The Robotic Construction Kit as a Tool for Cognitive Stimulation in Children and Adolescents: The RE4BES Protocol
Abstract
:1. Introduction
2. The RE4BES Protocol
3. Case 1
3.1. Method
Material and Procedure
3.2. RE4BES Intervention
3.3. Re-Test Phase
3.4. Results and Discussion
4. Case 2
4.1. Method
4.2. Assessment
4.3. Baseline
4.4. Treatment Phase
4.5. Data Analysis
4.6. Results and Discussion
5. General Discussion and Conclusions
Acknowledgments
Conflicts of Interest
References
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Activity | Description | Abilities | Time |
---|---|---|---|
Seeking for the Pieces | This is the starting activity of every educational robotics work with a construction kit. The subject has to identify the pieces useful for building the robot. This activity stimulates different perceptual processes in various subtasks: piece search (shapes and colors selection), classification of pieces in the box, order determination (classification according to shape or color), etc. | Short-term memory, visual and tactile memory, fine motor, attention, visual-perceptual reasoning, multisensory integration | 30 min/1 h |
Assembling | This commits the subject to the construction of a robot (or other) that can be assembled following univocal criteria. The pieces often are very small and require strong motor efforts, especially in cases where there are also slight motor deficits. This work can stimulate different perceptual processes in various subtasks: physical and mental rotation, placing pieces in the right position, planning, assembling pieces in the right sequence, etc. | Short-term memory, procedural memory, mental rotation, fine motor skills and prassies, attention, visual-perceptual reasoning | 30 min/1 h |
Programming | The basic programming tasks easily explore all the functions of the robot (effectors and sensors). For example, the simple programming of a robot may stimulate an understanding of cause/effect relationships, analysis of the surrounding environment (e.g. light conditions), analysis of the movement surfaces, and awareness of the presence of risks/obstacles in the environment. In programming, the same behavior can be programmed in different ways, more or less efficiently, and this stimulates both the creativity and the possibility of acting for trials and errors and of having an instant confirmation of performances. | Computational thinking, logic, abstraction, attention, metacognition, communication | 1 h |
Span H/R | This is an activity inspired by the span tasks, in which the subject has to reproduce a sequence of items after viewing them for a few seconds. In this case, a sequence of cards that reproduces certain behaviors is presented for a few seconds. The subject then has to reproduce them by activating the related programming blocks in the robot. It starts with sequences from 2 or 3 cards. The subject starts to perform sequences of behaviors ranging from 2 upwards; after three attempts with at least one correct answer, the sequence increases by one item; when he collects three consecutive errors in recalling the sequence, the activity stops. | Visuo-spatial working memory, attention, memory, computational thinking | 30/45 min |
Spatial Orientation with Array | The robot is inside a two-dimensional array and the subject has to program its movement in order to reach a goal represented by specific coordinates. Every square of the array corresponds to one step of the robot. The difficulty of the routes increases after each success. | Working memory, attention, visual-perceptive reasoning, computational thinking, planning, metacognition | 30 min |
Spatial orientation without array | In this activity, the subject has to program the robot to move across a path to reach a pre-established goal in an open field. This activity requires the subject to plan the path using his/her mental imagery and then to reproduce it using the programming interface. | Working memory, attention, visual-perceptive reasoning, computational thinking, planning, metacognition | 30 min |
Title | Description | Abilities | Time |
---|---|---|---|
Search for the Pieces | This is the starting activity of every educational robotics work with a construction kit. The subject has to identify the pieces useful for building the robot. This activity stimulates different perceptual processes in various subtasks: piece search (shapes and colors selection), classification of pieces in the box, order determination (classification according to shape or color), etc. | Short-term memory, visual and tactile memory, fine motor, attention, visual-perceptual reasoning, multisensory integration | 30 min/1 h |
Assembling | This commits the subject to the construction of a robot (or other) that can be assembled following univocal criteria. The pieces often are very small and require strong motor efforts, especially in cases where there are also slight motor deficits. This work can stimulate different perceptual processes in various subtasks: physical and mental rotation, placing pieces in the right position, planning, assembling pieces in the right sequence, etc. | Short-term memory, procedural memory, mental rotation, fine motor skills and prassies, attention, visual-perceptual reasoning | 30 min/1 h |
Programming | (See the same activity in Table 1). | Computational thinking, logic, abstraction, attention, metacognition, communication | 1 h |
Tidy | The reordering activity is also important at the end of each meeting because, besides stimulating a series of cognitive abilities, it has an educational value correlated to the respect of the rules. Especially with young children, it is very important that any positive behavior is adequately reinforced. | Short-term memory, visual and tactile memory, fine motor, attention, visual-perceptual reasoning, multisensory integration | 10/15 min |
B1/T/B2 | B1/T | T/B2 | B1/B2 | |||||
---|---|---|---|---|---|---|---|---|
C | Z | C | Z | C | Z | C | Z | |
Total scores | 0.63 | 3.04 * | 0.6 | 3.00 * | 0.23 | 1.11 | 0.61 | 2.16 |
Inattention | 0.65 | 3.14 * | 0.61 | 2.94 * | 0.25 | 1.20 | 0.6 | 2.89 * |
Social behaviors | 0.51 | 2.46 | 0.58 | 2.80 | 0.22 | 1.06 | 0.46 | 2.22 |
Hyperactivity/impulsivity | 0.66 | 3.19 ** | 0.6 | 3.00 * | 0.19 | 0.91 | 0.59 | 2.85 * |
Depression/anxiety | / | / | / | / | / | / | / | / |
Aggressive/oppositional behaviors | / | / | / | / | / | / | / | / |
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D’Amico, A.; Guastella, D. The Robotic Construction Kit as a Tool for Cognitive Stimulation in Children and Adolescents: The RE4BES Protocol. Robotics 2019, 8, 8. https://doi.org/10.3390/robotics8010008
D’Amico A, Guastella D. The Robotic Construction Kit as a Tool for Cognitive Stimulation in Children and Adolescents: The RE4BES Protocol. Robotics. 2019; 8(1):8. https://doi.org/10.3390/robotics8010008
Chicago/Turabian StyleD’Amico, Antonella, and Domenico Guastella. 2019. "The Robotic Construction Kit as a Tool for Cognitive Stimulation in Children and Adolescents: The RE4BES Protocol" Robotics 8, no. 1: 8. https://doi.org/10.3390/robotics8010008
APA StyleD’Amico, A., & Guastella, D. (2019). The Robotic Construction Kit as a Tool for Cognitive Stimulation in Children and Adolescents: The RE4BES Protocol. Robotics, 8(1), 8. https://doi.org/10.3390/robotics8010008