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Market Entry Prediction Competition 2010

Center for Empirical Research in Economic and Behavioral Sciences (CEREB), University of Erfurt, 99089 Erfurt, Germany
The Technion–Israel Institute of Technology, Haifa 32000, Israel
Authors to whom correspondence should be addressed.
Games 2011, 2(2), 200-208;
Received: 18 January 2011 / Revised: 30 March 2011 / Accepted: 7 April 2011 / Published: 12 April 2011
(This article belongs to the Special Issue Predicting Behavior in Games)
PDF [82 KB, uploaded 12 April 2011]


We submitted three models to the competition which were based on the I-SAW model. The models introduced four new assumptions. In the first model an adjustment process was introduced through which the tendency for exploration was higher at the beginning and decreased over time in the exploration stage. Another new assumption was that surprise as a factor influencing the weight of a trial in the sampling procedure was added. In the second model we added the possibility of an exclusion of unreliable experiences gained in the early trials of a game and the possibility of a revision of a reasonable alternative which was responsible for a very bad outcome in the previous trial. Three of the four added assumptions were combined in the third model. Because each of our models contains at least two new assumptions, we estimated the relative effect of each assumption on the estimation and prediction scores and carried out a test of robustness. In this way, we were able to clarify the usefulness of each added assumption. View Full-Text
Keywords: learning; experience; I-SAW Model; market entry game learning; experience; I-SAW Model; market entry game
This is an open access article distributed under the Creative Commons Attribution License (CC BY 3.0).

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Hariskos, W.; Leder, J.; Teodorescu, K. Market Entry Prediction Competition 2010. Games 2011, 2, 200-208.

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