What Is Metaverse?—A Definition Based on Qualitative Meta-Synthesis
Abstract
:1. Introduction
2. Adapted Qualitative Meta-Synthesis Method
- Conducting the primary search: Identify sources, e.g., articles or papers, to be included in the study.
- Primary Analysis: Determine the documents fitting the research scope.
- Coding “Within case analysis”: Identify the themes or topics exemplifying the main ideas.
- Synthesis “Cross case analysis”: Identify the commonalities in themes and topics across the various documents.
- Presenting results: The presentation of the results should have a rather narrative style, not just present quantitative data.
3. Intermediate Results
3.1. Primary Search—Data Collection
3.2. Primary Analysis
3.3. Weighing
3.4. Coding
3.5. Synthesis
4. Results
4.1. Existing Definitions from Literature
4.2. Analysis Results for Key Topic Clusters
4.3. Analysis Result and Definition
5. Discussion
Funding
Data Availability Statement
Conflicts of Interest
References
- Stephenson, N. Snow Crash; Bantam Paperback, Ed.; Bantam Books: New York, NY, USA, 1993; ISBN 055308853X. [Google Scholar]
- Ball, M. The Metaverse Primer: Framework for the Metaverse. Available online: https://www.matthewball.vc/all/forwardtothemetaverseprimer (accessed on 18 August 2022).
- Zuckerberg, M. Founder’s Letter. 2021. Available online: https://about.fb.com/news/2021/10/founders-letter/ (accessed on 18 August 2022).
- Ball, M. The Metaverse: And How It Will Revolutionize Everything, 1st ed.; Liveright Publishing Corporation, a division of W.W. Norton & Company: New York, NY, USA, 2022; ISBN 1324092033. [Google Scholar]
- PVH. Tommy Hilfiger Joins the First-Ever Decentraland Metaverse Fashion Week. Available online: https://www.pvh.com/news/tommy-hilfiger-metaverse-fashion-week-2022 (accessed on 24 October 2022).
- Tassi, P. Fortnite’s Travis Scott Concert Was a Stunning Spectacle and a Glimpse at the Metaverse. Available online: https://www.forbes.com/sites/paultassi/2020/04/23/fortnites-travis-scott-concert-was-a-stunning-spectacle-and-a-glimpse-at-the-metaverse/ (accessed on 24 October 2022).
- Martin, S. What Is a Digital Twin?: A Digital Twin Is a Virtual Representation Synchronized with Physical Things, People or Processes. Available online: https://blogs.nvidia.com/blog/2021/12/14/what-is-a-digital-twin/ (accessed on 24 October 2022).
- Hodgson, G.M. Taxonomic definitions in social science, with firms, markets and institutions as case studies. J. Inst. Econ. 2019, 15, 207–233. [Google Scholar] [CrossRef] [Green Version]
- Noah, P.D., Jr. A systematic approach to the qualitative meta-synthesis. IIS 2017, 18, 196–205. [Google Scholar] [CrossRef]
- Nevelsteen, K.J.L. Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse. Comput. Anim. Virtual Worlds 2018, 29, e1752. [Google Scholar] [CrossRef] [Green Version]
- Mystakidis, S. Metaverse. Encyclopedia 2022, 2, 486–497. [Google Scholar] [CrossRef]
- Narin, N.G. A Content Analysis of the Metaverse Articles. J. Metaverse 2021, 1, 17–24. [Google Scholar]
- Kim, J. Advertising in the Metaverse: Research Agenda. J. Interact. Advert. 2021, 21, 141–144. [Google Scholar] [CrossRef]
- Hwang, G.-J.; Chien, S.-Y. Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Comput. Educ. Artif. Intell. 2022, 3, 100082. [Google Scholar] [CrossRef]
- Gokmi, K.; Jeon, J.H. A Study on the Copyright Survey for Design Protection in Metaverse Period. Int. J. Adv. Smart Converg. 2021, 10, 181–186. [Google Scholar] [CrossRef]
- Sriram, G.K. A Comprehensive Survey on Metaverse. Int. Res. J. Mod. Eng. Technol. Sci. 2022, 4, 772–775. [Google Scholar]
- Seidel, S.; Berente, N.; Nickerson, J.; Yepes, G. Designing the Metaverse. In Proceedings of the 55th Hawaii International Conference on System Sciences, Maui, HI, USA, 4–7 January 2022. [Google Scholar]
- Tlili, A.; Huang, R.; Shehata, B.; Liu, D.; Zhao, J.; Metwally, A.H.S.; Wang, H.; Denden, M.; Bozkurt, A.; Lee, L.-H.; et al. Is Metaverse in education a blessing or a curse: A combined content and bibliometric analysis. Smart Learn. Environ. 2022, 9, 24. [Google Scholar] [CrossRef]
- Chen, D.; Zhang, R. Exploring Research Trends of Emerging Technologies in Health Metaverse: A Bibliometric Analysis. Available online: https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3998068 (accessed on 24 August 2022).
