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Article

A Game-Theoretic Analysis of Baccara Chemin de Fer

1
Department of Mathematics, University of Utah, 155 South 1400 East, Salt Lake City, UT 84112, USA
2
Escuela de Matemática, Facultad de Ciencias Naturales y Matemática, Universidad de El Salvador, Final Avenida, "Mártires Estudiantes del 30 de Julio", Ciudad Universitaria, San Salvador, El Salvador
*
Author to whom correspondence should be addressed.
Games 2013, 4(4), 711-737; https://doi.org/10.3390/g4040711
Submission received: 13 September 2013 / Revised: 6 November 2013 / Accepted: 6 November 2013 / Published: 18 November 2013

Abstract

:
Assuming that cards are dealt with replacement from a single deck and that each of Player and Banker sees the total of his own two-card hand but not its composition, baccara is a 2 × 2 88 matrix game, which was solved by Kemeny and Snell in 1957. Assuming that cards are dealt without replacement from a d-deck shoe and that Banker sees the composition of his own two-card hand while Player sees only his own total, baccara is a 2 × 2 484 matrix game, which was solved by Downton and Lockwood in 1975 for d = 1 , 2 , , 8 . Assuming that cards are dealt without replacement from a d-deck shoe and that each of Player and Banker sees the composition of his own two-card hand, baccara is a 2 5 × 2 484 matrix game, which is solved herein for every positive integer d.
Classification:
MSC primary 91A05; secondary 91A60

1. Introduction

The game of baccara chemin de fer (briefly, baccara) played a key role in the development of game theory. Bertrand’s [1] analysis of whether Player should draw or stand on a two-card total of 5 was the starting point of Borel’s investigation of strategic games [2]. Borel [3,4] described Bertrand’s study as “extremely incomplete” but did not himself contribute to baccara. It is unfortunate that Borel was unaware of Dormoy’s [5] work, which was less incomplete. Von Neumann [6], after proving the minimax theorem, remarked that he would analyze baccara in a subsequent paper. But a solution of the game would have to wait until the dawn of the computer age. Kemeny and Snell [7], assuming that cards are dealt with replacement from a single deck and that each of Player and Banker sees the total of his own two-card hand but not its composition, found the unique solution of the resulting 2 × 2 88 matrix game. In practice, cards are dealt without replacement from a sabot, or shoe, containing six 52-card decks mixed together. Downton and Lockwood [8], allowing a d-deck shoe dealt without replacement and assuming that Banker sees the composition of his own two-card hand while Player sees only his own total, found the unique solution of the resulting 2 × 2 484 matrix game for d = 1 , 2 , , 8 . They used an algorithm of Foster [9].
Our aim in this paper is to solve the game without simplifying assumptions. We allow a d-deck shoe dealt without replacement and allow each of Player and Banker to see the composition of his own two-card hand, making baccara a 2 5 × 2 484 matrix game. We derive optimal Player and Banker strategies and determine the value of the game, doing so for every positive integer d. We too make use of Foster’s [9] algorithm. We suspect that these optimal strategies are uniquely optimal, but we do not have a proof of uniqueness.
It will be convenient for what follows to classify the game-theoretic models of baccara in two ways. First, we classify them according to how the cards are dealt.
  • Model A. Cards are dealt with replacement from a single deck.
  • Model B. Cards are dealt without replacement from a d-deck shoe.
Second, we classify them according to the information available to Player and Banker about their own two-card hands.
  • Model 1.Each of Player and Banker sees the total of his own two-card hand but not its composition.
  • Model 2.Banker sees the composition of his own two-card hand while Player sees only his own total.
  • Model 3.Each of Player and Banker sees the composition of his own two-card hand.
(We do not consider the fourth possibility.) Thus, Model A1 is the model of Kemeny and Snell [7], Model B2 is the model of Downton and Lockwood [8], and Model B3 is our primary focus here. Model A2 was discussed by Downton and Holder [10], but Models A3, B1, and B3 have not been considered before, as far as we know.
The analysis under Model B applies exactly to the first round, and it also applies exactly to any subsequent round provided neither Player nor Banker retains knowledge of the cards dealt during previous rounds. This is a consequence of the exchangeability of a well-shuffled shoe.
Like others before us, we restrict our attention to the classical parlor game of baccara chemin de fer, in contrast to the modern casino game. (Following Deloche and Oguer [11], we use the authentic French spelling “baccara” rather than the more conventional “baccarat” to emphasize this.) The rules are as follows. The role of Banker rotates among the players (counter-clockwise), changing hands after a Banker loss or when Banker chooses to relinquish his role. Banker announces the amount he is willing to risk, and the total amount bet on Player’s hand cannot exceed that amount. After a Banker win, all winnings must be added to the bank unless Banker chooses to withdraw. Denominations A, 2–9, 10, J, Q, K have values 1, 2–9, 0, 0, 0, 0, respectively, and suits are irrelevant. The total of a hand, comprising two or three cards, is the sum of the values of the cards, modulo 10. In other words, only the final digit of the sum is used to evaluate a hand. Two cards are dealt face down to Player and two face down to Banker, and each looks only at his own hand. The object of the game is to have the higher total (closer to 9) at the end of play. Winning bets on Player’s hand are paid by Banker at even odds. Losing bets on Player’s hand are collected by Banker. Hands of equal total result in a tie or a push (no money is exchanged). A two-card total of 8 or 9 is a natural. If either hand is a natural, play ends. If neither hand is a natural, Player then has the option of drawing a third card (but this option is heavily constrained; see below). If he exercises this option, his third card is dealt face up. Next, Banker, observing Player’s third card, if any, has the option of drawing a third card. This completes the game. Since several players can bet on Player’s hand, Player’s strategy is restricted. He must draw on a two-card total of 4 or less and stand on a two-card total of 6 or 7. When his two-card total is 5, he is free to draw or stand as he chooses. (The decision is usually made by the player with the largest bet.) It is safe to say that the constraints on Player’s strategy are in his best interest.1 Banker, on whose hand no one can bet, has no constraints on his strategy.
In the modern casino game, not only is Banker’s strategy highly constrained but the casino collects a five percent commission on Banker wins. That makes the game a bimatrix game, which is not considered here.
In Section 3, we show how to evaluate the payoff matrix. We emphasize Model B3 but treat the other models as well. In Section 4, we use strict dominance to reduce the payoff matrix under Model B3 to 2 5 × 2 n d , where n d depends on the number of decks d and satisfies 18 n d 23 . We get similar reductions of the other models. To proceed further, in Section 5 we re-examine the unique solution of Kemeny and Snell [7] under Model A1 and notice that there are multiple solutions under Models A2 and A3. In Section 6 we derive the unique solution under Model B1 for every positive integer d. Model B1 is of interest because it shows the price of the “with replacement” assumption more clearly than do Models B2 and B3. In Section 7 we re-derive the unique solution of Downton and Lockwood [8] under Model B2, extending it to every positive integer d. These results lead us in Section 8 to a solution under Model B3 for every positive integer d. The feature of the game that allows this is that, under Model B3, the kernel is 2 × 2 .2 The two Banker pure strategies specified by the kernel are dependent on d, while the two Player pure strategies specified by the kernel are independent of d. All computations were carried out in infinite precision using Mathematica.

