A Dynamic Ticket Pricing Approach for Soccer Games
Abstract
:1. Introduction
2. Materials and Methods
2.1. Dynamic Ticket Pricing Model
2.1.1. Methodology
Mean Season Ticket Price
Time Multiplier
- In the first form, the time multiplier begins at its lowest level (t1) to sell as many tickets as possible by offering the lowest prices initially. As time passes, the time multiplier increases to its highest level (t4) at T1. If there are many tickets available, the time multiplier decreases to (t2) at T2. Towards the end of the selling period, it is assumed that customers are not concerned about the price, so the time multiplier increases to (t3). “T” represents the end of the selling period.
- In the second case, the time multiplier begins at its lowest level (t1) and, as time passes, it increases to (t2). This case is often stated in the sports literature [19,31]. The logic behind this scenario is offering low prices at the beginning to sell as many tickets as possible. Then, the multiplier increases continually towards end of selling period based on the assumption that last-minute spectators are not very concerned about prices.
Inventory Multiplier
2.1.2. Formulation
- t1, t2, t3, T1 and T2 are the optimization variables and t4 is the dependent variable.
- t1 is the optimization variable and t2 is the dependent variable.
- There is only one case for the inventory multiplier, as follows:
2.2. Demand Forecasting by a Fuzzy Logic System
If (Weather is not Cold) and (DayofGame is Late) and (Distance is Large) and (PerformanceofHomeTeam is High) and (Price is High) and (UncertaintyofOutcome is High) then (DemandRate is High) (1).
2.3. Application
3. Results and Discussion
3.1. Results of Demand Forecasting
3.2. Results of Dynamic Ticket Pricing
4. Conclusions
Author Contributions
Conflicts of Interest
References
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Inventory Multipliers | Time Multiplier (Case I) | Time Multiplier (Case II) |
---|---|---|
Fuzzy Sets of Input Variables | Fuzzy Sets of Output Variable | |||||
---|---|---|---|---|---|---|
Weather (°C) | Day of Game | Distance (m) | Performance of Home Team | Price | Uncertainty of Outcome | Demand Rate |
Cold | Early | Small | Low | Low | Low | Very Low |
Warm | Middle | Medium | Medium | Medium | Medium | Low |
Hot | Late | Large | High | High | High | Medium |
- | - | - | - | - | - | High |
- | - | - | - | - | - | Very High |
Game No. | Temperature (°C) | Day of Game | Distance (m) | Performance of Home Team | Price | Uncertainty of Outcome | Demand Rate (Actual) | Demand Rate (Fuzzy Logic) |
---|---|---|---|---|---|---|---|---|
1 | 24 | 7 | 241 | 0.50 | 118 | 0.33 | 0.186 | 0.192 |
2 | 19 | 2 | 364 | 0.50 | 118 | 0.63 | 0.158 | 0.123 |
3 | 10 | 6 | 85 | 0.67 | 118 | 0.40 | 0.934 | 0.937 |
4 | 12 | 7 | 376 | 0.63 | 118 | 0.18 | 0.316 | 0.337 |
5 | 8 | 7 | 0 | 0.69 | 118 | 0.93 | 0.966 | 0.935 |
6 | 6 | 7 | 739 | 0.69 | 118 | 0.13 | 0.338 | 0.335 |
7 | 2 | 6 | 37 | 0.67 | 118 | 0.50 | 0.301 | 0.336 |
8 | 4 | 7 | 205 | 0.57 | 118 | 0.61 | 0.256 | 0.214 |
9 | 11 | 6 | 95 | 0.60 | 118 | 0.34 | 0.289 | 0.313 |
10 | 14 | 7 | 925 | 0.60 | 118 | 0.10 | 0.320 | 0.287 |
11 | 16 | 7 | 140 | 0.56 | 118 | 0.16 | 0.387 | 0.337 |
12 | 27 | 6 | 206 | 0.00 | 118 | 0.21 | 0.245 | 0.209 |
13 | 20 | 6 | 925 | 0.33 | 118 | 0.35 | 0.234 | 0.192 |
14 | 12 | 7 | 103 | 0.42 | 118 | 0.35 | 0.298 | 0.327 |
15 | 2 | 6 | 95 | 0.51 | 118 | 0.26 | 0.212 | 0.231 |
16 | 6 | 3 | 140 | 0.55 | 118 | 0.21 | 0.196 | 0.189 |
17 | 8 | 7 | 0 | 0.52 | 118 | 0.72 | 0.951 | 0.935 |
18 | 6 | 7 | 241 | 0.57 | 118 | 0.22 | 0.134 | 0.189 |
19 | 5 | 6 | 98 | 0.56 | 118 | 0.35 | 0.235 | 0.265 |
20 | 11 | 7 | 364 | 0.55 | 118 | 0.50 | 0.231 | 0.191 |
21 | 16 | 6 | 85 | 0.53 | 118 | 0.51 | 0.924 | 0.939 |
22 | 17 | 4 | 118 | 0.53 | 118 | 0.19 | 0.153 | 0.192 |
23 | 20 | 7 | 85 | 1 | 118 | 0.70 | 0.978 | 0.939 |
24 | 11 | 7 | 205 | 0.67 | 118 | 0.57 | 0.311 | 0.336 |
25 | 7 | 7 | 0 | 0.52 | 118 | 0.97 | 0.986 | 0.934 |
26 | 11 | 7 | 560 | 0.43 | 118 | 0.42 | 0.184 | 0.191 |
Pricing Strategy | Revenue (€) | Difference (%) | |
---|---|---|---|
Dynamic Pricing | Case I | 84,849 | 8.95 |
Case II | 78,474 | 0.76 | |
Static Pricing | - | 77,880 | - |
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Şahin, M.; Erol, R. A Dynamic Ticket Pricing Approach for Soccer Games. Axioms 2017, 6, 31. https://doi.org/10.3390/axioms6040031
Şahin M, Erol R. A Dynamic Ticket Pricing Approach for Soccer Games. Axioms. 2017; 6(4):31. https://doi.org/10.3390/axioms6040031
Chicago/Turabian StyleŞahin, Mehmet, and Rızvan Erol. 2017. "A Dynamic Ticket Pricing Approach for Soccer Games" Axioms 6, no. 4: 31. https://doi.org/10.3390/axioms6040031
APA StyleŞahin, M., & Erol, R. (2017). A Dynamic Ticket Pricing Approach for Soccer Games. Axioms, 6(4), 31. https://doi.org/10.3390/axioms6040031