- Duan, H.; Li, J.; Fan, S.; Lin, Z.; Wu, X.; Cai, W. Metaverse for social good: A university campus prototype. In Proceedings of the 29th ACM International Conference on Multimedia, New York, NY, USA, 20–24 October 2021; pp. 153–161. [Google Scholar]
- Park, S.-M.; Kim, Y.-G. A Metaverse: Taxonomy, Components, Applications, and Open Challenges. IEEE Access 2022, 10, 4209–4251. [Google Scholar] [CrossRef]
- Dionisio, J.D.N.; Burns, W.G., III; Gilbert, R. 3D Virtual worlds and the metaverse. ACM Comput. Surv. 2013, 45, 1–38. [Google Scholar] [CrossRef]
- Davis, A.; Murphy, J.; Owens, D.; Khazanchi, D.; Zigurs, I. Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses. JAIS 2009, 10, 90–117. [Google Scholar] [CrossRef]
- Cheng, R.; Wu, N.; Chen, S.; Han, B. Will Metaverse be NextG Internet? Vision, Hype, and Reality. arXiv 2022, arXiv:2201.12894. [Google Scholar] [CrossRef]
- Hollensen, S.; Kotler, P.; Opresnik, M.O. Metaverse–the new marketing universe. JBS, ahead-of-print. 2022. [Google Scholar] [CrossRef]
- Kye, B.; Han, N.; Kim, E.; Park, Y.; Jo, S. Educational applications of metaverse: Possibilities and limitations. J. Educ. Eval. Health Prof. 2021, 18, 32. [Google Scholar] [CrossRef]
- Song, S.W.; Chung, D.-H. Explication and Rational Conceptualization of Metaverse. Informatiz. Policy 2021, 28, 3–22. [Google Scholar] [CrossRef]
- Kozinets, R.V. Immersive netnography: A novel method for service experience research in virtual reality, augmented reality and metaverse contexts. JOSM, ahead-of-print. 2022. [Google Scholar] [CrossRef]
- Lim, W.Y.B.; Xiong, Z.; Niyato, D.; Cao, X.; Miao, C.; Sun, S.; Yang, Q. Realizing the Metaverse with Edge Intelligence: A Match Made in Heaven. arXiv 2022, arXiv:2201.01634. [Google Scholar] [CrossRef]
- Shen, B.; Tan, W.; Guo, J.; Zhao, L.; Qin, P. How to Promote User Purchase in Metaverse? A Systematic Literature Review on Consumer Behavior Research and Virtual Commerce Application Design. Appl. Sci. 2021, 11, 11087. [Google Scholar] [CrossRef]
- Akour, I.A.; Al-Maroof, R.S.; Alfaisal, R.; Salloum, S.A. A conceptual framework for determining metaverse adoption in higher institutions of gulf area: An empirical study using hybrid SEM-ANN approach. Comput. Educ. Artif. Intell. 2022, 3, 100052. [Google Scholar] [CrossRef]
- van der Merwe, D.F. The metaverse as virtual heterotopia. In Proceedings of the 3rd World Conference on Research in Social Sciences, Vienna, Australia, 22–24 October 2021. [Google Scholar]
- Mozumder, M.A.I.; Sheeraz, M.M.; Athar, A.; Aich, S.; Kim, H.-C. Overview: Technology Roadmap of the Future Trend of Metaverse based on IoT, Blockchain, AI Technique, and Medical Domain Metaverse Activity. In 2022 24th International Conference on Advanced Communication Technology (ICACT); IEEE: Piscatway, NJ, USA, 2022; pp. 256–261. [Google Scholar]
- Kraus, S.; Kanbach, D.K.; Krysta, P.M.; Steinhoff, M.M.; Tomini, N. Facebook and the creation of the metaverse: Radical business model innovation or incremental transformation? IJEBR 2022, 28, 52–77. [Google Scholar] [CrossRef]