2. Preliminaries

In this section we present two lemmas that will be key to our analysis. They concern the strategic form of a certain matrix game, which is best described in extensive form. Player I chooses a pure strategy i { 0 , 1 , , m 1 } , where m 2 . Then nature chooses the value of Z i , a random variable with distribution P ( Z i = l ) = p i ( l ) for l = 0 , 1 , , n , where n 1 . If Z i = 0 , play ends and player I’s expected gain is a i ( 0 ) . If Z i = l { 1 , 2 , , n } , then player II observes l (but not i) and based on this information chooses a “move” j { 0 , 1 } . If player II chooses move 1 (respectively, move 0), player I’s expected gain is a i , 1 ( l ) (respetively, a i , 0 ( l ) ).
If Player II could observe not only l ( 0 ) but i as well, then he would simply choose the smaller of a i , 1 ( l ) and a i , 0 ( l ) . Lemma 1 implies that if, having observed l, player II would make the same choice for every i, then he should make that choice knowing only l. Lemma 2 provides a solution method in the special case of Lemma 1 in which m = 2 based on the idea that player II’s best response to each mixed strategy of player I can be readily evaluated.
We can convert the game to strategic form by noticing that player II’s pure strategies can be identified with subsets T { 1 , 2 , , n } , with player II choosing move 1 if Z i T and move 0 if Z i T c . The following lemma was used implicitly in [7,8,9] and explicitly in [12].
Lemma 1. Let m 2 and n 1 and consider an m × 2 n matrix game of the following form. Player I has m pure strategies, labeled 0 , 1 , , m 1 . Player II has 2 n pure strategies, labeled by the subsets T { 1 , 2 , , n } . For i = 0 , 1 , , m 1 , there exist probabilities p i ( 0 ) 0 , p i ( 1 ) > 0 , ..., p i ( n ) > 0 with p i ( 0 ) + p i ( 1 ) + + p i ( n ) = 1 together with a real number a i ( 0 ) , and for l = 1 , 2 , , n , there exists a real m × 2 matrix
a 0 , 0 ( l ) a 0 , 1 ( l ) a 1 , 0 ( l ) a 1 , 1 ( l ) a m 1 , 0 ( l ) a m 1 , 1 ( l )
The m × 2 n matrix game has payoff matrix with ( i , T ) entry given by
a i , T : = p i ( 0 ) a i ( 0 ) + l T p i ( l ) a i , 1 ( l ) + l T c p i ( l ) a i , 0 ( l )
for i { 0 , 1 , , m 1 } and T { 1 , 2 , , n } . Here T c : = { 1 , 2 , , n } T .
We define
T 0 : = { 1 l n : a i , 0 ( l ) < a i , 1 ( l ) for i = 0 , 1 , , m 1 } T 1 : = { 1 l n : a i , 0 ( l ) > a i , 1 ( l ) for i = 0 , 1 , , m 1 } T * : = { 1 , 2 , , n } T 0 T 1
and put n * : = | T * | . Then, given T { 1 , 2 , , n } , player II’s pure strategy T is strictly dominated unless T 1 T T 1 T * . Therefore, the m × 2 n matrix game can be reduced to an m × 2 n * matrix game.
Remark. With Z i defined as in the first paragraph of this section, the lemma implies that, regardless of player I’s strategy choice, it is optimal for player II to choose move 1 if Z i T 1 and move 0 if Z i T 0 .
Proof. See [12] for the proof.
We now formalize Foster’s [9] algorithm for solving the 2 × 2 n matrix game described in the special case of Lemma 1 in which m = 2 . (See also Foster’s discussion of [15].) Of course, it is well known that a 2 × 2 n matrix game can be solved by maximizing the lower envelope of 2 n linear functions on [ 0 , 1 ] . Foster’s algorithm, when it applies, is much more efficient.
Lemma 2. Let n 1 and consider a 2 × 2 n matrix game of the following form. Player I has two pure strategies, labeled 0 and 1. Player II has 2 n pure strategies, labeled by the subsets T { 1 , 2 , , n } . For i = 0 , 1 , there exist probabilities p i ( 0 ) 0 , p i ( 1 ) > 0 , ..., p i ( n ) > 0 with p i ( 0 ) + p i ( 1 ) + + p i ( n ) = 1 together with a real number a i ( 0 ) , and for l = 1 , 2 , , n , there exists a real 2 × 2 matrix
a 0 , 0 ( l ) a 0 , 1 ( l ) a 1 , 0 ( l ) a 1 , 1 ( l )
The 2 × 2 n matrix game has payoff matrix with ( i , T ) entry given by
a i , T : = p i ( 0 ) a i ( 0 ) + l T p i ( l ) a i , 1 ( l ) + l T c p i ( l ) a i , 0 ( l )
for i { 0 , 1 } and T { 1 , 2 , , n } .
We define
T 00 : = { 1 l n : a 0 , 0 ( l ) < a 0 , 1 ( l ) a n d a 1 , 0 ( l ) < a 1 , 1 ( l ) } T 01 : = { 1 l n : a 0 , 0 ( l ) < a 0 , 1 ( l ) a n d a 1 , 0 ( l ) > a 1 , 1 ( l ) } T 10 : = { 1 l n : a 0 , 0 ( l ) > a 0 , 1 ( l ) a n d a 1 , 0 ( l ) < a 1 , 1 ( l ) } T 11 : = { 1 l n : a 0 , 0 ( l ) > a 0 , 1 ( l ) a n d a 1 , 0 ( l ) > a 1 , 1 ( l ) }
and assume that T 00 T 01 T 10 T 11 = { 1 , 2 , , n } . If player I uses the mixed strategy ( 1 p , p ) , then player II’s best response is
T ( p ) : = T 11 { l T 01 : p ( l ) < p } { l T 10 : p ( l ) > p }
where
p ( l ) : = p 0 ( l ) [ a 0 , 0 ( l ) a 0 , 1 ( l ) ] p 0 ( l ) [ a 0 , 0 ( l ) a 0 , 1 ( l ) ] + p 1 ( l ) [ a 1 , 1 ( l ) a 1 , 0 ( l ) ]
This player I mixed strategy and player II best response leads to a player I expected gain of
V ( p ) : = ( 1 p ) e 0 + p e 1 + { l T 01 : p ( l ) < p } { l T 10 : p ( l ) > p } [ ( 1 p ) p 0 ( l ) a 0 , 1 ( l ) + p p 1 ( l ) a 1 , 1 ( l ) ] + { l T 01 : p ( l ) p } { l T 10 : p ( l ) p } [ ( 1 p ) p 0 ( l ) a 0 , 0 ( l ) + p p 1 ( l ) a 1 , 0 ( l ) ]
where
e i : = p i ( 0 ) a i ( 0 ) + l T 11 p i ( l ) a i , 1 ( l ) + l T 00 p i ( l ) a i , 0 ( l )
The function p V ( p ) is the lower envelope of the family of linear functions p ( 1 p ) a 0 , T + p a 1 , T , where T ranges over T 11 T T 11 T 01 T 10 . Therefore, the value of the game is
V : = max 0 p 1 V ( p ) = max V ( 0 ) , V ( 1 ) , max l T 01 T 10 V ( p ( l ) ) = V ( p * )
If the last equality uniquely determines p * and if p * = p ( l * ) for a unique l * T 01 T 10 , then player I’s unique optimal strategy is ( 1 p * , p * ) and the two columns of the kernel are uniquely specified as T ( p * ) and T ( p * ) { l * } . Their unique optimal mixture ( 1 q * , q * ) is obtained by solving the 2 × 2 kernel.
Proof. Notice that l belongs to T ( p ) if l T 11 or if both l T 01 T 10 and
( 1 p ) p 0 ( l ) a 0 , 1 ( l ) + p p 1 ( l ) a 1 , 1 ( l ) < ( 1 p ) p 0 ( l ) a 0 , 0 ( l ) + p p 1 ( l ) a 1 , 0 ( l )
implying Equation (2). The function in Equation (3) is continuous and piecewise linear, hence is maximized at 0, 1, or one of the points p ( l ) at which its slope changes. The remaining conclusions of the lemma follow easily.

