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Keywords = storyworlds

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23 pages, 5581 KiB  
Article
Transfictionality, Extensions and Transmedia Journalism: Expanding the Storyworld of Slavery of The 1619 Project
by Eleni Chalikiopoulou and Andreas Veglis
Journal. Media 2024, 5(3), 892-914; https://doi.org/10.3390/journalmedia5030057 - 4 Jul 2024
Viewed by 2903
Abstract
Transmedia storytelling combines various concepts and respective strategies that were originally intended for the expansion of fictional storyworlds. Gradually, technological convergence and the digitization of information facilitated their adoption by the field of journalism. This study examines if and how transfictionality and its [...] Read more.
Transmedia storytelling combines various concepts and respective strategies that were originally intended for the expansion of fictional storyworlds. Gradually, technological convergence and the digitization of information facilitated their adoption by the field of journalism. This study examines if and how transfictionality and its extensions are incorporated into transmedia journalistic projects, with the aim of expanding non-fictional storyworlds. The research methodology follows the scheme of qualitative content analysis in a sample of six essays of the online special issue of The 1619 Project, a transmedia journalistic venture published by The New York Times. In this context, Scolari’s taxonomy of extensions (2009) was used as an objective research tool through which the research sample was analyzed and interpreted. The research findings reveal that the research sample includes various stories whose functions are similar to those of extensions while audience actively participates in the construction of the represented storyworld. Moreover, the whole project incorporates ‘expansion’, a form of transfictionality that extends fictional storyworlds, by using extensions (e.g., sequels, prequels). Therefore, it seems that the field of transmedia journalism adopts both transfictionality and extensions, with the aim of expanding non-fictional storyworlds, enhancing the development of collaborative transmedia journalistic efforts. Full article
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15 pages, 272 KiB  
Article
Spirituality and Narrative Identity: Three Case Studies
by Clive Baldwin, Charles Furlotte and Qilin Liu
Religions 2023, 14(10), 1287; https://doi.org/10.3390/rel14101287 - 12 Oct 2023
Cited by 1 | Viewed by 2956
Abstract
Since the narrative turn in the social sciences from the 1980s onward, there has been an increasing interest in the concept of narrative identity. The concept of narrative identity, however, is open to multiple interpretations. Here, we take a narrative hermeneutic approach and [...] Read more.
Since the narrative turn in the social sciences from the 1980s onward, there has been an increasing interest in the concept of narrative identity. The concept of narrative identity, however, is open to multiple interpretations. Here, we take a narrative hermeneutic approach and apply one particular model of narrative identity—to three case studies, exploring how each of these was shaped by the storyworlds of the participants. The case studies have been selected as examples of different forms of identity: received, bricolage, and guided. Following this exploration, we reflect on the potential of this approach in other areas of identity work and the implications for narrative understanding in the promotion of social justice. Full article
(This article belongs to the Section Religions and Humanities/Philosophies)
9 pages, 1553 KiB  
Article
Word Skipping as an Indicator of Individual Reading Style During Literary Reading
by Myrthe Faber, Marloes Mak and Roel M. Willems
J. Eye Mov. Res. 2020, 13(3), 1-9; https://doi.org/10.16910/jemr.13.3.2 - 27 Feb 2020
Cited by 11 | Viewed by 160
Abstract
Decades of research have established that the content of language (e.g., lexical characteristics of words) predicts eye movements during reading. Here we investigate whether there exist individual differences in ‘stable’ eye movement patterns during narrative reading. We computed Euclidean distances from correlations between [...] Read more.
Decades of research have established that the content of language (e.g., lexical characteristics of words) predicts eye movements during reading. Here we investigate whether there exist individual differences in ‘stable’ eye movement patterns during narrative reading. We computed Euclidean distances from correlations between gaze durations time courses (word level) across 102 participants who each read three literary narratives in Dutch. The resulting distance matrices were compared between narratives using a Mantel test. The results show that correlations between the scaling matrices of different narratives are relatively weak (r ≤ 0.11) when missing data points are ignored. However, when including these data points as zero durations (i.e., skipped words), we found significant correlations between stories (r > 0.51). Word skipping was significantly positively associated with print exposure but not with self-rated attention and story-world absorption, suggesting that more experienced readers are more likely to skip words, and do so in a comparable fashion. We interpret this finding as suggesting that word skipping might be a stable individual eye movement pattern. Full article
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10 pages, 188 KiB  
Article
The Blackness of Liet-Kynes: Reading Frank Herbert’s Dune Through James Cone
by Peter Herman
Religions 2018, 9(9), 281; https://doi.org/10.3390/rel9090281 - 18 Sep 2018
Cited by 1 | Viewed by 11845
Abstract
Frank Herbert’s landmark science fiction novel Dune has received numerous sequels, prequels, and film treatments. Detailing the saga of humanity’s far future beyond our present solar system, the work plays successfully with religious, political, and ecological themes. This essay deals with the social/theological [...] Read more.
Frank Herbert’s landmark science fiction novel Dune has received numerous sequels, prequels, and film treatments. Detailing the saga of humanity’s far future beyond our present solar system, the work plays successfully with religious, political, and ecological themes. This essay deals with the social/theological implications of two figures within the story-world of Dune: Its protagonist and visible hero, Paul Atreides/Muad’Dib and the lesser figure of the “Imperial Planetologist” Dr. Kynes, also known to the Fremen as “Liet”. By reading these two figures through the theology of James Cone, we discover that the obvious hero is not a messianic figure but a demonic one. Further, it is the lesser character of Liet-Kynes who actually fulfills the messianic role in Cone’s theological system. This essay is preceded by and makes use of Jeremy Ian Kirk’s work with the film Avatar that provides similar analysis. Where Kirk’s principal concern is with the ethical considerations of Avatar, this essay will more closely bear on Cone’s dynamic of redemption and conversion, specifically his notion of dying to white identity to be reborn in blackness. Full article
(This article belongs to the Special Issue So Say We All: Religion and Society in Science Fiction)
24 pages, 315 KiB  
Article
Stay Your Blade
by Connie Veugen
Religions 2018, 9(7), 209; https://doi.org/10.3390/rel9070209 - 3 Jul 2018
Viewed by 5090
Abstract
In their article ‘Transmedial worlds: Rethinking cyberworld design’, Klastrup and Tosca show that the core elements of a Transmedial World are: Mythos, the lore of the world, the central knowledge necessary to interpret and successfully interact with events in the world; Topos, the [...] Read more.
In their article ‘Transmedial worlds: Rethinking cyberworld design’, Klastrup and Tosca show that the core elements of a Transmedial World are: Mythos, the lore of the world, the central knowledge necessary to interpret and successfully interact with events in the world; Topos, the setting and detailed geography of the world; and Ethos, the explicit and implicit ethics and (moral) codex of behaviour. Though other terms are used, in essence similar distinctions are made in game worlds and storyworlds. In this article, I will first discuss the game world and the storyworld and show that the storyworld in games is different from that in non-interactive narrative media. I then focus on the Mythos and Ethos elements in the world of the Assassin’s Creed series as both govern the moral choices in the series and, by doing so, subtly direct the behaviour of the player. Full article
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