- Ning, H.; Wang, H.; Lin, Y.; Wang, W.; Dhelim, S.; Farha, F.; Ding, J.; Daneshmand, M. A Survey on Metaverse: The State-of-the-art, Technologies, Applications, and Challenges. arXiv 2021, arXiv:2111.09673. [Google Scholar]
- Damar, M. Metaverse Shape of Your Life for Future: A bibliometric snapshot. J. Metaverse 2021, 1, 1–8. [Google Scholar]
- Jeon, J.-E. The Effects of User Experience-Based Design Innovativeness on User-Metaverse Platform Channel Relationships in South Korea. J. Distrib. Sci. 2021, 19, 81–90. [Google Scholar] [CrossRef]
- Vidal-Tomás, D. The new crypto niche: NFTs, play-to-earn, and metaverse tokens. Financ. Res. Lett. 2022, 47, 102742. [Google Scholar] [CrossRef]
- Lee, U.-K.; Kim, H. UTAUT in Metaverse: An “Ifland” Case. JTAER 2022, 17, 613–635. [Google Scholar] [CrossRef]
- Collins, C. Looking to the future: Higher education in the Metaverse. Educ. Rev. 2008, 43, 51–63. [Google Scholar]
- Han, Y.; Niyato, D.; Leung, C.; Miao, C.; Kim, D. A Dynamic Resource Allocation Framework for Synchronizing Metaverse with IoT Service and Data. arXiv 2021, arXiv:2111.00431. [Google Scholar]
- Pamucar, D.; Deveci, M.; Gokasar, I.; Tavana, M.; Köppen, M. A metaverse assessment model for sustainable transportation using ordinal priority approach and Aczel-Alsina norms. Technol. Forecast. Soc. Chang 2022, 182, 121778. [Google Scholar] [CrossRef]
- Lee, L.-H.; Braud, T.; Zhou, P.; Wang, L.; Xu, D.; Lin, Z.; Kumar, A.; Bermejo, C.; Hui, P. All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda. arXiv 2021, arXiv:2110.05352. [Google Scholar]
- Lombardi, J.; Lombardi, M. Opening the Metaverse. In Online Worlds: Convergence of the Real and the Virtual; Springer: London, UK, 2010; pp. 111–122. [Google Scholar]
- Wiederhold, B.K. Ready (or Not) Player One: Initial Musings on the Metaverse. Cyberpsychol. Behav. Soc. Netw. 2022, 25, 1–2. [Google Scholar] [CrossRef]
- Shin, D. The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games. Comput. Hum. Behav. 2022, 133, 107292. [Google Scholar] [CrossRef]
- Fang, Z.; Cai, L.; Wang, G. MetaHuman Creator The starting point of the metaverse. In Proceedings of the 2021 International Symposium on Computer Technology and Information Science (ISCTIS), Guilin, China, 4–6 June 2021; IEEE: Piscatway, NJ, USA, 2021; pp. 154–157. [Google Scholar]
- Baía Reis, A.; Ashmore, M. From video streaming to virtual reality worlds: An academic, reflective, and creative study on live theatre and performance in the metaverse. Int. J. Perform. Arts Digit. Media 2022, 18, 7–28. [Google Scholar] [CrossRef]
- Wang, Y.; Su, Z.; Zhang, N.; Liu, D.; Xing, R.; Luan, T.H.; Shen, X. A Survey on Metaverse: Fundamentals, Security, and Privacy. arXiv 2022, arXiv:2203.02662. [Google Scholar] [CrossRef]
- Ayiter, E. Spatial poetics, place, non-place and storyworlds: Intimate spaces for metaverse avatars. Technoetic Arts 2019, 17, 155–169. [Google Scholar] [CrossRef]
- Deveci, M.; Pamucar, D.; Gokasar, I.; Koppen, M.; Gupta, B.B. Personal Mobility in Metaverse With Autonomous Vehicles Using Q-Rung Orthopair Fuzzy Sets Based OPA-RAFSI Model. IEEE Trans. Intell. Transport. Syst. 2022, 1–10. [Google Scholar] [CrossRef]