3. Evaluation of the Payoff Matrix

We begin by considering the game under Model B3. Let X 1 X 2 be the values of the two cards dealt to Player and Y 1 Y 2 the values of the two cards dealt to Banker. Define the function M : { 0 , 1 , } { 0 , 1 , , 9 } by M ( i ) : = Mod ( i , 10 ) . Then X : = M ( X 1 + X 2 ) is Player’s two-card total and Y : = M ( Y 1 + Y 2 ) is Banker’s two-card total. On the event { X 7 , Y 7 } , let X 3 denote the value of Player’s third card if he draws, and let X 3 : = if he stands. Similarly, let Y 3 denote the value of Banker’s third card if he draws, and let Y 3 : = if he stands.
As the rules specify, Player’s pure strategies can be indexed by the sets S satisfying
{ ( i 1 , i 2 ) : 0 i 1 i 2 9 , M ( i 1 + i 2 ) 4 }
S { ( i 1 , i 2 ) : 0 i 1 i 2 9 , M ( i 1 + i 2 ) 5 }
Assuming X 7 and Y 7 , Player draws if ( X 1 , X 2 ) S and stands otherwise. Since the set of pairs ( i 1 , i 2 ) satisfying 0 i 1 i 2 9 and M ( i 1 + i 2 ) = 5 contains ( 0 , 5 ) , ( 1 , 4 ) , ( 2 , 3 ) , ( 6 , 9 ) , and ( 7 , 8 ) , it follows that Player has 2 5 pure strategies.
On the other hand, Banker’s pure strategies can be indexed by the sets T satisfying
T { ( j 1 , j 2 ) : 0 j 1 j 2 9 , M ( j 1 + j 2 ) 7 } × { 0 , 1 , 2 , , 9 , }
Assuming X 7 and Y 7 , Banker draws if ( Y 1 , Y 2 , X 3 ) T and stands otherwise. Since there are 44 pairs ( j 1 , j 2 ) satisfying 0 j 1 j 2 9 and M ( j 1 + j 2 ) 7 , and since 44 × 11 = 484 , it follows that Banker has 2 484 pure strategies.
Thus, baccara is a 2 5 × 2 484 matrix game. Let us denote by G S , T Player’s profit from a one-unit bet when he adopts pure strategy S and Banker adopts pure strategy T, so that a S , T : = E [ G S , T ] is the ( S , T ) entry in the payoff matrix. Then
a S , T = E [ G S , T ] = P ( X { 8 , 9 } , X > Y ) P ( Y { 8 , 9 } , Y > X ) + E [ G S , T 1 { X 7 , Y 7 } ] = E [ G S , T 1 { X 7 , Y 7 } ] = M ( j 1 + j 2 ) 7 k = 0 9 P ( ( X 1 , X 2 ) S , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k ) · E [ G S , T ( X 1 , X 2 ) S , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k ] + M ( j 1 + j 2 ) 7 P ( ( X 1 , X 2 ) S c , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = )
· E [ G S , T ( X 1 , X 2 ) S c , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = ]
where S c : = { ( i 1 , i 2 ) : 0 i 1 i 2 9 , M ( i 1 + i 2 ) 7 } S .
Let us now define, for S and T, for ( j 1 , j 2 ) satisfying 0 j 1 j 2 9 and M ( j 1 + j 2 ) 7 , and for k { 0 , 1 , , 9 } ,
a S , l ( j 1 , j 2 , k ) : = E [ G S , T ( X 1 , X 2 ) S , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k ] a S , l ( j 1 , j 2 , ) : = E [ G S , T ( X 1 , X 2 ) S c , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = ]
where l = 1 if ( j 1 , j 2 , k ) (respectively, ( j 1 , j 2 , ) ) belongs to T; and l = 0 if ( j 1 , j 2 , k ) (respectively, ( j 1 , j 2 , ) ) belongs to T c (the complement of T relative to the set in Equation (5)). Defining also
p S ( j 1 , j 2 , k ) : = P ( ( X 1 , X 2 ) S , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k ) p S ( j 1 , j 2 , ) : = P ( ( X 1 , X 2 ) S c , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = )
we have, from Equation (6),
a S , T = ( j 1 , j 2 , k ) T with k p S ( j 1 , j 2 , k ) a S , 1 ( j 1 , j 2 , k ) + ( j 1 , j 2 , k ) T c with k p S ( j 1 , j 2 , k ) a S , 0 ( j 1 , j 2 , k )
+ ( j 1 , j 2 , ) T p S ( j 1 , j 2 , ) a S , 1 ( j 1 , j 2 , ) + ( j 1 , j 2 , ) T c p S ( j 1 , j 2 , ) a S , 0 ( j 1 , j 2 , )
To evaluate the conditional expectations in Equation (7), we condition on ( X 1 , X 2 ) :
a S , l ( j 1 , j 2 , k ) = ( i 1 , i 2 ) S P ( ( X 1 , X 2 ) = ( i 1 , i 2 ) ( X 1 , X 2 ) S , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k )
· E [ G S , T ( X 1 , X 2 ) = ( i 1 , i 2 ) , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k ]
if k and
a S , l ( j 1 , j 2 , ) = ( i 1 , i 2 ) S c P ( ( X 1 , X 2 ) = ( i 1 , i 2 ) ( X 1 , X 2 ) S c , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = )
· E [ G S , T ( X 1 , X 2 ) = ( i 1 , i 2 ) , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = ]
To evaluate the conditional expectations in Equation (9) and Equation (10), there are four cases to consider:
Case 1. ( i 1 , i 2 ) S , ( j 1 , j 2 , k ) T with k (both Player and Banker draw). Here, for d decks,
E [ G S , T ( X 1 , X 2 ) = ( i 1 , i 2 ) , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k ]
= l = 0 9 4 d ( 1 + 3 δ l , 0 ) δ l , i 1 δ l , i 2 δ l , j 1 δ l , j 2 δ l , k 52 d 5 sgn ( M ( i 1 + i 2 + k ) M ( j 1 + j 2 + l ) )
which converges, as d , to
l = 0 9 1 + 3 δ l , 0 13 sgn ( M ( i 1 + i 2 + k ) M ( j 1 + j 2 + l ) )
Case 2. ( i 1 , i 2 ) S , ( j 1 , j 2 , k ) T c with k (Player draws, Banker stands). Regardless of the number of decks,
E [ G S , T ( X 1 , X 2 ) = ( i 1 , i 2 ) , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k ] = sgn ( M ( i 1 + i 2 + k ) M ( j 1 + j 2 ) )
Case 3. ( i 1 , i 2 ) S c , ( j 1 , j 2 , ) T (Player stands, Banker draws). For d decks,
E [ G S , T ( X 1 , X 2 ) = ( i 1 , i 2 ) , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = ]
= l = 0 9 4 d ( 1 + 3 δ l , 0 ) δ l , i 1 δ l , i 2 δ l , j 1 δ l , j 2 52 d 4 sgn ( M ( i 1 + i 2 ) M ( j 1 + j 2 + l ) )
which converges, as d , to
l = 0 9 1 + 3 δ l , 0 13 sgn ( M ( i 1 + i 2 ) M ( j 1 + j 2 + l ) )
Case 4. ( i 1 , i 2 ) S c , ( j 1 , j 2 , ) T c (both Player and Banker stand). Regardless of the number of decks,
E [ G S , T ( X 1 , X 2 ) = ( i 1 , i 2 ) , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = ] = sgn ( M ( i 1 + i 2 ) M ( j 1 + j 2 ) )
Next, to evaluate
P ( ( X 1 , X 2 ) = ( i 1 , i 2 ) ( X 1 , X 2 ) S , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k )
we begin with a full d-deck shoe except for three cards, one j 1 , one j 2 , and one k, removed. It will comprise m 0 0s, m 1 1s, ..., and m 9 9s, where
m r : = 4 d ( 1 + 3 δ r , 0 ) δ r , j 1 δ r , j 2 δ r , k , r = 0 , 1 , , 9
The number of equally likely two-card hands is 52 d 3 2 , and the number of those that belong to S is
m : = ( u 1 , u 2 ) S m u 1 ( m u 2 δ u 2 , u 1 ) 1 + δ u 1 , u 2
Then
P ( ( X 1 , X 2 ) = ( i 1 , i 2 ) ( X 1 , X 2 ) S , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k )
= m i 1 ( m i 2 δ i 2 , i 1 ) 1 + δ i 1 , i 2 1 S ( ( i 1 , i 2 ) ) m
and
p S ( j 1 , j 2 , k ) = P ( ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k ) P ( ( X 1 , X 2 ) S ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k ) = ( 2 δ j 1 , j 2 ) 4 d ( 1 + 3 δ j 1 , 0 ) [ 4 d ( 1 + 3 δ j 2 , 0 ) δ j 2 , j 1 ] ( 52 d ) ( 52 d 1 )
· 4 d ( 1 + 3 δ k , 0 ) δ k , j 1 δ k , j 2 52 d 2 m 52 d 3 2
Finally, to evaluate
P ( ( X 1 , X 2 ) = ( i 1 , i 2 ) ( X 1 , X 2 ) S c , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = )
we begin with a full d-deck shoe except for two cards, one j 1 and one j 2 , removed. It will comprise m 0 0s, m 1 1s, ..., and m 9 9s, where
m r : = 4 d ( 1 + 3 δ r , 0 ) δ r , j 1 δ r , j 2 , r = 0 , 1 , , 9
The number of equally likely two-card hands is 52 d 2 2 , and the number of those that belong to S c is
m : = ( u 1 , u 2 ) S c m u 1 ( m u 2 δ u 2 , u 1 ) 1 + δ u 1 , u 2
Then
P ( ( X 1 , X 2 ) = ( i 1 , i 2 ) ( X 1 , X 2 ) S c , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = )
= m i 1 ( m i 2 δ i 2 , i 1 ) 1 + δ i 1 , i 2 1 S c ( ( i 1 , i 2 ) ) m
and
p S ( j 1 , j 2 , ) = P ( ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = ) P ( ( X 1 , X 2 ) S c ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = )
= ( 2 δ j 1 , j 2 ) 4 d ( 1 + 3 δ j 1 , 0 ) [ 4 d ( 1 + 3 δ j 2 , 0 ) δ j 2 , j 1 ] ( 52 d ) ( 52 d 1 ) m 52 d 2 2
This suffices to complete the evaluation of Equation (9) and Equation (10) when cards are dealt without replacement from a d-deck shoe.
The assumption that cards are dealt with replacement from a single deck can be modeled by letting d in the assumption that cards are dealt without replacement from a d-deck shoe. The formulas are simpler in this case:
P ( ( X 1 , X 2 ) = ( i 1 , i 2 ) ( X 1 , X 2 ) S , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = k )
= ( 2 δ i 1 , i 2 ) ( 1 + 3 δ i 1 , 0 ) ( 1 + 3 δ i 2 , 0 ) 1 S ( ( i 1 , i 2 ) ) 89 + 8 | S { ( 0 , 5 ) } | + 2 | S { ( 1 , 4 ) , ( 2 , 3 ) , ( 6 , 9 ) , ( 7 , 8 ) } |
p S ( j 1 , j 2 , k ) = ( 2 δ j 1 , j 2 ) ( 1 + 3 δ j 1 , 0 ) ( 1 + 3 δ j 2 , 0 ) ( 13 ) 2 1 + 3 δ k , 0 13
· 89 + 8 | S { ( 0 , 5 ) } | + 2 | S { ( 1 , 4 ) , ( 2 , 3 ) , ( 6 , 9 ) , ( 7 , 8 ) } | ( 13 ) 2
P ( ( X 1 , X 2 ) = ( i 1 , i 2 ) ( X 1 , X 2 ) S c , ( Y 1 , Y 2 ) = ( j 1 , j 2 ) , X 3 = )
= ( 2 δ i 1 , i 2 ) ( 1 + 3 δ i 1 , 0 ) ( 1 + 3 δ i 2 , 0 ) 1 S c ( ( i 1 , i 2 ) ) 32 + 8 | S c { ( 0 , 5 ) } | + 2 | S c { ( 1 , 4 ) , ( 2 , 3 ) , ( 6 , 9 ) , ( 7 , 8 ) } |
p S ( j 1 , j 2 , ) = ( 2 δ j 1 , j 2 ) ( 1 + 3 δ j 1 , 0 ) ( 1 + 3 δ j 2 , 0 ) ( 13 ) 2
· 32 + 8 | S c { ( 0 , 5 ) } | + 2 | S c { ( 1 , 4 ) , ( 2 , 3 ) , ( 6 , 9 ) , ( 7 , 8 ) } | ( 13 ) 2
Here 89 comes from 25 + 16 + 16 + 16 + 16 , where the summands correspond to totals 0 , 1 , 2 , 3 , 4 ; 32 is 16 + 16 , corresponding to totals 6 and 7.
In summary, we can evaluate Equation (8) under Model B3 or A3. Restricting S to the two extremes in Equation (4), we obtain Equation (8) under Model B2 or A2 as a special case. Finally, for Models B1 and A1, we can derive the analogue of Equation (8) from results already obtained. Specifically,
a S , T = ( j , k ) T with k p S ( j , k ) a S , 1 ( j , k ) + ( j , k ) ( T ) c with k p S ( j , k ) a S , 0 ( j , k ) + ( j , ) T p S ( j , ) a S , 1 ( j , ) + ( j , ) ( T ) c p S ( j , ) a S , 0 ( j , )
where
a S , l ( j , k ) : = P ( G S , T X S , Y = j , X 3 = k ) = M ( j 1 + j 2 ) = j p S ( j 1 , j 2 , k ) a S , l ( j 1 , j 2 , k ) / p S ( j , k )
a S , l ( j , ) : = P ( G S , T X ( S ) c , Y = j , X 3 = ) = M ( j 1 + j 2 ) = j p S ( j 1 , j 2 , ) a S , l ( j 1 , j 2 , ) / p S ( j , )
p S ( j , k ) = P ( X S , Y = j , X 3 = k ) = M ( j 1 + j 2 ) = j p S ( j 1 , j 2 , k )
and
p S ( j , ) = P ( X ( S ) c , Y = j , X 3 = ) = M ( j 1 + j 2 ) = j p S ( j 1 , j 2 , )
here S = { 0 , 1 , 2 , 3 , 4 } or { 0 , 1 , 2 , 3 , 4 , 5 } , ( S ) c = { 0 , 1 , , 7 } S , and T { 0 , 1 , , 7 } × { 0 , 1 , , 9 , } , while S and T are the corresponding subsets of { ( i 1 , i 2 ) : 0 i 1 i 2 9 , M ( i 1 + i 2 ) 7 } and { ( j 1 , j 2 ) : 0 j 1 j 2 9 , M ( j 1 + j 2 ) 7 } × { 0 , 1 , , 9 , } , respectively.

