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Open AccessEditorial

The Sacred and the Digital. Critical Depictions of Religions in Digital Games

Department of Systematic Theology and Philosophy, Tilburg University, 5037 AB Tilburg, The Netherlands
Religions 2019, 10(2), 130; https://doi.org/10.3390/rel10020130
Received: 17 January 2019 / Revised: 13 February 2019 / Accepted: 21 February 2019 / Published: 22 February 2019
In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until present day, and by presenting different ways in which game developers critically approach (institutionalized, fictional and non-fictional) religions in-game, of which many are discussed by individual authors later in the special issue. In this editorial, Bosman will also introduce all articles of the special issue at hand. View Full-Text
Keywords: game studies; religion studies; games and religion studies; religion criticism game studies; religion studies; games and religion studies; religion criticism
MDPI and ACS Style

Bosman, F.G. The Sacred and the Digital. Critical Depictions of Religions in Digital Games. Religions 2019, 10, 130.

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