- Rauschnabel, P.A.; Babin, B.J.; tom Dieck, M.C.; Krey, N.; Jung, T. What is augmented reality marketing? Its definition, complexity, and future. J. Bus. Res. 2022, 142, 1140–1150. [Google Scholar] [CrossRef]
- Rauschnabel, P.A.; Felix, R.; Hinsch, C.; Shahab, H.; Alt, F. What is XR? Towards a Framework for Augmented and Virtual Reality. Comput. Hum. Behav. 2022, 133, 107289. [Google Scholar] [CrossRef]
- Moon, J.; Kim, S.; Song, J.; Kim, K. Study on Machine Learning Techniques for Malware Classification and Detection. KSII TIIS 2021, 15, 4308–4325. [Google Scholar] [CrossRef]
- Coogan, J. You Don´t Know the Metaverse …. 2021. Available online: https://www.youtube.com/watch?v=QvZSdDC9rWo (accessed on 24 August 2022).
- Thornhill, J. The Metaverse by Matthew Ball—A Glimpse of the Future. Financial Times [Online]. 14 July 2022. Available online: https://www.ft.com/content/2258dda9-af91-46ba-b56b-08c790f1d47b (accessed on 2 October 2022).
- Liao, S. In ‘The Metaverse’, a Leading Evangelist Shies away from Prediction. The Washington Post [Online]. 18 July 2022. Available online: https://www.washingtonpost.com/video-games/2022/07/18/metaverse-book-matthew-ball-interview/ (accessed on 2 October 2022).
Reference | Authors | Title | Year of Publication | Source | Reason for Exclusion |
---|---|---|---|---|---|
[10] | Nevelsteen, Kim J. L. | Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse | 2018 | Google Scholar, Web of Science | |
[11] | Mystakidis, Stylianos | Metaverse | 2022 | Google Scholar | |
[12] | Narin, Nida Gökçe | A Content Analysis of the Metaverse Articles | 2021 | Google Scholar | No own definition included |
[13] | Kim, Jooyoung | Advertising in the Metaverse: Research Agenda | 2021 | Google Scholar | No own definition included |
[14] | Hwang, Gwo-Jen; Chien, Shu-Yun | Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective | 2022 | Google Scholar | |
[20] | Duan, Haihan; Li, Jiaye; Fan, Sizheng; Lin, Zhonghao; Wu, Xiao; Cai, Wie | Metaverse for social good: A university campus prototype | 2021 | Google Scholar | No own definition included |
[21] | Park, Sang-Min; Kim, Young-Gab | A Metaverse: Taxonomy, Components, Applications, and Open Challenges | 2022 | Google Scholar, Web of Science | No own definition included |
[22] | Dionisio, John David N.; III, William G. Burns; Gilbert, Richard | 3D Virtual worlds and the metaverse | 2013 | Google Scholar | |
[23] | Davis, Alanah; Murphy, John; Owens, Dawn; Khazanchi, Deepak; Zigurs, Ilze | Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses | 2009 | Google Scholar | |
[24] | Cheng, Ruizhi; Wu, Nan; Chen, Songqing; Han, Bo | Will Metaverse be NextG Internet? Vision, Hype, and Reality | 2022 | Google Scholar | |
[25] | Hollensen, Svend; Kotler, Philip; Opresnik, Marc Oliver | Metaverse—the new marketing universe | 2022 | Google Scholar | |
[26] | Kye, Bokyung; Han, Nara; Kim, Eunji; Park, Yeonjeong; Jo, Soyoung | Educational applications of metaverse: possibilities and limitations | 2021 | Google Scholar | No own definition included |
