1. Introduction: Understanding the Nature of Mashup Services
- Learners who prefer hyperlinked information that comes from many sources.
- Learners with multiple skilled and interacting with others.
- They are highly visual learners, preferring to process pictures, sounds, and video rather than text.
- They are experiential learners who learn by discovery rather than being “told.”
- They are very social, and love to share with others. They enjoy working in teams.
- They are happy to take on different roles in their learning (e.g. student, facilitator).
- They prefer to learn “just in time.”
- They need immediate feedback, responsiveness and ideas from others
- They are very independent learners;.
- They prefer to construct their own learning by assembling and mashing information.
- Accessing the enterprise services and data repositories,
- Using Web-based mashups (e.g. using Software as a Service (SaaS)),
- Using User-friendly assembly models,
- Using mashup management and maintenance module,
- Using modules for enterprise mashup security.
- There is no ‘perfect’ instructional designer: an environment can only be planned for the average learner, not the individual. Learners need to actively adapt their learning environment to their needs so that they can construct the competences necessary for successful learning. And facilitators can coach them on this way. Learners proactively have to take account of their learning environment .
- Mashups enables web services to be combined much more tightly so that data from one is used to access information in another. This will enable learners to create larger learning services and applications .
2. Mashup Middlewares
- Services and information produced in a format that can be mashed, such as RSS/Atom, Web services, or REST
- Visualization components such as portlets, widgets, and gadgets
- A tool to compose the mashup and wire components together
- A robust infrastructure to manage all the change and new combinations
2.1. Experimenting with the Apache XAP Enterprise Mashup Server
3. Towards Using Mashups for Personal Learning Environments
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