Ignorance Is Bliss, But for Whom? The Persistent Effect of Good Will on Cooperation
Abstract
:1. Introduction
2. Model
2.1. Main Idea
2.2. Cooperation on Graphs
2.3. Indirect Reciprocity
- Defectors never cooperate with any agent
- Unconditional cooperators (UCs) cooperate with all agents
- Conditional cooperators (CCs) cooperate only with an agent i if i is “good”, i.e.,
2.4. Updating Mechanism
2.4.1. Birth-Death
2.4.2. Death-Birth
2.4.3. Imitation
3. Simulation
3.1. Overview
3.2. Parameters
3.3. Assumptions
- All agents start with a “good” reputation.
- Agents who do not know the reputation of another (which happens with probability of ) assume that the reputation of the other is “good”.
- Only the previous action when the agent was the donor determines its reputation.
- Donors that do not cooperate with defectors receive a “bad” reputation.
- Agents do not make mistakes, neither in their perception nor in their actions.
- There is no mutation in the updating of strategies.
4. Results
4.1. General Results
4.2. Regression Tree
4.3. Robustness Check
5. Discussion
Acknowledgments
Author Contributions
Conflicts of Interest
Appendix A. Pseudo-Code of Simulation
Pseudo-code: main() is executed initially |
|
Appendix B. Per World Comparison
3 | k | ||||||||||
BD | DB | IM | Updating | ||||||||
0.1 | 0.5 | 0.9 | 0.1 | 0.5 | 0.9 | 0.1 | 0.5 | 0.9 | conCoop | ||
0.1 | 10 | −1 | 0 | −1 | 0 | ||||||
2 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | ||||
0.5 | 10 | 0 | 0 | 0 | 0 | ||||||
2 | 0 | 0 | 0 | 0 | 1 | 0 | |||||
0.9 | 10 | 0 | 0 | 0 | 0 | ||||||
2 | 0 | 0 | 0 | 0 | 0 | 0 | |||||
10 | k | ||||||||||
BD | DB | IM | Updating | ||||||||
0.1 | 0.5 | 0.9 | 0.1 | 0.5 | 0.9 | 0.1 | 0.5 | 0.9 | conCoop | ||
0.1 | 10 | 0 | 0 | ||||||||
2 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | |||
0.5 | 10 | 0 | 0 | 0 | |||||||
2 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | |||
0.9 | 10 | 0 | 0 | ||||||||
2 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | ||||
99 | k | ||||||||||
BD | DB | IM | Updating | ||||||||
0.1 | 0.5 | 0.9 | 0.1 | 0.5 | 0.9 | 0.1 | 0.5 | 0.9 | conCoop | ||
0.1 | 10 | 0 | 0 | 0 | 0 | ||||||
2 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | ||||
0.5 | 10 | 0 | 0 | 0 | 0 | ||||||
2 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | ||||
0.9 | 10 | 0 | 0 | ||||||||
2 | 0 | 1 | 0 | 0 | −1 | 0 | 1 | −1 | |||
q | b |
Appendix C. Detailed Robustness Check
Appendix C.1. Default Assumption of CCs
Appendix C.2. Error in Action
Appendix C.3. Error in Perception
Appendix C.4. Errors during Reproduction
Appendix C.5. Memory Span
Appendix C.6. Standing
Appendix D. Updating
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- 3.The individual interactions of agents are presented in a symmetric way even though each interaction is asymmetric as the recipient can only obtain resources or not. However, each agent will eventually meet the same agent, and hence, the interaction can be seen as symmetric.
- 4.Indeed, there exists a substantial body of literature in evolutionary game theory in spatial settings looking at well-mixed and not well-mixed populations, like in Fu et al. [29], Nowak and May [30], Hauert and Doebeli [31], Nakamaru et al. [32]. Evolutionary game theory on graphs uses research in this area, like Durrett and Levin [33], Ohtsuki et al. [34], Ohtsuki and Nowak [35], Hassell et al. [36]. For an overview of its use in population biology and network structure, see May [37]. It should be noted that many results in evolutionary games are subject to change dependent on the exact parametrization of the model; even more so, when studying graphs [38,39,40]. Our study should therefore be seen only as a first attempt with regard to the exact influence and interactions of certain parameters.