[27] | Song, Stephen W.; Chung, Dong-Hun | Explication and rational conceptualization of metaverse | 2021 | Google Scholar | No own definition included |
[28] | Kozinets, Robert V. | Immersive netnography: a novel method for service experience research in virtual reality, augmented reality and metaverse contexts | 2022 | Google Scholar, Web of Science | |
[29] | Lim, Wei Yang Bryan; Xiong, Zehui; Niyato, Dusit; Cao, Xianbin; Miao, Chunyan; Sun, Sumei; Yang, Qiang | Realizing the Metaverse with Edge Intelligence: A Match Made in Heaven | 2022 | Google Scholar | |
[30] | Shen, Bingqing; Tan, Weiming; Guo, Jingzhi; Zhao, Linshuang; Qin, Peng | How to Promote User Purchase in Metaverse? A Systematic Literature Review on Consumer Behavior Research and Virtual Commerce Application Design | 2021 | Google Scholar | |
[31] | Akour, Iman A.; Al-Maroof, Rana Saeed; Alfaisal, Raghad; Salloum, Said A | A conceptual framework for determining metaverse adoption in higher institutions of gulf area: An empirical study using hybrid SEM-ANN approach | 2022 | Google Scholar | |
[32] | van der Merwe, David Frederick | The metaverse as virtual heterotopia | 2021 | Google Scholar | No own definition included |
[33] | Mozumder, Md Ariful Islam; Sheeraz, Muhammad Mohsan; Athar, Ali; Aich, Satyabrata; Kim, Hee-Cheol | Overview: Technology Roadmap of the Future Trend of Metaverse based on IoT, Blockchain, AI Technique, and Medical Domain Metaverse Activity | 2022 | Google Scholar | |
[34] | Kraus, Sascha; Kanbach, Dominik K.; Krysta, Peter M.; Steinhoff, Maurice M.; Tomini, Nino | Facebook and the creation of the metaverse: radical business model innovation or incremental transformation | 2022 | Google Scholar | No own definition included |
[35] | Ning, Huansheng; Wang, Hang; Lin, Yujia; Wang, Wenxi; Dhelim, Sahraoui; Farha, Fadi et al. | A Survey on Metaverse: the State-of-the-art, Technologies, Applications, and Challenges | 2021 | Google Scholar | |
[36] | Damar, Muhammet | Metaverse Shape of Your Life for Future: A bibliometric snapshot | 2021 | Google Scholar | |
[37] | Jeon, Joo-Eon | The Effects of User Experience-Based Design Innovativeness on User-Metaverse Platform Channel Relationships in South Korea | 2021 | Google Scholar | No own definition included |
[38] | Vidal-Tomás, David | The new crypto niche: NFTs, play-to-earn, and metaverse tokens | 2022 | Google Scholar | |
[39] | Lee, Un-Kon; Kim, Hyekyung | UTAUT in Metaverse: An “Ifland” Case | 2022 | Google Scholar, Web of Science | No own definition included |
[40] | Collins, Chris | Looking to the future: Higher education in the Metaverse | 2008 | Google Scholar | No own definition included |
[41] | Han, Yue; Niyato, Dusit; Leung, Cyril; Miao, Chunyan; Kim, Dong | A Dynamic Resource Allocation Framework for Synchronizing Metaverse with IoT Service and Data | 2021 | Google Scholar | No own definition included |
[42] | Pamucar, Dragan; Deveci, Muhammet; Gokasar, Ilgin; Tavana, Madjid; Köppen, Mario | A metaverse assessment model for sustainable transportation using ordinal priority approach and Aczel-Alsina norms | 2022 | Google Scholar | No own definition included |
