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Keywords = massive flexible digital master class

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25 pages, 1054 KiB  
Article
An Active Learning Didactic Proposal with Human-Computer Interaction in Engineering Education: A Direct Current Motor Case Study
by Alejandro Said, Luis C. Félix-Herrán, Yasser A. Davizón, Carlos Hernandez-Santos, Rogelio Soto and Ricardo A. Ramírez-Mendoza
Electronics 2022, 11(7), 1059; https://doi.org/10.3390/electronics11071059 - 28 Mar 2022
Cited by 7 | Viewed by 3219
Abstract
Engineering education requires learning strategies to engage students and improve the development of disciplinary and transversal competencies. Additionally, as economic resources are generally limited, it is sought to avoid investing large sums of money in software and hardware, as well as in fitting [...] Read more.
Engineering education requires learning strategies to engage students and improve the development of disciplinary and transversal competencies. Additionally, as economic resources are generally limited, it is sought to avoid investing large sums of money in software and hardware, as well as in fitting out laboratories. This work presents a didactic proposal within the framework of active and collaborative learning that includes the flipped classroom technique to be applied in the curriculum of undergraduate engineering programs and inside a massive flexible digital master class. The activity is the mathematical modeling, simulation, and control system of a direct current motor where simulation work is carried out in open license computational packages. Students understand the physical phenomena involved in the motor’s modeling and the input–output variables’ relations. Moreover, an analogy between an electromechanical and a pure electrical model is carried out, where the relevant variables respond in an agile and reliable manner. To validate the modeling, the differential equations are solved by applying numerical methods, and tested for control purposes. The activity has been validated with a rule-based system applied to a Likert scale survey data. This type of human–computer interaction, in the context of active learning, could engage students and motivate them to develop competencies that are highly appreciated by industry practitioners. Full article
(This article belongs to the Special Issue Electronic Devices and Technology for Educational Applications)
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