Next Article in Journal
Arsenic Uptake, Toxicity, Detoxification, and Speciation in Plants: Physiological, Biochemical, and Molecular Aspects
Next Article in Special Issue
Problematic Smartphone Use, Deep and Surface Approaches to Learning, and Social Media Use in Lectures
Previous Article in Journal
The Development Evaluation of Economic Zones in China
Previous Article in Special Issue
Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics
Article Menu
Issue 1 (January) cover image

Export Article

Open AccessArticle
Int. J. Environ. Res. Public Health 2018, 15(1), 58; https://doi.org/10.3390/ijerph15010058

Analysis of Gambling in the Media Related to Screens: Immersion as a Predictor of Excessive Use?

Psychology Department, Laboratory EA CLIPSYD 4430, Paris Nanterre University, 92000 Nanterre, France
*
Authors to whom correspondence should be addressed.
Received: 12 November 2017 / Revised: 25 December 2017 / Accepted: 27 December 2017 / Published: 2 January 2018
(This article belongs to the Special Issue Internet and Mobile Phone Addiction: Health and Educational Effects)
View Full-Text   |   Download PDF [365 KB, uploaded 23 January 2018]

Abstract

This study investigates the intricacies between the player interface proposed by the screens, (in particular on smartphone applications or in video games) and gambling. Recent research indicates connections between “immersion” and excessive screen practice. We want to understand the causal-effects between online gambling and the “immersion” variable and understand their relationship and its contingencies. This article empirically investigates whether and how it is possible to observe immersion with its sub-dimensions in gambling on different screens. The objective of this study was to analyze: (1) the costs and benefits associated with gambling practice on screens (2) the link between gambling practice and screen practice (video game, Internet, mobile screen); (3) to observe the propensity to immersion for individuals practicing gambling on screens; and (4) to examine the comorbidities and cognitive factors associated with the practice of gambling on screen. A total of 432 adults (212 men, 220 women), recruited from Ile-de-France (France), responded to a battery of questionnaires. Our study suggests that immersion variables make it possible to understand the cognitive participation of individuals towards screens in general, the practice of gambling on screens and the excessive practice of screens. View Full-Text
Keywords: gambling; video-game addiction; screen addiction; immersion; problematic Internet use; comorbidity; cognitive distortion gambling; video-game addiction; screen addiction; immersion; problematic Internet use; comorbidity; cognitive distortion
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).
SciFeed

Share & Cite This Article

MDPI and ACS Style

Rémond, J.-J.; Romo, L. Analysis of Gambling in the Media Related to Screens: Immersion as a Predictor of Excessive Use? Int. J. Environ. Res. Public Health 2018, 15, 58.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Related Articles

Article Metrics

Article Access Statistics

1

Comments

[Return to top]
Int. J. Environ. Res. Public Health EISSN 1660-4601 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top