[43] | Lee, Lik-Hang; Braud, Tristan; Zhou, Pengyuan; Wang, Lin; Xu, Dianlei; Lin, Zijun et al. | All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda | 2021 | Google Scholar | |
[44] | Lombardi, Julian; Lombardi, Marilyn | Opening the Metaverse. In: Online Worlds: Convergence of the Real and the Virtual | 2010 | Google Scholar | Book Chapter not accessible |
[45] | Wiederhold, Brenda K. | Ready (or Not) Player One: Initial Musings on the Metaverse | 2022 | Google Scholar | No own definition included |
[46] | Shin, Donghee | The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games | 2022 | Google Scholar | Book Chapter not accessible |
[47] | Fang, Zhixin; Cai, Libai; Wang, Gang | MetaHuman Creator The starting point of the metaverse | 2021 | Google Scholar | |
[48] | Baía Reis, António; Ashmore, Mark | From video streaming to virtual reality worlds: an academic, reflective, and creative study on live theatre and performance in the metaverse | 2022 | Google Scholar | Paper not accessible |
[49] | Wang, Yuntao; Su, Zhou; Zhang, Ning; Liu, Dongxiao; Xing, Rui; Luan, Tom H.; Shen, Xuemin | A Survey on Metaverse: Fundamentals, Security, and Privacy | 2022 | Google Scholar | |
[19] | Chen, Donghua; Zhang, Runtong | Exploring Research Trends of Emerging Technologies in Health Metaverse | 2022 | Google Scholar | |
[18] | Tlili, Ahmed; Huang, Ronghuai; Shehata, Boulus; Liu, Dejian; Zhao, Jialu; Metwally, Ahmed Hosny Saleh et al. | Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis | 2022 | Google Scholar | |
[17] | Seidel, Stefan; Berente, Nicholas; Nickerson, Jeffrey; Yepes, Gregory | Designing the Metaverse | 2022 | Google Scholar | |
[16] | Sriram, Gopala Krishna | A Comprehensive Survey on Metaverse | 2022 | Google Scholar | No own definition included |
[15] | Gokmi, Kim; Jeon, Ju Hyun | A Study on the Copyright Survey for Design Protection in Metaverse Period | 2021 | Google Scholar | No own definition included |
[50] | Ayiter, Elif | Spatial poetics, place, non-place and storyworlds: Intimate spaces for metaverse avatars | 2019 | Web of Science | |
[51] | Deveci, Muhammet; Pamucar, Dragan; Gokasar, Ilgin; Koppen, Mario; Gupta, Brij B. | Personal Mobility in Metaverse With Autonomous Vehicles Using Q-Rung Orthopair Fuzzy Sets Based OPA-RAFSI Model | 2022 | Web of Science | No own definition included |
[52] | Rauschnabel, Philipp A.; Babin, Barry J.; tom Dieck, M. Claudia; Krey, Nina; Jung, Timothy | What is augmented reality marketing? Its definition, complexity, and future | 2022 | Web of Science | No own definition included |
[53] | Rauschnabel, Philipp A.; Felix, Reto; Hinsch, Chris; Shahab, Hamza; Alt, Florian | What is XR? Towards a Framework for Augmented and Virtual Reality | 2022 | Web of Science | No own definition included |
[54] | Moon, Jaewoong; Kim, Subin; Song, Jaeseung; Kim, Kyungshin | Study on Machine Learning Techniques for Malware Classification and Detection | 2021 | Web of Science | No own definition included |
