Reciprocity Effects in the Trust Game
Department of Social Science and Policy Studies (SSPS), Worcester Polytechnic Institute (WPI), 100 Institute Road, Worcester, MA 01605, USA
Games 2013, 4(3), 367-374; https://doi.org/10.3390/g4030367
Received: 19 June 2013 / Revised: 18 July 2013 / Accepted: 25 July 2013 / Published: 31 July 2013
AbstractI use data from a previous experiment for classifying subjects based on their behavior in the trust game. Prior literature defines a “reciprocity effect” as the tendency for Second Movers to return proportions increasing in the amounts that they receive. In the data that I use, 31% of Second Movers show reciprocity effects, 31% are neutral, and 25% consistently free-ride, indicating that the aggregate reciprocity effect for the sample as a whole is attributable to a minority of the subjects. View Full-Text
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Smith, A. Reciprocity Effects in the Trust Game. Games 2013, 4, 367-374.
Smith A. Reciprocity Effects in the Trust Game. Games. 2013; 4(3):367-374.Chicago/Turabian Style
Smith, Alexander. 2013. "Reciprocity Effects in the Trust Game." Games 4, no. 3: 367-374.
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