- 5.This may seem like a rather bold assumption. One might think that the agent who lacks information determines the reputation of the interaction partner, e.g., randomly. However, Nowak and Sigmund [9] show that agent i will outperform agent j if agent i is more optimistic about the reputation of others and that optimistic agents evolve for that reason by themselves. Nevertheless, we also check the robustness of this assumption in our analysis.
- 6.Note that this updating mechanism is formally identical to pairwise comparison (PC), meaning that two random partners are chosen, and the partner with lower fitness adopts the strategy of the “stronger” partner [10].
- 7.This updating mechanism corresponds to the score-dependent fertility model by Nakamaru et al. [32].
- 8.We do not know of any mathematical solutions for several strategies on a non-well-mixed population.
- 9.Similar to other papers analyzing multiple strategies in co-presence [44,45], we also find that in many worlds, the population does not reach a stable distribution of strategies, but oscillates between states with more and less cooperation/defection. Since as we are interested in the general influence of UCs on cooperation, we compare the mean fractions of strategies during the last updating step per world (i.e., 110 simulations).
- 10.Appendix B, Table B1 shows the result of the test per world.
- 12.For the generation of the tree we used the R package ctree and a minimum information criterion of 0.8.
Share | Not Share | |||
---|---|---|---|---|
share | b | |||
not share | 0 | |||
b | 0 |
Parameter | Meaning |
---|---|
b | resources agents receive from donors |
c | resources donors pay to donate |
k | number of agents with which an agent can interact |
reputation of agent i | |
q | probability that d of a neighboris known |
strategy of agent i | |
rule that defines updating mechanism | |
m | games per updating step |
Parameter | Meaning | Value |
---|---|---|
n | number of agents in the simulation | 100 |
m | games per updating step | 125 |
updating steps per simulation | 4000 | |
c | resources donors pay to donate | 1 |
b | resources agents receive from donors | |
k | number of agents an agent can interact with | |
q | probability that d of a neighboris known | |
type of updating mechanism | ||
fraction of agents that are either CCs or UCs | ||
fraction of that are CCs |
Assumption | Description |
---|---|
normal | Simulations with assumption as described in Section 3.3 |
pessimistic | Unknown reputations are assumed to be bad (good in normal) |
memory | Reputations of agents depend on the last 3 actions (1 action in normal) |
reproduction | With a 1% chance, offspring will have a random strategy from {UC, CC, defectors} (0% in normal) |
perception | With a 5% chance the agent perceives the other agent as good if it is bad and vice versa (0% in normal) |
action | With a 5% chance the agent cooperates when he/she wanted to defect and vice versa (0% in normal) |
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Farjam, M.; Mill, W.; Panganiban, M. Ignorance Is Bliss, But for Whom? The Persistent Effect of Good Will on Cooperation. Games 2016, 7, 33. https://doi.org/10.3390/g7040033
Farjam M, Mill W, Panganiban M. Ignorance Is Bliss, But for Whom? The Persistent Effect of Good Will on Cooperation. Games. 2016; 7(4):33. https://doi.org/10.3390/g7040033
Chicago/Turabian StyleFarjam, Mike, Wladislaw Mill, and Marian Panganiban. 2016. "Ignorance Is Bliss, But for Whom? The Persistent Effect of Good Will on Cooperation" Games 7, no. 4: 33. https://doi.org/10.3390/g7040033
APA StyleFarjam, M., Mill, W., & Panganiban, M. (2016). Ignorance Is Bliss, But for Whom? The Persistent Effect of Good Will on Cooperation. Games, 7(4), 33. https://doi.org/10.3390/g7040033