[4] | Ball, Matthew | The Metaverse: And How it Will Revolutionize Everything | 2022 | Additionally selected source | |
[55] | Coogan, John | You Don’t Know the Metaverse … | 2021 | Additionally selected source |
Reference | Authors | Title | Year of Publication | No of Citations | Weight |
---|---|---|---|---|---|
[43] | Lee, Lik-Hang; Braud, Tristan; Zhou, Pengyuan; Wang, Lin; Xu, Dianlei; Lin, Zijun et al. | All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda | 2021 | 104 | 52 |
[11] | Mystakidis, Stylianos | Metaverse | 2022 | 34 | 34 |
[23] | Davis, Alanah; Murphy, John; Owens, Dawn; Khazanchi, Deepak; Zigurs, Ilze | Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses | 2009 | 371 | 26.5 |
[22] | Dionisio, John David N.; III, William G. Burns; Gilbert, Richard | 3D Virtual worlds and the metaverse | 2013 | 235 | 23.5 |
[35] | Ning, Huansheng; Wang, Hang; Lin, Yujia; Wang, Wenxi; Dhelim, Sahraoui; Farha, Fadi et al. | A Survey on Metaverse: the State-of-the-art, Technologies, Applications, and Challenges | 2021 | 43 | 21.5 |
[29] | Lim, Wei Yang Bryan; Xiong, Zehui; Niyato, Dusit; Cao, Xianbin; Miao, Chunyan; Sun, Sumei; Yang, Qiang | Realizing the Metaverse with Edge Intelligence: A Match Made in Heaven | 2022 | 18 | 18 |
[25] | Hollensen, Svend; Kotler, Philip; Opresnik, Marc Oliver | Metaverse–the new marketing universe | 2022 | 17 | 17 |
[28] | Kozinets, Robert V. | Immersive netnography: a novel method for service experience research in virtual reality, augmented reality and metaverse contexts | 2022 | 13 | 13 |
[14] | Hwang, Gwo-Jen; Chien, Shu-Yun | Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective | 2022 | 12 | 12 |
[36] | Damar, Muhammet | Metaverse Shape of Your Life for Future: A bibliometric snapshot | 2021 | 24 | 12 |
[49] | Wang, Yuntao; Su, Zhou; Zhang, Ning; Liu, Dongxiao; Xing, Rui; Luan, Tom H.; Shen, Xuemin | A Survey on Metaverse: Fundamentals, Security, and Privacy | 2022 | 11 | 11 |
[10] | Nevelsteen, Kim J. L. | Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse | 2018 | 46 | 9.2 |
[30] | Shen, Bingqing; Tan, Weiming; Guo, Jingzhi; Zhao, Linshuang; Qin, Peng | How to Promote User Purchase in Metaverse? A Systematic Literature Review on Consumer Behavior Research and Virtual Commerce Application Design | 2021 | 18 | 9 |
[38] | Vidal-Tomás, David | The new crypto niche: NFTs, play-to-earn, and metaverse tokens | 2022 | 8 | 8 |
[4] | Ball, Matthew | The Metaverse: And How it Will Revolutionize Everything | 2022 | 8 | 8 |
[31] | Akour, Iman A.; Al-Maroof, Rana Saeed; Alfaisal, Raghad; Salloum, Said A | A conceptual framework for determining metaverse adoption in higher institutions of gulf area: An empirical study using hybrid SEM-ANN approach | 2022 | 6 | 6 |
[33] | Mozumder, Md Ariful Islam; Sheeraz, Muhammad Mohsan; Athar, Ali; Aich, Satyabrata; Kim, Hee-Cheol | Overview: Technology Roadmap of the Future Trend of Metaverse based on IoT, Blockchain, AI Technique, and Medical Domain Metaverse Activity | 2022 | 6 | 6 |
[24] | Cheng, Ruizhi; Wu, Nan; Chen, Songqing; Han, Bo | Will Metaverse be NextG Internet? Vision, Hype, and Reality | 2022 | 5 | 5 |
