Jin
Symmetry 2025, 17(8), 1315; https://doi.org/10.3390/sym17081315 - 13 Aug 2025
Viewed by 787
Abstract
In the context of the deep integration of digital art and geometric computing, this paper proposes a digital art pattern generation method with arbitrary quadrilateral tiling. The aim is to break through the limitations of traditional fixed tiling templates in terms of adaptability [...] Read more.
In the context of the deep integration of digital art and geometric computing, this paper proposes a digital art pattern generation method with arbitrary quadrilateral tiling. The aim is to break through the limitations of traditional fixed tiling templates in terms of adaptability to irregular tiling shapes, controllability of local deformations, and naturalness of boundary transitions. By decoupling the topological stability of quadrilaterals from deformation parameters and combining the Coons surface interpolation method, a smooth invariant mapping for the fundamental region of arbitrary quadrilaterals is constructed, solving the seamless splicing problem of irregular fundamental region. This method supports real-time editing of quadrilateral shape and colors the fundamental region based on the dynamical system model to generate periodic seamless patterns with global symmetry and controllable local details. Experiments show that the proposed method can be adapted to any quadrilateral structure, from regular rectangles to non-convex polygons. By adjusting the interpolation parameters and dynamical system functions, the symmetry, texture complexity, and visual rhythm of the patterns can be flexibly regulated. The algorithm achieves efficient computation under GPU parallel optimization (with an average generation time of 0.25 s per pattern), providing a new solution for the pattern generation and personalized design of digital art patterns. Full article
(This article belongs to the Section Computer)
Show Figures

Figure 1

Back to TopTop