1. Introduction
Individuals or firms often interact with each other; for example, researchers share their knowledge to produce joint research, and firms collaborate in R&D activities. In such instances, the benefits of these interactions frequently depend not only on some individual characteristics of the partners involved but also on investments such as the effort devoted to a research project or to engage in R&D activities.
These investments display the characteristics of a local public good: they are local because they present direct externalities only for agents who are collaborating; they are public because one’s investment benefits all one’s partners; and, once a collaboration is established, the more one invests, the less one’s partner’s incentives are to invest. Additionally, the pattern of collaborations is itself endogenous, as researchers and firms decide with whom to collaborate.
These applications have motivated several authors to investigate the properties of local public good games on endogenous networks [
1,
2,
3]. The key insight of these models is that, when agents are allowed to unilaterally establish links, equilibrium networks display core-periphery structures in which few agents are the largest contributors who collaborate with each other (the core), while others link to them to partly or completely free ride on their contributions (the periphery).
However, the set of equilibria of these games is typically very large, as one’s public good contribution (and hence the incentives to link to others and to attract links) depends on one’s position in the network. While this multiplicity does not diminish the importance of the characterization results of [
1,
2,
3], it is a limitation when bringing these models to the data and performing counterfactual analysis.
The aim of this paper is to propose a novel model of local public goods on endogenous networks whose predictions are in line with those of the previous literature but that can also be empirically tested. In particular, we propose a game that admits a potential [
4]. In this game, heterogeneous players decide how much local public good to provide and with whom to link. Links are established unilaterally as in [
5]; however, once two players are linked, they access each other’s public good provision. Hence, as spillovers are never negative, incoming links are always accepted. When a link is established, the two players involved have a collaboration.
We assume that players derive private benefits from their own public good provision, as well as from each pairwise collaboration with another player. While these benefits from the public good can be heterogeneous across players, throughout the paper we maintain the assumption that the concave benefits of a collaboration are the same for both players involved. The motivation for this choice is twofold. On the one hand, this would naturally result when the two players involved in a collaboration equally share its benefits. On the other hand, this assumption constitutes the key property for the game to admit a potential. In other words, the changes in utility due to a player’s deviation are captured by the change in the value of the potential function in the two states. We assume the (possibly heterogeneous) costs of direct provision of the public good are linear, although this assumption can be relaxed, as we discuss below.
First, we characterize the set of Nash equilibria of the (static) game for homogeneous players. In particular, we show that any Nash equilibrium network is a nested split graph. This is a class of core-periphery graphs in which one’s neighborhood is a subset of the neighborhoods of players with more links. Hence, the largest contributors form a core of connected players, while the other players only sponsor links, but do not receive any. This result hinges upon two properties. First, a player always links to the players providing the largest amount of the public good. Otherwise, it would be profitable for them to redirect a link to another player who produces more and to whom they are not already connected. Second, the gains from a connection are higher for players who have more neighbors. This is because a player’s public good provision has larger private returns as they become involved in more collaborations.
We, then, introduce the stochastic best reply dynamics of the game with heterogeneous players and study its steady state distribution over all possible networks and provisions in the economy. In the dynamics, time is discrete, and each time period is randomly selected to be either a link adjustment period or a public good provision adjustment period. If the period is a link adjustment period, a link between two players is randomly selected to be revised. This implies that, if the link is there at the beginning of the period, the player establishing the link decides whether to delete it; if the link is not there at the beginning of the period, the player decides whether to establish it. If the period is a public good provision adjustment period, a player is randomly selected from the population, and this player revises her public good provision.
While there is literature studying the stochastic dynamics of actions and play [
6,
7,
8], differently from those models, here play (public good provision) is a continuous variable. Hence, this requires a different distribution of shocks from linking in the stochastic process. To stress this point, we separate decisions about links and actions.
The decisions of revising a link or the public good provision are taken myopically, in the sense that players decide given the current state of the economy without taking into account other possible deviations in reaction to their adjustments. When there are no other stochastic components, all pure strategy Nash equilibria of the game are absorbing states, as they are local maximizers of the potential function of the game. Furthermore, the dynamics converges to one of these Nash equilibria. Only the initial state of the economy and the order of play determine which equilibrium is selected.
However, we derive sharper predictions when these choices are stochastic, in the sense that the players’ payoffs are affected by an idiosyncratic random shock. This shock might be interpreted as a miscalculation of the value associated to a collaboration, to the returns of the public good provision, as idiosyncratic and unobserved characteristics that determine the success of collaboration, or of one’s investment in the public good.
Note that some papers assume shocks to player actions to determine which states are stochastically stable [
9,
10]. Here, instead, we assume that the stochastic shocks is to player payoffs, which has the advantage of giving us a probability distribution over all states. This allows us to derive a unique stationary steady state distribution of the stochastic best reply dynamics. This distribution is independent of the initial state of the economy and is constructed using the potential function of the game. Hence, the combinations of networks and provision, which entail a larger value for the potential, are more likely to emerge in the long run.
Additionally, this steady state distribution could be used to bring the model to the data, as in [
11,
12]. In this respect, it is important to note that we can derive this steady state distribution in the formulation of the problem, which allows for player heterogeneity. This is particularly relevant for future empirical applications of our model.
Our paper naturally relates to the literature studying games played on endogenous networks. The first papers in this literature mostly modeled network formation as a generic socialization effort [
13,
14,
15,
16] or based on not-fully-strategic decisions [
17]. The seminal contribution of [
1] provided a framework to study these games. Their analysis has been extended to allow for heterogeneous agents [
2] and strategic complements [
18,
19]. Additionally, Ref. [
3] introduced a budget constraint, and revisited the classical results of the public good games literature [
20] for when spillovers are local and the network is endogenous.
