Special Issue "Challenges of Interface and Interaction Design"

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A special issue of Challenges (ISSN 2078-1547).

Deadline for manuscript submissions: closed (1 March 2013)

Special Issue Editor

Guest Editor
Prof. Boris Müller (Website)

Interaction Design, Design Department, University of Applied Sciences Potsdam, Postfach 60 06 08, 14406 Potsdam, Germany
Interests: interaction design; visualization; generative design

Special Issue Information

Dear Colleagues,

Interface and Interaction Design have become the defining discipline for all digital products. As Jef Raskin aptly said: as far as the customer is concerned, the interface is the product.
Interface and Interaction Design shape the way we work, live and communicate. For example, one seventh of the world population is on facebook, therefore a minor tweak in the facebook web-interface might change the way one billion humans communicate online.
In the last few years, the challenges of this discipline have become greater. Our task is not only to make digital technology usable — it should be enjoyable, trustworthy, intimate, and enlightening, and above all, it should enable almost everyone to participate in digital society.
In order to address these challenges, we need to explore new concepts and question existing assumptions. We need to employ and combine design strategies such as participatory design, data visualization, persuasive design, critical design and generative design. Above all, we need to acknowledge that design is essentially a cultural phenomenon that has a strong influence on our digital lives.
This special issue is dedicated to address the existing challenges in the practice and education fields of interface design and interaction design.

Research articles, reviews, short notes or communications on the following key topics are especially welcome:

  • interaction design
  • interface design
  • design research
  • data visualization
  • participatory design
  • persuasive design
  • generative design
  • game design
  • digital intimacy
  • social computing
  • digital society

Prof. Boris Müller
Guest Editor

Submission

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. Papers will be published continuously (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are refereed through a peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Challenges is an international peer-reviewed Open Access biannual journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. For the first couple of issues the Article Processing Charge (APC) will be waived for well-prepared manuscripts. English correction and/or formatting fees of 250 CHF (Swiss Francs) will be charged in certain cases for those articles accepted for publication that require extensive additional formatting and/or English corrections.

Published Papers (3 papers)

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Research

Open AccessArticle Live Piloting and Prototyping
Challenges 2013, 4(2), 154-168; doi:10.3390/challe4020154
Received: 19 April 2013 / Revised: 22 June 2013 / Accepted: 5 July 2013 / Published: 23 July 2013
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Abstract
This paper presents current trends in service design research concerning large scale projects aimed at generating changes at a local scale. The strategy adopted to achieve this, is to co-design solutions including future users in the development process, prototyping and testing system [...] Read more.
This paper presents current trends in service design research concerning large scale projects aimed at generating changes at a local scale. The strategy adopted to achieve this, is to co-design solutions including future users in the development process, prototyping and testing system of products and services before their actual implementation. On the basis of experience achieved in the European Project Life 2.0, this paper discusses which methods and competencies are applied in the development of these projects, eliciting the lessons learnt especially from the piloting phase in which the participatory design (PD) approach plays a major role. In the first part, the topic is introduced jointly with the theoretical background where the user center design and participatory design methods are presented; then the Life 2.0 project development is described; finally the experience is discussed from a service design perspective, eliciting guidelines for piloting and prototyping services in a real context of use. The paper concludes reflecting on the designers’ role and competencies needed in this process. Full article
(This article belongs to the Special Issue Challenges of Interface and Interaction Design)
Open AccessArticle The Computer is a Medium, Not a Tool: Collaborative Media Challenging Interaction Design
Challenges 2013, 4(1), 86-102; doi:10.3390/challe4010086
Received: 7 March 2013 / Revised: 10 April 2013 / Accepted: 2 May 2013 / Published: 10 May 2013
Cited by 1 | PDF Full-text (407 KB) | HTML Full-text | XML Full-text
Abstract
Collaborative media entail an emerging set of digitally mediated practices, characterized by collaborative communicative action within organically developing, cross-medial infrastructures. We argue that computers are increasingly turning from tools into (collaborative) media in everyday use, and that this shift poses a significant [...] Read more.
Collaborative media entail an emerging set of digitally mediated practices, characterized by collaborative communicative action within organically developing, cross-medial infrastructures. We argue that computers are increasingly turning from tools into (collaborative) media in everyday use, and that this shift poses a significant challenge to the discipline of interaction design. Particularly prominent aspects of the challenge include the way design processes are conceptualized and structured, and the way in which communicative perspectives take precedence over instrumental ones. Full article
(This article belongs to the Special Issue Challenges of Interface and Interaction Design)
Open AccessArticle Drifting Down the Technologization of Life: Could Choreography-Based Interaction Design Support us in Engaging with the World and our Embodied Living?
Challenges 2013, 4(1), 103-115; doi:10.3390/challe4010103
Received: 8 March 2013 / Revised: 17 April 2013 / Accepted: 6 May 2013 / Published: 10 May 2013
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Abstract
The development of interactive technology is often based on the assumption of need to reduce the physical action and cognitive load of the user. However, recent conceptualizations, supported by research in various fields of science, emphasize human physical action in cognitive processes [...] Read more.
The development of interactive technology is often based on the assumption of need to reduce the physical action and cognitive load of the user. However, recent conceptualizations, supported by research in various fields of science, emphasize human physical action in cognitive processes and knowledge formation. In fact, physical and closely related imaginary movement can be seen as the quintessence of humanity. Acknowledging this should imply a new approach to the design of interactive technology. In the current study, we propose a choreographic approach for shifting the focal point of interaction design to the aspects of human activity and movement within a technologized context. Hence, the proposed approach does not isolate use-related actions, which traditionally have been emphasized in interaction design, from the other activities of a person. The application of the methodological approach is divided into micro, local and macro levels, thus covering actions from minimal muscular activity of an individual to global movement-relevant issues. Full article
(This article belongs to the Special Issue Challenges of Interface and Interaction Design)

Planned Papers

The below list represents only planned manuscripts. Some of these manuscripts have not been received by the Editorial Office yet. Papers submitted to MDPI journals are subject to peer-review.

Type of Paper: Article
Title: Towards an Interaction-Oriented 3D Modelling & Simulation Interface
Author: Sebastian von Mammen
Affiliation: Universität Augsburg, Institut für Angewandte Informatik, Lehrstuhl für Organic Computing, Eichleitnerstr. 30, 86159 Augsburg, Germany; E-Mail: sebastian.von.mammen@informatik.uni-augsburg.de
Abstract: Complex systems can be modelled based on the properties and interactions of their parts. Such agent-based models schematically match the corresponding scientific theories to a great extent and, therefore, they make it easy for domain experts to understand the model specifics and to adjust them. Agent-based models are extensible in terms of model changes and flexible in terms of user interactions, even during the simulation process. Making agent-based modelling accessible to non-computer scientists is a prospering field of research. In this article, we present our efforts towards accessible, scalable, spatial modelling & simulation interface that focusses on the agents' states and behaviours. Based on an algorithmic framework that supports the hierarchical organisation of agents and their behaviours, we show how the corresponding computational model can be projected into the 3D interaction space as defined by the domain model; the convergence of domain model and computational representation yields a clear understanding of model abstractions, allows for rapid model composition and effective testing. We present and discuss an early prototype implementation of the algorithmic framework in combination with an according 3D user-interface.

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