4. Banker’s Strictly Dominated Pure Strategies

Our next step is to show that Lemma 1 applies (with Player and Banker playing the roles of player I and player II, respectively), allowing us to reduce the game to a more manageable size. The payoff matrix in Equation (8) has the form in Equation (1) with m = 32 , n = 484 , p i ( 0 ) = P ( X { 8 , 9 } or Y { 8 , 9 } ) , and a i ( 0 ) = 0 . It remains to evaluate T 0 , T 1 , and T * of the lemma.
Results are summarized in Table 1. T 1 (respectively, T 0 ) is the set of triples ( j 1 , j 2 , k ) for which a S , 1 ( j 1 , j 2 , k ) < a S , 0 ( j 1 , j 2 , k ) (respectively, >) for each of Player’s 2 5 pure strategies S, indicated by a D (respectively, S) in the corresponding entry of the table. T * is the remaining set of triples ( j 1 , j 2 , k ) , indicated by a * in the corresponding entry of the table. Of particular interest is n d : = | T * | .
Theorem 3. (a) Under Model B3 with the number of decks being a positive integer d, Lemma 1 applies. The sets T 0 , T 1 , and T * of the lemma can be inferred from Table 1, with entries S, D, and * located at elements of T 0 , T 1 , and T * , respectively. In particular, for d = 1 , 2 , , 10 , n d = 23 , 21, 20, 19, 19, 18, 21, 23, 23, 23, respectively, and, if d 11 , n d = 22 .
(b) Exactly the same conclusions hold under Model B2.
(c) Lemma 1 applies under Models A2 and A3, with the same results as those under Models B2 and B3 with d 11 .
Proof. It will occasionally be convenient to label the 2 5 choices of S by the integers 0 to 31. Strategy 0 (respectively, strategy 31) denotes Player’s pure strategy of standing (respectively, drawing) on a two-card total of 5, regardless of its composition. More generally, strategy u { 0 , 1 , , 31 } is specified by the 5-bit binary representation of u. For example, strategy 19 (binary 10011) corresponds to drawing on ( 0 , 5 ) , standing on ( 1 , 4 ) and ( 2 , 3 ) , and drawing on ( 6 , 9 ) and ( 7 , 8 ) .
Table 1 is identical under Models B2 and B3 because, defining
b u ( j 1 , j 2 , k ) : = a u , 1 ( j 1 , j 2 , k ) a u , 0 ( j 1 , j 2 , k )
for u = 0 , 1 , , 31 , 0 j 1 j 2 9 with M ( j 1 + j 2 ) 7 , and k = 0 , 1 , , 9 , , we have, with a few exceptions,
b u ( j 1 , j 2 , k ) [ min { b 0 ( j 1 , j 2 , k ) , b 31 ( j 1 , j 2 , k ) } , max { b 0 ( j 1 , j 2 , k ) , b 31 ( j 1 , j 2 , k ) } ]
for u = 1 , 2 , , 30 . The exceptions occur only when d = 1 and only when ( j 1 , j 2 , k ) = ( 0 , 0 , 9 ) , ( 5 , 5 , 9 ) , or ( 5 , 6 , 0 ) . (See Section 7 for an explanation of why this is to be expected.)
It follows that, if b 0 ( j 1 , j 2 , k ) < 0 and b 31 ( j 1 , j 2 , k ) < 0 , then the ( j 1 , j 2 , k ) entry in Table 1 is D (draw); in 301 of the 484 entries, this property holds for every d 1 . If b 0 ( j 1 , j 2 , k ) > 0 and b 31 ( j 1 , j 2 , k ) > 0 , then the ( j 1 , j 2 , k ) entry in Table 1 is S (stand); in 151 of the 484 entries, this property holds for every d 1 . If b 0 ( j 1 , j 2 , k ) > 0 > b 31 ( j 1 , j 2 , k ) or b 0 ( j 1 , j 2 , k ) < 0 < b 31 ( j 1 , j 2 , k ) , then the ( j 1 , j 2 , k ) entry in Table 1 is *; in 13 of the 484 entries, this property holds for every d 1 . This accounts for all but 19 entries in Table 1, those marked with footnotes, in which the sign of b 0 ( j 1 , j 2 , k ) or b 31 ( j 1 , j 2 , k ) depends on d.
For example, one of the 19 is ( 3 , 3 , 6 ) . Indeed,
b 31 ( 3 , 3 , 6 ) = 2 ( 80 d 3 832 d 2 + 135 d 2 ) ( 52 d 5 ) ( 840 d 2 114 d + 1 ) > 0 (respectively, < 0 )
for all d 10 (respectively, d 11 ) and
b 0 ( 3 , 3 , 6 ) = 2 ( 848 d 3 952 d 2 + 135 d 2 ) ( 52 d 5 ) ( 712 d 2 102 d + 1 ) < 0
for all d 1 . It follows that the ( 3 , 3 , 6 ) entry of Table 1 is * if d 10 and D if d 11 . The other 483 cases are analyzed similarly.
Table 1. Banker’s optimal move (preliminary version) under Model B2 or B3 with d = 6 , indicated by D (draw) or S (stand), except in the n 6 = 18 cases indicated by * in which it depends on Player’s strategy. Adjustments to the table for other positive integers d are specified by footnotes. Under Model A2 or A3, results are the same as those under Model B2 or B3 with d 11 .
Table 1. Banker’s optimal move (preliminary version) under Model B2 or B3 with d = 6 , indicated by D (draw) or S (stand), except in the n 6 = 18 cases indicated by * in which it depends on Player’s strategy. Adjustments to the table for other positive integers d are specified by footnotes. Under Model A2 or A3, results are the same as those under Model B2 or B3 with d 11 .
Banker’s Two-Card Player’s Third Card (⌀ if Player stands)
TotalHand 0123456789
0 , 1 , 2 DDDDDDDDDDD
3 ( 0 , 3 ) DDDDDDDDS 2 *D
3 ( 1 , 2 ) DDDDDDDDS 1 *D
3 ( 4 , 9 ) DDDDDDDDS 5 *D
3 ( 5 , 8 ) DDDDDDDDS 3 *D
3 ( 6 , 7 ) DDDDDDDDS 3 *D
4 ( 0 , 4 ) SS 8 D 1 DDDDDSSD
4 ( 1 , 3 ) SS 7 D 1 DDDDDSSD
4 ( 2 , 2 ) S * 3 D 1 DDDDDSSD
4 ( 5 , 9 ) SS 7 D 1 DDDDDSSD
4 ( 6 , 8 ) S*DDDDDDSSD
4 ( 7 , 7 ) S*DDDDDDSSD
5 ( 0 , 5 ) SSSS * 1 DDDSSD
5 ( 1 , 4 ) SSSSS 7 DDDSSD
5 ( 2 , 3 ) SSSSS 8 DDDSSD
5 ( 6 , 9 ) SSSS * 1 DDDSSD
5 ( 7 , 8 ) SSSS * 1 DDDSSD
6 ( 0 , 6 ) SSSSSSDDSS*
6 ( 1 , 5 ) SSSSSSDDSS*
6 ( 2 , 4 ) SSSSSSDDSS*
6 ( 3 , 3 ) SSSSSS * 11 DSS*
6 ( 7 , 9 ) SSSSSSDDSS*
6 ( 8 , 8 ) SSSSSSDDSS*
7 SSSSSSSSSSS
1 Replace S by * and D by * and * by S if d = 1 ; 2 Replace S by * if d 2 ; 3 Replace S by * and * by S if d 3 ; 5 Replace S by * if d 5 ; 7 Replace S by * if d 7 ; 8 Replace S by * if d 8 ; 11 Replace * by D if d 11 .
Requiring that Banker make the optimal move in each of the cases that do not depend on Player’s strategy, we have reduced the game, under Model B3 (respectively, B2), to a 2 5 × 2 n d (respectively, 2 × 2 n d ) matrix game, where 18 n d 23 .
We have similar results for Model B1. Again, n d : = | T * | .
Theorem 4. (a) Under Model B1 with the number of decks being a positive integer d, Lemma 1 applies. The sets T 0 , T 1 , and T * of the lemma can be inferred from Table 2, with entries S, D, and * located at elements of T 0 , T 1 , and T * , respectively. In particular, n 1 = 4 , n 2 = 3 , and n d = 4 for all d 3 . (b) Lemma 1 applies under Model A1, with the same results as those under Model B1 with d 4 .
Table 2. Banker’s optimal move (preliminary version) under Model B1 with d = 6 , indicated by D (draw) or S (stand), except in the n 6 = 4 cases indicated by * in which it depends on Player’s strategy. Adjustments to the table for other positive integers d are specified by footnotes. Under Model A1, results are the same as those under Model B1 with d 4 .
Table 2. Banker’s optimal move (preliminary version) under Model B1 with d = 6 , indicated by D (draw) or S (stand), except in the n 6 = 4 cases indicated by * in which it depends on Player’s strategy. Adjustments to the table for other positive integers d are specified by footnotes. Under Model A1, results are the same as those under Model B1 with d 4 .
Banker’s Two-CardPlayer’s Third Card (⌀ if Player Stands)
Total0123456789
0 , 1 , 2 DDDDDDDDDDD
3DDDDDDDDS 3 *D
4S * 3 D 1 DDDDDSSD
5SSSS * 2 DDDSSD
6SSSSSSDDSS*
7SSSSSSSSSSS
1 Replace D by * if d = 1 ; 2 Replace * by S if d 2 ; 3 Replace S by * and * by S if d 3 .
Proof. Let
b u ( j , k ) : = a u , 1 ( j , k ) a u , 0 ( j , k )
where u = 0 corresponds to S ° = { 0 , 1 , 2 , 3 , 4 } and u = 1 corresponds to S ° = { 0 , 1 , 2 , 3 , 4 , 5 } . If b u ( j , k ) < 0 for u = 0 , 1 , then the ( j , k ) entry in Table 2 is D; in 54 of the 88 entries, this property holds for every d 1 . If b u ( j , k ) > 0 for u = 0 , 1 , then the ( j , k ) entry in Table 2 is S; in 28 of the 88 entries, this property holds for every d 1 . If b 0 ( j , k ) > 0 > b 1 ( j , k ) or b 0 ( j , k ) < 0 < b 1 ( j , k ) , then the ( j , k ) entry in Table 1 is *; in two of the 88 entries, namely ( 3 , 9 ) and ( 6 , ) , this property holds for every d 1 . This accounts for all but four entries in Table 2, those marked with footnotes, in which the sign of b u ( j , k ) depends on d for u = 0 or u = 1 .
For example, one of the four is ( 5 , 4 ) . Indeed,
b 1 ( 5 , 4 ) = 15 360 d 4 45 184 d 3 + 9040 d 2 588 d + 13 ( 52 d 5 ) ( 26 880 d 3 4680 d 2 + 242 d 3 ) < 0 ( respectively , > 0 )
for d 3 (respectively, d 2 ), and
b 0 ( 5 , 4 ) = 1024 d 4 + 37 248 d 3 7792 d 2 + 492 d 7 ( 52 d 5 ) ( 22 784 d 3 3976 d 2 + 194 d 1 ) > 0
for all d 1 . Therefore, the entry in the ( 5 , 4 ) position of Table 2 is * if d 3 and S if d 2 . The other 87 cases are analyzed similarly.

