Sound Synthesis of Objects Swinging through Air Using Physical Models†
AbstractA real-time physically-derived sound synthesis model is presented that replicates the sounds generated as an object swings through the air. Equations obtained from fluid dynamics are used to determine the sounds generated while exposing practical parameters for a user or game engine to vary. Listening tests reveal that for the majority of objects modelled, participants rated the sounds from our model as plausible as actual recordings. The sword sound effect performed worse than others, and it is speculated that one cause may be linked to the difference between expectations of a sound and the actual sound for a given object. View Full-Text
Scifeed alert for new publicationsNever miss any articles matching your research from any publisher
- Get alerts for new papers matching your research
- Find out the new papers from selected authors
- Updated daily for 49'000+ journals and 6000+ publishers
- Define your Scifeed now
Selfridge, R.; Moffat, D.; Reiss, J.D. Sound Synthesis of Objects Swinging through Air Using Physical Models. Appl. Sci. 2017, 7, 1177.
Selfridge R, Moffat D, Reiss JD. Sound Synthesis of Objects Swinging through Air Using Physical Models. Applied Sciences. 2017; 7(11):1177.Chicago/Turabian Style
Selfridge, Rod; Moffat, David; Reiss, Joshua D. 2017. "Sound Synthesis of Objects Swinging through Air Using Physical Models." Appl. Sci. 7, no. 11: 1177.
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.