[55] | Coogan, John | You Don´t Know the Metaverse … | 2021 | 10 | 5 |
[47] | Fang, Zhixin; Cai, Libai; Wang, Gang | MetaHuman Creator The starting point of the metaverse | 2021 | 8 | 4 |
[19] | Chen, Donghua; Zhang, Runtong | Exploring Research Trends of Emerging Technologies in Health Metaverse | 2022 | 4 | 4 |
[17] | Seidel, Stefan; Berente, Nicholas; Nickerson, Jeffrey; Yepes, Gregory | Designing the Metaverse | 2022 | 4 | 4 |
[50] | Ayiter, Elif | Spatial poetics, place, non-place and storyworlds: Intimate spaces for metaverse avatars | 2019 | 6 | 1.5 |
[18] | Tlili, Ahmed; Huang, Ronghuai; Shehata, Boulus; Liu, Dejian; Zhao, Jialu; Metwally, Ahmed Hosny Saleh et al. | Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis | 2022 | 0 | 0 |
Key Topic | Cumulated Weight | Cluster Weight |
---|---|---|
3D virtual world | 140.5 | 426.2 |
Virtual World—real-world metaphor/simulated environment/computer-generated world/virtual world/mirroring the physical world | 155.2 | |
Facilitated/enabled by XR, AR, VR—fully or partly virtual | 130.5 | |
Immersive Internet | 52 | 300 |
Immersive, Realism | 228.5 | |
Embodied internet (with the notion of being inside it) | 19.5 | |
Interaction, communication, collaboration activity | 214.7 | 265.2 |
Next-Gen social connection | 12 | |
New internet application | 38.5 | |
Scalability, multiuser, unlimited no of users | 141 | 258.7 |
Unified/shared/shardless | 117.7 | |
Persistent | 159.2 | 253.2 |
Perpetual | 86 | |
Continuity of data | 8 | |
Integrating/blending/blurring the virtual world and real world | 157.5 | 181.5 |
Virtually enhanced physical reality and space | 6 | |
Entire digital and virtual world | 6 | |
Recording lifelogging | 12 | |
Interoperability | 97 | 180.5 |
Interconnected web | 83.5 | |
Several virtual worlds form the metaverse | 172.2 | 172.2 |
Avatars/agents | 127.7 | 127.7 |
Concurrent/live/synchronous/real-time | 105.2 | 105.2 |
Economic system | 67.5 | 78.5 |
Self-sustaining | ||
Economic governance | ||
Consistent value system | 11 | |
Ubiquity (accessibility everywhere and device independently) | 74 | 74 |
User-generated content | 55.5 | 59.5 |
Various Events/Activities | 4 | |
Open-ended setting/digital culture | 23.5 | |
Mirror image of real world | 21.5 | 49.7 |
Artificial space in parallel to physical world—independent | 8 | |
Hyper spatiotemporal | 20.2 |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Weinberger, M. What Is Metaverse?—A Definition Based on Qualitative Meta-Synthesis. Future Internet 2022, 14, 310. https://doi.org/10.3390/fi14110310
Weinberger M. What Is Metaverse?—A Definition Based on Qualitative Meta-Synthesis. Future Internet. 2022; 14(11):310. https://doi.org/10.3390/fi14110310
Chicago/Turabian StyleWeinberger, Markus. 2022. "What Is Metaverse?—A Definition Based on Qualitative Meta-Synthesis" Future Internet 14, no. 11: 310. https://doi.org/10.3390/fi14110310
APA StyleWeinberger, M. (2022). What Is Metaverse?—A Definition Based on Qualitative Meta-Synthesis. Future Internet, 14(11), 310. https://doi.org/10.3390/fi14110310