5. Solutions under Models A1, A2, and A3

We recall Kemeny and Snell’s [7] solution of the 2 × 2 88 matrix game that assumes Model A1. (See Deloche and Oguer 2007 for an alternative approach based on the extensive, rather than the strategic, form of the game.) Implicitly using Lemma 1, they reduced the number of Banker pure strategies from 2 88 to just 2 4 (see Theorem 4). The 2 × 2 kernel of the game was determined to be
B: S on 6 , B: D on 6 , P: S on 5 P: D on 5 ( 4564 2692 3705 4121 ) 2 4 / ( 13 ) 6
implying that the following Player and Banker strategies are uniquely optimal. Player draws on a two-card total of 5 with probability
p = 9 11 0 . 818182
and Banker draws on a two-card total of 6, when Player stands, with probability
q = 859 2288 0 . 375437
The value of the game (to Player) is
v = 679 568 53 094 899 0 . 0127991
The fully specified optimal strategy for Banker is given in Table 3 with d 4 and q as in Equation (25).
Table 3. Banker’s optimal move (final version) under Model B1 with d being a positive integer, indicated by D (draw) or S (stand), or ( S , D ) (stand with probability 1 q , draw with probability q). Here q is as in Equation (33) and Equation (34). Under Model A1, results are the same as those under Model B1 with d 4 , except that q is as in Equation (25).
Table 3. Banker’s optimal move (final version) under Model B1 with d being a positive integer, indicated by D (draw) or S (stand), or ( S , D ) (stand with probability 1 q , draw with probability q). Here q is as in Equation (33) and Equation (34). Under Model A1, results are the same as those under Model B1 with d 4 , except that q is as in Equation (25).
Banker’s Two-CardPlayer’s Third Card (⌀ if Player Stands)
Total0123456789
0 , 1 , 2 DDDDDDDDDDD
3DDDDDDDDSDD
4SSDDDDDDSSD
5SSSS*DDDSSD
6SSSSSSDDSS ( S , D )
7SSSSSSSSSSS
* D if d 4 , S if d 3 .
Let us extend this analysis from Model A1 to Model A3. Again we have a 2 5 × 2 484 matrix game, and the payoff matrix can be evaluated as in Section 4, using Equation (12), Equation (14), and Equation (19)–Equation (22) in place of Equation (11), Equation (13), and Equation (15)–Equation (18). We can apply Lemma 1 and reduce the game to a 2 5 × 2 22 matrix game. We obtain the special case of Table 1 in which d 11 .
When we evaluate this 2 5 × 2 22 payoff matrix, we find that a number of rows are identical. When several rows are identical, we eliminate duplicates. When we make this reduction and rearrange the remaining rows in a more natural order, we are left with 9 rows, labeled by 0–8, which have a special structure. Specifically, row i corresponds to Player’s mixed strategy (under Model A1) of drawing on a two-card total of 5 with probability i / 8 . The reason that multiples of 1/8 appear is that, given that Player has a two-card total of 5, he has ( 0 , 5 ) , ( 1 , 4 ) , ( 2 , 3 ) , ( 6 , 9 ) , or ( 7 , 8 ) with probabilities 4 / 8 , 1 / 8 , 1 / 8 , 1 / 8 , and 1 / 8 , respectively.
There are also a number of identical columns. When we apply a similar reduction and rearrangement to the columns, we are left with 9 2 ( 17 ) 2 = 23 409 columns, labeled by
{ 0 , 1 , , 8 } × { 0 , 1 , , 16 } × { 0 , 1 , , 8 } × { 0 , 1 , , 16 }
which have a similar structure. Specifically, column ( j 1 , j 2 , j 3 , j 4 ) corresponds to Banker’s mixed strategy (under Model A1) of drawing on a two-card total of 3, when Player’s third card is 9, with probability j 1 / 8 ; of drawing on a two-card total of 4, when Player’s third card is 1, with probability j 2 / 16 ; of drawing on a two-card total of 5, when Player’s third card is 4, with probability j 3 / 8 ; and of drawing on a two-card total of 6, when Player stands, with probability j 4 / 16 . The reason that multiples of 1/8 or 1/16 appear is that, given that Banker has a two-card total of 3, he has ( 0 , 3 ) , ( 1 , 2 ) , ( 4 , 9 ) , ( 5 , 8 ) , or ( 6 , 7 ) with probabilities 4 / 8 , 1 / 8 , 1 / 8 , 1 / 8 , and 1 / 8 , respectively; given that Banker has a two-card total of 4, he has ( 0 , 4 ) , ( 1 , 3 ) , ( 2 , 2 ) , ( 5 , 9 ) , ( 6 , 8 ) , or ( 7 , 7 ) with probabilities 8 / 16 , 2 / 16 , 1 / 16 , 2 / 16 , 2 / 16 , and 1 / 16 , respectively; given that Banker has a two-card total of 5, he has ( 0 , 5 ) , ( 1 , 4 ) , ( 2 , 3 ) , ( 6 , 9 ) , or ( 7 , 8 ) with probabilities 4 / 8 , 1 / 8 , 1 / 8 , 1 / 8 , and 1 / 8 , respectively; given that Banker has a two-card total of 6, he has ( 0 , 6 ) , ( 1 , 5 ) , ( 2 , 4 ) , ( 3 , 3 ) , ( 7 , 9 ) , or ( 8 , 8 ) with probabilities 8 / 16 , 2 / 16 , 2 / 16 , 1 / 16 , 2 / 16 , and 1 / 16 , respectively.
Next, we observe that column ( j 1 , j 2 , j 3 , j 4 ) is a mixture of the 2 4 (Model A1) pure strategies of Banker that remain after application of Lemma 1. By the results for Model A1, optimal strategies for Banker must satisfy j 1 = 8 , j 2 = 0 , and j 3 = 8 . This reduces the game to a 9 × 17 matrix game, whose columns we relabel as 0–16. Specifically, column j corresponds to Banker’s mixed strategy (under Model A1) of drawing on a two-card total of 6, when Player stands, with probability j / 16 .
Finally, what is the solution of the 9 × 17 game? We have seen that rows 1–7 (respectively, columns 1–15) are mixtures of rows 0 and 8 (respectively, columns 0 and 16). In particular, rows 1–7 and columns 1–15 are dominated, but not strictly dominated. Eliminating these rows and columns results in a 2 × 2 matrix game, namely the kernel in Equation (23). But eliminating dominated, but not strictly dominated, rows and columns may result in a loss of solutions, and it does so in this case. Indeed, there are many solutions. For Player, given two pure strategies i , i { 0 , 1 , 2 , , 8 } with
i 8 < 9 11 < i 8
there is a unique p ( 0 , 1 ) such that
( 1 p ) i 8 + p i 8 = 9 11
and the ( 1 p , p ) -mixture of pure strategies i and i is optimal for Player. There are 7 choices of i and 2 choices of i that satisfy Equation (27), hence 14 pairs ( i , i ) that meet this condition.
For Banker, given two pure strategies j , j { 0 , 1 , 2 , , 16 } with
j 16 < 859 2288 < j 16
there is a unique q ( 0 , 1 ) such that
( 1 q ) j 16 + q j 16 = 859 2288
and the ( 1 q , q ) -mixture of pure strategies j and j is optimal for Banker. There are 7 choices of j and 10 choices of j that satisfy Equation (28), hence 70 pairs ( j , j ) that meet this condition.
Each such pair ( i , i ) can be combined with each such pair ( j , j ) , so there are 14 × 70 = 980 pairs of optimal strategies of this form. These are the extreme points of the convex set of equilibria. All 980 of them appear when Savani’s [16] game solver is applied.
Let us single out one of them. Take i = 6 and i = 7 , getting p = 6 / 11 , and take j = 1 and j = 9 , getting q = 179 / 286 . This does not uniquely determine a pair of optimal strategies because of the duplicate rows and columns that were eliminated, but one pair of optimal mixed strategies to which this corresponds is shown in Table 4.
Table 4. A pair of optimal mixed strategies in Model A3. For Banker’s fully specified optimal strategy, see Table 5 with d 10 .
Table 4. A pair of optimal mixed strategies in Model A3. For Banker’s fully specified optimal strategy, see Table 5 with d 10 .
Player’s Two-Card Total is 5
( 0 , 5 ) , ( 6 , 9 ) , ( 7 , 8 ) D
( 1 , 4 ) ( S , D ) with ( 5 / 11 , 6 / 11 )
( 2 , 3 ) S
Banker’s Two-Card Total is 6 and Player Stands
( 0 , 6 ) ( S , D ) with ( 107 / 286 , 179 / 286 )
( 1 , 5 ) , ( 2 , 4 ) , ( 3 , 3 ) , ( 7 , 9 ) S
( 8 , 8 ) D
As we will see, this pair of optimal mixed strategies is the limiting pair of optimal mixed strategies under Model B3 as d .
Foster [9] remarked, “It is an interesting fact that this [optimal Player mixed] strategy is often attained approximately in practice by standing on the pair 2 , 3 and calling [i.e., drawing] on any other combination adding to 5; this gives approximately the right frequency of calling [i.e., drawing].” Actually, it gives a drawing probability of 7/8, not the required 9/11. But, as Table 4 suggests, Player should stand also on ( 1 , 4 ) with probability 5/11. Then the probability of Player drawing on a two-card total of 5 is
3 4 + 1 8 6 11 = 9 11
A similar analysis applies under Model A2. Lemma 1 reduces the 2 × 2 484 matrix game to 2 × 2 22 . Eliminating duplicate columns reduces the game to 2 × 9 2 ( 17 ) 2 , and finally using the optimal solution under Model A1, we are left with a 2 × 17 matrix game. This is the game identified in [10]. As above, there are 70 extremal solutions, and they all appear when Savani’s [16] game solver is applied.
Again, we single out one of them. Player draws on a two-card total of 5 with probability 9/11, and Banker follows Table 4. As we will see, this pair of optimal mixed strategies is the limiting pair of optimal mixed strategies under Model B2 as d .

