Biased Estimation of Violent Video Game Effects on Aggression: Contributing Factors and Boundary Conditions
Abstract
:1. Research Artifacts in the Social Sciences
2. Psychological Artifactology: An Overview
2.1. Hypothesis Awareness
2.2. Motivation
2.3. Capability
3. Research Artifacts in Violent Video Game Research
3.1. Hypothesis Awareness and Cover Stories
3.2. Motivation and Social Identity
3.3. Capability and the Transparency of Measures
4. The Present Research
5. Method
5.1. Design and Participants
5.2. Identification with Video Game Players
5.3. Cover Story Manipulation
5.4. Transparent and Nontransparent Measure of Aggression
5.5. Post-Experimental Questionnaire
6. Results
6.1. Descriptive Statistics
Variables | M | SD | Scale | Correlations | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | ||||
1. Aggressive cognitions (nontransparent measure) | 0.35 | 0.17 | 0–1 | - | 0.05 | 0.11 |
2. Aggressive cognitions (transparent measure) | 0.50 | 0.16 | 0–1 | - | −0.25* | |
3. Identification with video game players | 0.48 | 0.78 | 0–6 | - |
6.2. Manipulation Checks
6.2.1. Cover Story
6.2.2. Transparency of the Aggression Measure
6.3. Hypothesis Test
7. Discussion
7.1. Summary of Findings and Theoretical Implications
7.2. Limitations and Future Research
8. Conclusions
Conflicts of Interest
References and Notes
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Bender, J.; Rothmund, T.; Gollwitzer, M. Biased Estimation of Violent Video Game Effects on Aggression: Contributing Factors and Boundary Conditions. Societies 2013, 3, 383-398. https://doi.org/10.3390/soc3040383
Bender J, Rothmund T, Gollwitzer M. Biased Estimation of Violent Video Game Effects on Aggression: Contributing Factors and Boundary Conditions. Societies. 2013; 3(4):383-398. https://doi.org/10.3390/soc3040383
Chicago/Turabian StyleBender, Jens, Tobias Rothmund, and Mario Gollwitzer. 2013. "Biased Estimation of Violent Video Game Effects on Aggression: Contributing Factors and Boundary Conditions" Societies 3, no. 4: 383-398. https://doi.org/10.3390/soc3040383
APA StyleBender, J., Rothmund, T., & Gollwitzer, M. (2013). Biased Estimation of Violent Video Game Effects on Aggression: Contributing Factors and Boundary Conditions. Societies, 3(4), 383-398. https://doi.org/10.3390/soc3040383