The contribution of this paper, with respect to this literature, is to introduce a potential game approach for local public goods. The properties of potential games have been used before to theoretically study network games on fixed networks [
21] and network formation games without strategic interactions [
22]. To the best of our knowledge, we are the first to provide a characterization result for a local public good game with (one-sided) link formation.
Other papers introduced co-evolutionary processes of networks and play either using random graph models [
23] or when players play a
game [
7,
24]. The authors in [
17] studied the co-evolutionary process of networks and actions when players played a game with payoffs exhibiting strategic complements as in [
25]. More related to this paper, Ref. [
26] used a potential game approach to estimate peer effects on exogenous network, while [
11] was the first to show how network formation processes can be estimated using the properties of potential games but without any other strategic interaction.
More recently, Ref. [
12] developed a similar approach for a game of strategic complements in an endogenous network, and introduced a notion of equilibrium (
k-Nash) that spanned from two-sided to one-sided link formation. Additionally, Ref. [
27] studied the co-evolution of networks and behavior in a potential game and showed how the model could be estimated. The contribution of this paper with respect to this literature is twofold. First, contrarily to [
12,
27], we studied a game with non-linear best-replies. As a result, we could not make use of the techniques developed by [
25] to characterize the equilibrium set. Second, despite this complication, we provide a characterization of Nash networks of the corresponding static game.
The paper proceeds as follows.
Section 2 introduces the environment.
Section 3 presents the results; in particular, in
Section 3.1, we introduce the static game and derive its potential function; we also characterize its Nash networks when players are homogeneous;
Section 3.2 introduces stochastic best response dynamics that have a unique stationary distribution that depends on the potential of the game.
Section 4 concludes this paper. All proofs are in
Appendix A.
2. Methods
We now introduce the setup of the model. Let with be the set of players and let i and j be typical members of this group. Each individual chooses, simultaneously, their local public good provision and a set of links with other players to access their provision. Player i’s linking strategy is denoted by a row vector , where and for all , . Player i links to player j if and otherwise. Then, .
The set of strategies of player i is denoted by . Define as the set of strategies of all players. A strategy profile specifies both the actions and the set of relations initiated by each player, while denotes the vector of provisions of all agents other than i. Similarly, let denote the matrix of interactions of all players but i. The network of links g is a directed graph; let G be the set of all possible directed graphs of n nodes. Define as the set of players with whom i has formed a link. Let .
We assume that a link of player i to j allows both players i and j to enjoy the benefits of the relationship (i.e., the neighbor’s provision), although only player i pays the cost of establishing the link. For this reason, it is convenient to define the closure of g, which is an undirected network denoted by , where for each i and j in N. Define as the set of players connected to i. In words, the set defines the peer group of each player i.
The payoffs to player
i under the strategy profile
are defined as
. The payoff function is assumed to be as follows:
where
reflects
i’s cost of public good provision and
is
i’s cost to establish one link. We could assume that this cost is increasing in the number of existing links. This would affect the characterization of equilibrium networks but not the subsequent results on the steady state distribution of the best reply dynamics introduced below.
For brevity, we will sometimes write instead of . The game has local externalities: a player shares the public good only with her immediate neighbors. We assume that, for all , and are twice continuously differentiable, increasing and strictly concave in x; ; ; and . In words, a player’s provision of the public good is positive in isolation and finite in the complete network.
Furthermore, we assume that for all . This symmetry condition ensures that the benefits from a collaboration are the same for both agents involved, and it is key for the game to admit a potential. There is a path in from i to j if either , or there are m different players distinct from i and j, such that . A component of the network is a set of players such that there is a path connecting every two players in the set and no path to players outside the set.
In a core-periphery graph, there are two groups of players, the periphery and the core, such that, for every , , while, for every , ; moreover, for any , there is such that . Nodes in are referred to as hubs. We write and instead of and , respectively, when no confusion arises.
A core-periphery network with a single hub is referred to as a star. A core-periphery network in which the sets of players’ neighbors are nested is a nested split graph: for any pair of players i and j, if , then . A strategy profile is a Nash equilibrium if for all and all , where .
4. Conclusions
In this paper, we studied an environment in which players provide a local public good, that is, which benefits only those players who are directly connected to a provider. Additionally, players decide with whom to connect. Consistently with the previous results in the literature, we showed that, in all Nash equilibria of the static game in which homogeneous players simultaneously choose provision and links, the resulting network of spillovers is a nested split graph. Furthermore, we showed that this game admits a potential function.
As equilibrium multiplicity hinders the applicability of the model, we then introduced a stochastic best reply dynamics in which players were randomly allowed to myopically revise their public good provision and links. These choices were subject to idiosyncratic shocks. Under standard assumptions that allow for heterogeneous agents and using the properties of potential games, we derived the unique steady state distribution across all possible states of the economy.
In our paper, we assumed that only two agents collaborated on a project. Some recent work relaxed this assumption by studying the formation of teams of co-authors using different approaches. For example, Ref. [
28] modeled the situation as a team formation problem, while [
29] modeled it as a bipartite graph between researchers and projects. While it would be interesting to study multilateral collaboration in our framework, this is left for future research.
To conclude, we propose that this paper provides a tractable and flexible model with two main advantages. On the one hand, it delivers testable predictions via the sharp theoretical analysis. On the other hand, it allows for a structural estimation of the underlying parameters. We then hope that this model will be used to perform empirical analysis of local public good games on endogenous networks, which are, at the moment, very scarce in the literature.