6. Solution under Model B1

Recall that Table 2 applies under Model B1. See Theorem 4.
In the case d = 6 , the 2 × 2 4 matrix game has kernel given by
B: S on 6 , B: D on 6 , P: S on 5 P: D on 5 ( 23 256 431 632 13 884 629 124 18 880 657 128 21 061 456 188 ) / 1 525 814 595 305
implying that the following Player and Banker strategies are uniquely optimal. Player draws on a two-card total of 5 with probability
p 6 = 7 631 761 9 407 656 0 . 811229
and Banker draws on a two-card total of 6, when Player stands, with probability
q 6 = 546 971 813 1 444 075 196 0 . 378770
The value of the game (to Player) is
v 6 = 23 174 205 422 119 131 1 794 292 354 051 081 885 0 . 0129155
The fully specified optimal strategy for Banker is given in Table 3. Comparing the solution under Model A1 with that under Model B1 reveals the effect of the “with replacement” assumption. The solutions are identical except for the three parameters [Equation (24)–Equation (26) vs. Equation (29)–Equation (31)]. For each parameter, the relative error is less than one percent.
This analysis extends to every positive integer d.
Theorem 5. Under Model B1 with d being a positive integer, the following Player and Banker strategies are uniquely optimal. Player draws on a two-card total of 5 with probability
p d = ( 36 864 d 3 9312 d 2 + 732 d 23 ) 8 ( 5632 d 3 1138 d 2 + 69 d 1 ) , d 1
and Banker draws on on a two-card total of 6, when Player stands, with probability
q d = 224 000 d 4 55 712 d 3 + 2936 d 2 + 163 d 14 2 ( 52 d 5 ) ( 5632 d 3 1138 d 2 + 69 d 1 ) , 1 d 3
or
q d = 439 808 d 4 107 456 d 3 + 5248 d 2 + 374 d 31 4 ( 52 d 5 ) ( 5632 d 3 1138 d 2 + 69 d 1 ) , d 4
The value of the game (to Player) is
v d = 32 d 2 ( 44 396 707 840 d 7 18 908 426 240 d 6 + 3 279 293 696 d 5 294 129 728 d 4 + 14 418 160 d 3 407 352 d 2 + 9543 d 220 ) / [ ( 5632 d 3 1138 d 2 + 69 d 1 ) ( 52 d ) 6 ] , 1 d 3
or
v d = 16 d 2 ( 89 072 336 896 d 7 38 873 874 432 d 6 + 6 969 345 536 d 5 655 761 920 d 4 + 34 638 784 d 3 1 090 952 d 2 + 26 286 d 537 ) / [ ( 5632 d 3 1138 d 2 + 69 d 1 ) ( 52 d ) 6 ] , d 4
where ( 52 d ) 6 : = ( 52 d ) ( 52 d 1 ) ( 52 d 5 ) . The fully specified optimal strategy for Banker is given in Table 3.
Proof. For d 4 , the kernel of the 2 × 2 4 payoff matrix is given by columns 10 and 11 (when columns are labeled from 0 to 15), namely
B: S on 6 , B: D on 6 , P: S on 5 P: D on 5 ( 4 ( 1 168 384 d 4 284 720 d 3 + 22 320 d 2 446 d 11 ) 2 756 608 d 4 470 336 d 3 + 4656 d 2 + 3072 d 159 2 ( 1 896 960 d 4 461 984 d 3 + 39 392 d 2 1266 d + 9 ) 4 219 904 d 4 954 112 d 3 + 68 384 d 2 852 d 57 ) ( 64 d 2 ) ( 52 d ) 6
This implies Equation (32) for d 4 and Equation (34) and Equation (35).
To confirm this, we must show that, with A denoting the 2 × 2 4 payoff matrix, we have
( 1 p d , p d ) A ( v d , v d , , v d )
This involves checking 16 inequalities (of which two are automatic). For example, the eighth and ninth components of ( 1 p d , p d ) A ( v d , v d , , v d ) equal
16 d 2 ( 278 921 216 d 7 1 057 021 952 d 6 + 410 758 144 d 5 67 502 464 d 4 + 5 802 464 d 3 276 248 d 2 + 7200 d 97 ) / [ ( 5632 d 3 1138 d 2 + 69 d 1 ) ( 52 d ) 6 ]
which is positive for d 4 and negative for 1 d 3 . The 10th and 11th components are 0, of course. The remaining components are positive for every d 1 .
A similar analysis can then be carried out for 1 d 3 , in which case the kernel is given by columns 8 and 9 (of 0–15).
We notice that the above kernel converges, as d , to the kernel in Equation (23).

