Clinical Applications of Immersive and Nonimmersive Virtual Reality
A special issue of Journal of Clinical Medicine (ISSN 2077-0383). This special issue belongs to the section "Brain Injury".
Deadline for manuscript submissions: closed (20 July 2023) | Viewed by 21839
Special Issue Editors
Interests: brain injury; tDCS; virtual reality; rehabilitation; motor imagery
Special Issues, Collections and Topics in MDPI journals
Interests: neurorehabilitation in VR; clinical application in VR; virtual embodiment; ownership and agency; VR training for medical devices; sense of presence; body and brain reactivity in VR
Special Issue Information
Dear Colleagues,
In recent decades, new technologies such as immersive and non-immersive virtual reality have begun to be used as a new tool for scientific research in different fields, including neuroscience, psychology, medicine, neurorehabilitation, and sport rehabilitation, opening novel ways for implementing innovative rehabilitation treatments and clinical applications. The first evidence in this regard shows promising results in many fields, ranging from motor and cognitive exercises for rehabilitation to VR-based application for reducing anxiety and specific phobias. However, despite the many efforts so far, a clear comprehension of the possible applications of immersive and non-immersive VR in clinical and medical fields is still far from being achieved. This Special Issue of the Journal of Clinical Medicine aims to collect works that shed new light into the use of VR technologies for clinical and medical applications in order to provide novel evidence that could be useful for future development and will cover the following important aspects:
- Novel clinical treatments with immersive and non-immersive VR;
- Motor and cognitive neurorehabilitation with VR;
- VR for sport rehabilitation;
- VR treatments for injury at the central and peripheral nervous system;
- VR treatments for aging and dementia;
- Telemedicine with VR technologies;
- Specific reviews of VR clinical applications;
- Case studies with VR;
- Exergames for clinical applications;
- Literature review of clinical VR-based applications.
Prof. Dr. Augusto Fusco
Dr. Gaetano Tieri
Guest Editors
Manuscript Submission Information
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Keywords
- immersive and non-immersive virtual reality
- motor and cognitive neurorehabilitation
- clinical application with VR
- brain injury
- sport
- VR training for medical applications
- telemedicine
- body related disorder
- aging and dementia
- exergames