7. Solution under Model B2

The result that Table 1 is identical under Models B2 and B3 is less surprising than it may first appear to be. In Section 5 we saw that, under Model A3 with Player’s pure strategies labeled from 0 to 31, pure strategy u { 1 , 2 , , 30 } is a ( 1 p , p ) mixture of pure strategies 0 and 31, where
p = 4 u 1 + u 2 + u 3 + u 4 + u 5 8 1 8 , 2 8 , , 7 8
here u 1 u 2 u 3 u 4 u 5 is the binary form of u, that is, u 1 , u 2 , u 3 , u 4 , u 5 { 0 , 1 } and u = 16 u 1 + 8 u 2 + 4 u 3 + 2 u 4 + u 5 . Consequently,
a u , l ( j 1 , j 2 , k ) lies between a 0 , l ( j 1 , j 2 , k ) and a 31 , l ( j 1 , j 2 , k )
for all u { 1 , 2 , , 30 } , l = 0 , 1 , 0 j 1 j 2 9 with M ( j 1 + j 2 ) 7 , and k = 0 , 1 , , 9 , . Under Model B3, the conditional expectations in Equation (37) should not differ much from their Model A3 counterparts, especially for large d, hence we would expect that Equation (37) holds with few exceptions. In fact, the only exceptions occur when l = 1 , M ( j 1 + j 2 ) = 2 , k = 8 , and d 7 because in these cases, a 0 , l ( j 1 , j 2 , k ) and a 31 , l ( j 1 , j 2 , k ) are very close. When we consider the differences b u ( j 1 , j 2 , k ) , there are even fewer exceptions, as noted previously.
One might ask why Model B2 was even considered by Downton and Lockwood [8], inasmuch as its asymmetric assumption about the available information (beyond the asymmetry inherent in the rules) may seem contrived. The answer, we believe, is that there already existed an algorithm, due to Foster [9], for solving such games. That algorithm was formalized in Lemma 2 of Section 2.
Let us recall Downton and Lockwood’s [8] solution of the 2 × 2 484 matrix game that assumes Model B2. In the case d = 6 , the 2 × 2 kernel of the game is found to be
B: S on ( 0 , 6 ) , B: D on ( 0 , 6 ) , P: S on 5 P: D on 5 ( 22 721 165 499 18 033 241 115 19 018 265 931 20 151 297 323 ) / 1 525 814 595 305
implying that the following Player and Banker strategies are uniquely optimal. Player draws on a two-card total of 5 with probability
p 6 = 477 191 592 524 0 . 805353
and Banker draws on ( 0 , 6 ) , when Player stands, with probability
q 6 = 77 143 741 121 269 912 0 . 636133
The value of the game (to Player) is
v 6 = 974 653 793 197 999 75 340 147 272 374 985 0 . 0129367
which is less than the value in Equation (31) because Banker has additional options while Player’s options are unchanged. The fully specified optimal strategy for Banker is given in Table 5.
This analysis extends to every positive integer d. We do not display the kernel, only the solution.
Table 5. Banker’s optimal move (final version) under Model B2 or B3 with d being a positive integer, indicated by D (draw), S (stand), or ( S , D ) (stand with probability 1 q , draw with probability q). In Model B2, q is as in Equation (39)–Equation (42), and in Model B3, q is as in Equation (49)–Equation (52).
Table 5. Banker’s optimal move (final version) under Model B2 or B3 with d being a positive integer, indicated by D (draw), S (stand), or ( S , D ) (stand with probability 1 q , draw with probability q). In Model B2, q is as in Equation (39)–Equation (42), and in Model B3, q is as in Equation (49)–Equation (52).
Banker’s Two-CardPlayer’s Third Card (⌀ if Player Stands)
Total0123456789
0 , 1 , 2 DDDDDDDDDDD
3DDDDDDDDS 1 DD
4SSDDDDDDSSD
5SSSS*DDDSSD
6SSSSSSD 3 DSS
7SSSSSSSSSSS
1 Banker’s two-card total is 3 and Player’s third card is 8
( 0 , 3 ) , ( 1 , 2 ) , ( 5 , 8 ) S
( 4 , 9 ) S if d 2 , D if d = 1
( 6 , 7 ) S if d 1 (Model B2)
S if d 2 , D if d = 1 (Model B3)
2 Banker’s two-card total is 4 and Player’s third card is 1
( 0 , 4 ) , ( 1 , 3 ) , ( 2 , 2 ) , ( 5 , 9 ) S
( 6 , 8 ) , ( 7 , 7 ) S if d 3 , D if d 2
* Banker’s two-card total is 5 and Player’s third card is 4
(0, 5), (7, 8)D if d ≥ 2, S if d = 1
(1, 4)S if d ≤ 7, D if d ≥ 8
(2, 3)S if d ≤ 9, D if d ≥ 10 (Model B2)
S if d ≤ 8, D if d ≥ 9 (Model B3)
(6, 9)D if d ≥ 3, S if d ≤ 2 (Model B2)
D if d ≥ 2, S if d = 1 (Model B3)
3 Banker’s two-card total is 6 and Player’s third card is 6
(0, 6), (1, 5), (2, 4), (7, 9), (8, 8)D
(3, 3)D if d ≥ 4, S if d ≤ 3
Banker’s two-card total is 6 and Player stands
(0, 6)(S,D) (Model B2)
(S,D) if d ≥ 2, S if d = 1 (Model B3)
(1, 5), (2, 4), (3, 3), (7, 9)S
(8, 8)D (Model B2)
D if d ≥ 2, (S,D) if d = 1 (Model B3)
Theorem 6. Under Model B2 with d being a positive integer, the following Player and Banker strategies are uniquely optimal. Player draws on a two-card total of 5 with probability
p d = ( 8 d 1 ) ( 12 d 1 ) ( 24 d 1 ) 2 d ( 1408 d 2 220 d + 9 ) , d 1
and Banker draws on ( 0 , 6 ) , when Player stands, with probability
q 1 = 290 383 450 072 , q 2 = 2 591 845 4 119 192 , q 3 = 9 294 089 14 521 368
q d = 368 640 d 4 68 624 d 3 2168 d 2 + 981 d 48 8 d ( 52 d 5 ) ( 1408 d 2 220 d + 9 ) , 4 d 7
q d = 367 616 d 4 67 728 d 3 2416 d 2 + 1015 d 51 8 d ( 52 d 5 ) ( 1408 d 2 220 d + 9 ) , d = 8 , 9
or
q d = 366 592 d 4 67 344 d 3 2456 d 2 + 1017 d 51 8 d ( 52 d 5 ) ( 1408 d 2 220 d + 9 ) , d 10
The value of the game (to Player) is
v 1 = 22 932 137 1 666 583 100 , v 2 = 8 220 886 553 620 866 384 425 , v 3 = 210 084 639 838 16 053 072 820 785
v d = 32 d ( 11 125 325 824 d 7 4 182 669 312 d 6 + 615 333 888 d 5 43 467 904 d 4 + 1 329 008 d 3 + 5040 d 2 1551 d + 39 ) / [ ( 1408 d 2 220 d + 9 ) ( 52 d ) 6 ] , 4 d 7
v d = 32 d ( 11 129 683 968 d 7 4 218 739 712 d 6 + 635 681 024 d 5 47 725 760 d 4 + 1 738 944 d 3 14 344 d 2 1093 d + 33 ) / [ ( 1408 d 2 220 d + 9 ) ( 52 d ) 6 ] , d = 8 , 9
or
v d = 32 d ( 11 134 042 112 d 7 4 259 389 440 d 6 + 648 152 320 d 5 49 007 232 d 4
+ 1 788 256 d 3 14 816 d 2 1089 d + 33 ) / [ ( 1408 d 2 220 d + 9 ) ( 52 d ) 6 ] , d 10
The fully specified optimal strategy for Banker is given in Table 5.
Remark. This is a slightly stronger statement than that of Downton and Lockwood [8].3 The reason for having different formulas for q d and v d in the six cases d = 1 , d = 2 , d = 3 , 4 d 7 , d = 8 , 9 , and d 10 is that Banker’s two pure strategies that determine the kernel do not vary if 4 d 7 , if d = 8 , 9 , or if d 10 . This is a consequence of Table 5, which comes largely from Table 2a,b of [8].
Proof. We apply Lemma 2 for d = 1 , 2 , , 19 . Only ( 3 , 3 , 6 ) belongs to T 10 (if d 10 ). For each choice of d, the program runtime is about 15 seconds. For d 20 , the 22 points p ( l ) ( l T 01 T 10 ), relabeled as p 1 , p 2 , , p 22 , at which Player’s expected payoff is evaluated satisfy p 16 < p 12 < p 15 < p 13 < p 14 < p 5 < p 4 < p 1 < p 3 < p 2 < p 22 < p 17 < p 21 < p 18 < p 19 < p 20 < p 11 < p 10 < p 8 < p 7 < p 9 < p 6 , so the algorithm applies with a variable d. For d 20 , V ( p ) is maximized at p 17 (or p ( 0 , 6 , ) ). At p 22 (or p ( 8 , 8 , ) ), for example,
V ( p 22 ) = 32 d ( 2 783 510 528 d 7 1 188 571 136 d 6 + 203 128 704 d 5 16 568 896 d 4 + 596 408 d 3 16 158 d 2 + 1855 d 93 ) / [ ( 352 d 2 71 d + 4 ) ( 52 d ) 6 ]
and this is less than V ( p 17 ) (see Equation (43)) for all d 20 , though the difference tends to 0 as d .

8. Solution under Model B3

We have reduced the game to a 2 5 × 2 n d matrix game, where 18 n d 23 . The fact that Table 1 is identical under Models B2 and B3 suggests the existence of a 2 × 2 kernel under Model B3 whose column labels are the same as those of the 2 × 2 kernel under Model B2 as described in Section 7. Then the resulting 2 5 × 2 matrix game will of course have a 2 × 2 kernel, which is easy to find by graphical or other methods, and it will remain to confirm that this kernel corresponds to a solution of the 2 5 × 2 n d matrix game.
As we will see, this approach works for all positive integers d except 1, 2, and 9. These last three cases can be treated separately.
Let us begin with the case d = 6 . Here the rows of the 32 × 2 payoff matrix are labeled from 0 to 31 as in Section 4, with the 5-bit binary form of the row number specifying the strategy (1 indicates D and 0 indicates S, in the five cases ( 0 , 5 ) , ( 1 , 4 ) , ( 2 , 3 ) , ( 6 , 9 ) , and ( 7 , 8 ) ). For example, row 19 (binary 10011) corresponds to drawing on ( 0 , 5 ) , standing on ( 1 , 4 ) and ( 2 , 3 ) , and drawing on ( 6 , 9 ) and ( 7 , 8 ) .
We could label the two columns in a similar way but with binary strings of length 18 corresponding to the asterisks in Table 1, in the specific order ( 0 , 3 , 9 ) , ( 1 , 2 , 9 ) , ( 4 , 9 , 9 ) , ( 5 , 8 , 9 ) , ( 6 , 7 , 9 ) , ( 2 , 2 , 1 ) , ( 6 , 8 , 1 ) , ( 7 , 7 , 1 ) , ( 0 , 5 , 4 ) , ( 6 , 9 , 4 ) , ( 7 , 8 , 4 ) , ( 3 , 3 , 6 ) , ( 0 , 6 , ) , ( 1 , 5 , ) , ( 2 , 4 , ) , ( 3 , 3 , ) , ( 7 , 9 , ) , ( 8 , 8 , ) , reading the string left to right. In that case, the two columns would be labeled
111 110 001 111 000 001 and 111 110 001 111 100 001
The kernel is easily found to be given by rows 19 and 27, so it is equal to
B: S on ( 0 , 6 ) , B: D on ( 0 , 6 ) , P: S on ( 1 , 4 ) P: D on ( 1 , 4 ) ( 19 769 569 403 19 425 699 931 19 391 857 983 19 783 609 631 ) / 1 525 814 595 305
implying that the following Player and Banker strategies are optimal. Player draws on ( 1 , 4 ) with probability
p 6 = 35 003 74 880 0 . 467455
and Banker draws on ( 0 , 6 ) , when Player stands, with probability
q 6 = 18 885 571 36 781 056 0 . 513459
The value of the game (to Player) is
v 6 = 73 356 216 203 119 5 712 649 844 821 920 0 . 0128410
which is greater than the value in Equation (38) because Player has additional options while Banker’s options are unchanged. The fully specified optimal strategies for Player and Banker are given inTables Table 5 and Table 6.
Table 6. Player’s optimal move under Model B3, indicated by D (draw), S (stand), or ( S , D ) (stand with probability 1 p , draw with probability p). Here p is as in Equation (48).
Table 6. Player’s optimal move under Model B3, indicated by D (draw), S (stand), or ( S , D ) (stand with probability 1 p , draw with probability p). Here p is as in Equation (48).
Player’s Two-Card HandOptimal Move
( 0 , 5 ) , ( 6 , 9 ) , ( 7 , 8 ) D
( 1 , 4 ) ( S , D )
( 2 , 3 ) S
This analysis extends to every positive integer d. We do not display the kernel, only the solution.
Theorem 7. Under Model B3 with the number of decks being a positive integer d, the following Player and Banker strategies are optimal. Player draws on ( 1 , 4 ) with probability
p 1 = 1 19 , p d = ( 12 d 1 ) ( 16 d 2 14 d + 1 ) 32 d 2 ( 11 d 1 ) , d 2
and Banker draws on
( 8 , 8 ) if d = 1 ( 0 , 6 ) if d 2
when Player stands, with probability
q 1 = 4519 10 716 , q 2 = 17 431 64 512 , q 3 = 4 425 647 11 132 928
q d = 92 160 d 4 120 128 d 3 + 26 336 d 2 2000 d + 47 256 d 2 ( 11 d 1 ) ( 52 d 5 ) , 4 d 7
q 8 = 316 815 305 585 842 688
or
q d = 91 648 d 4 119 488 d 3 + 26 032 d 2 1932 d + 41 256 d 2 ( 11 d 1 ) ( 52 d 5 ) , d 9
The value of the game (to Player) is
v 1 = 3 439 451 25 482 800 , v 2 = 49 424 010 137 3 823 801 581 600 , v 3 = 31 717 439 249 2 461 444 457 472
v d = 2 ( 1 390 665 728 d 7 491 115 520 d 6 + 50 698 240 d 5 + 2 428 032 d 4 990 512 d 3 + 89 192 d 2 3462 d + 47 ) / [ ( 11 d 1 ) ( 52 d ) 6 ] , 4 d 7
v 8 = 2 789 416 947 665 657 217 430 324 984 396 160
or
v d = 2 ( 1 391 755 264 d 7 500 535 296 d 6 + 54 174 464 d 5 + 1 931 136 d 4
948 816 d 3 + 85 792 d 2 3238 d + 41 ) / [ ( 11 d 1 ) ( 52 d ) 6 ] , d 9
The fully specified optimal strategies for Player and Banker are given in Tables Table 5 and Table 6.
Remark. We suspect that the solution is unique but do not have a proof. Notice what happens as d : p d 6 / 11 , q d 179 / 286 , and v d 679 568 / 53 094 899 , so the optimal mixed strategies approach those of Table 4.
Proof. Consider the case d = 6 . Let A denote the 2 5 × 2 18 payoff matrix, and let p = ( p 0 , p 1 , , p 31 ) and q = ( q 0 , q 1 , , q 262 143 ) denote the stated optimal strategies. Specifically, with p 6 as in Equation (45) and q 6 as in Equation (46),
p 27 = 1 p 19 = p 6 and p i = 0 if i 19 , 27
and
q 254 945 = 1 q 254 913 = q 6 and q j = 0 if j 254 913 , 254 945
( 254 913 and 254 945 are the decimal forms of the binary numbers in Equation (44).) Then, with v 6 as in Equation (47), it suffices to show that
p A ( v 6 , v 6 , , v 6 )
componentwise ( 2 18 inequalities), and
A q T ( v 6 , v 6 , , v 6 ) T
componentwise ( 2 5 inequalities). Note that it is not necessary to evaluate the 2 23 entries of A . Equation (54) involves only rows 19 and 27 of A (when rows are labeled 0 to 31), while Equation (55) involves only columns 254 913 and 254 945 of A (when columns are labeled 0 to 262 143 ). We have confirmed Equation (54) and Equation (55) using a Mathematica program. The program is, however, unnecessarily time-consuming. A more efficient way to proceed is to use Lemma 2 to verify Equation (54), with rows 19 and 27 (of 0–31) being Player’s two pure strategies. (In that case the number of exceptional cases is 6, namely ( 0 , 6 , ) , ( 1 , 5 , ) , ( 2 , 4 , ) , ( 3 , 3 , ) , ( 7 , 9 , ) , ( 8 , 8 , ) , not 18. T 10 is empty.)
Similar programs give analogous results for every positive integer d. When d is 1, 2, or 9 and we use the two Banker pure strategies whose mixture is optimal under Model B2, we find that Equation (54) fails. By determining which components of the vector inequality fail, we can propose and confirm the correct optimal strategies under Model B3. Specifically, if d = 2 or d = 9 , then Equation (54) fails at just two components, namely the two that determine Banker’s optimal mixed strategy under Model B3. If d = 1 , then Equation (54) fails at eight components, which include the two optimal ones. Some trial and error may be required in this case.
We hasten to add that, just as in the case d = 6 , there is a more efficient way. The two Player pure strategies specified by the kernel do not vary with d and are rows 19 and 27 (of 0–31). We again apply Lemma 2 to establish Equation (54), saving time and avoiding the issue that occurred in the cases d = 1 , 2 , 9 . We find that, for d = 1 , 2 , , 9 , n d = 7 , 9 , 8 , 9 , 6 , 6 , 6 , 7 , 7 , respectively, and, if d 10 , n d = 6 . In each case, T 10 is empty.
More importantly, this last method allows us to treat the cases d 10 simultaneously, similarly to what we did in Section 7. For d 10 , the six points p ( l ) ( l { ( 0 , 6 , ) , ( 1 , 5 , ) , ( 2 , 4 , ) , ( 3 , 3 , ) , ( 7 , 9 , ) , ( 8 , 8 , ) } ), relabeled as p 1 , p 2 , , p 6 , at which Player’s expected payoff is evaluated, satisfy p 6 < p 1 < p 5 < p 3 < p 2 < p 4 , so the algorithm applies with variable d. For d 10 , V ( p ) is maximized at p 1 (or p ( 0 , 6 , ) ). At p 6 (or p ( 8 , 8 , ) ), for example,
V ( p 6 ) = 8 ( 695 877 632 d 7 281 198 592 d 6 + 34 472 064 d 5 + 1 177 024 d 4 901 592 d 3 + 119 896 d 2 6755 d + 123 ) / [ ( 22 d 3 ) ( 52 d ) 6 ]
and this is less than V ( p 1 ) (see Equation (53)) for all d 10 , though the difference tends to 0 as d .

9. Summary

Baccara chemin de fer is a classical card game to which game theory is applicable. We consider six models, obtained by combining either Model A (cards are dealt with replacement) or Model B (cards are dealt without replacement from a d-deck shoe) with one of Model 1 (Player and Banker see two-card totals), Model 2 (Player sees two-card totals, Banker sees two-card composition), or Model 3 (Player and Banker see two-card composition). The first step in the analysis of these games is to reduce their size ( 2 × 2 88 for Model 1, 2 × 2 484 for Model 2, and 2 5 × 2 484 for Model 3) using strict dominance. Models A1, A2, and A3 are relatively simple and closely related. Model B1 is simple as well. Foster’s algorithm can be applied to Model B2 in a straightforward way.
Model B3 is more challenging. Here we have a 2 5 × 2 n d matrix game, where 18 n d 23 , after reduction. We guess that there is a 2 × 2 kernel whose column labels are the same as those found under Model B2. We then solve the resulting 2 5 × 2 game to obtain the two row labels of what we expect to be the kernel, and finally we confirm that this is indeed the kernel and we have a solution. It turns out that this method fails if d = 1 , 2, or 9. The two Banker pure strategies specified by the kernel are d-dependent, whereas the two Player pure strategies specified by the kernel are not. Thus, we can derive a solution for every positive integer d by applying Foster’s algorithm to the 2 × 2 n d matrix game whose row labels are those of the kernel.
As might be expected, the discrepancies between the values of the game under the various models are quite small. See Table 7.
Table 7. The value (to Player) of baccara chemin de fer as a function of the number of decks d under Models B1, B2, and B3, rounded to six significant digits. The values under Models A1, A2, and A3 are all equal to 0 . 0127991 .
Table 7. The value (to Player) of baccara chemin de fer as a function of the number of decks d under Models B1, B2, and B3, rounded to six significant digits. The values under Models A1, A2, and A3 are all equal to 0 . 0127991 .
dModel B1Model B2Model B3
1 0 . 0136323 0 . 0137600 0 . 0130413
2 0 . 0131831 0 . 0132410 0 . 0129254
3 0 . 0130391 0 . 0130869 0 . 0128857
4 0 . 0129745 0 . 0130113 0 . 0128640
5 0 . 0129390 0 . 0129665 0 . 0128505
6 0 . 0129155 0 . 0129367 0 . 0128410
7 0 . 0128988 0 . 0129155 0 . 0128341
8 0 . 0128862 0 . 0128998 0 . 0128290
9 0 . 0128765 0 . 0128880 0 . 0128254
10 0 . 0128687 0 . 0128791 0 . 0128229
11 0 . 0128624 0 . 0128718 0 . 0128209
12 0 . 0128571 0 . 0128657 0 . 0128192

Acknowledgments

We thank an anonymous referee for a number of valuable suggestions. SNE was partially supported by a grant from the Simons Foundation (209632).

Conflicts of Interest

The authors declare no conflict of interest.

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  • 1Technically, this has not been proved. But the usual argument is that, if Player’s strategy were unconstrained, then, under Model A1, when drawing on a two-card total of i, the conditional distribution of Player’s three-card total, given that his third card is not 0-valued, is uniform over the nine other totals; in particular, the three-card total is lower than the two-card total with conditional probability i / 9 , otherwise it is higher. This strongly suggests that Player should draw on two-card totals of 0–3 and stand on two-card totals of 6 and 7. Suppose we allow Player the freedom to draw or stand on two-card totals of 4 and 5. Then we have a 2 2 × 2 88 matrix game, which can be reduced to 2 2 × 2 11 using Lemma 1 below. We can then check that the two Player pure strategies in which he stands on a two-card total of 4 are strictly dominated. See Problem 5.16 of [12].
  • 2Quoting [13], the Shapley–Snow theorem [14] “states that corresponding to a basic optimal strategy for either player in any matrix game there is a square submatrix (the kernel) whose associated game has the same value as the given game and which has basic optimal strategies that are optimal in the original game when augmented by zeros in the restored coordinates.” A basic optimal strategy is an extreme point of the convex set of optimal strategies. In the case of Model B3 we have not proved that our optimal strategy is basic, but a kernel nevertheless exists.
  • 3They assumed d 8 and rounded results to four decimal places, but they also allowed d = 1 2 , which we do not. Their Table 2b, which graphically represents the dependence on d in Banker’s optimal strategy, contains three ambiguities. Specifically, for ( j 1 , j 2 , k ) = ( 6 , 8 , 1 ) and d = 2 , for ( j 1 , j 2 , k ) = ( 2 , 3 , 4 ) and d = 8 , and for ( j 1 , j 2 , k ) = ( 6 , 9 , 4 ) and d = 2 , it is uncertain whether D or S was intended. We have confirmed that D, S, and S, respectively, were intended in these cases. Furthermore, their table seems to suggest that D applies when ( j 1 , j 2 , k ) = ( 2 , 3 , 4 ) and d = 9 , which is incorrect.

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Ethier, S.N.; Gámez, C. A Game-Theoretic Analysis of Baccara Chemin de Fer. Games 2013, 4, 711-737. https://doi.org/10.3390/g4040711

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Ethier SN, Gámez C. A Game-Theoretic Analysis of Baccara Chemin de Fer. Games. 2013; 4(4):711-737. https://doi.org/10.3390/g4040711

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Ethier, Stewart N., and Carlos Gámez. 2013. "A Game-Theoretic Analysis of Baccara Chemin de Fer" Games 4, no. 4: 711-737. https://doi.org/10.3390/g4040711

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