Reprint

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

Edited by
January 2021
316 pages
  • ISBN978-3-03943-775-7 (Hardback)
  • ISBN978-3-03943-776-4 (PDF)

This book is a reprint of the Special Issue Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders that was published in

Medicine & Pharmacology
Public Health & Healthcare
Summary
In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.
Format
  • Hardback
License
© 2021 by the authors; CC BY-NC-ND license
Keywords
Generalized Anxiety Disorder (GAD); virtual reality; exposure in virtual reality; cognitive exposure; standardized scenario; personalized scenario; spatial memory; episodic memory; virtual reality; enactment; memory rehabilitation; embodied cognition; aging; virtual reality; body image disturbances; body anxiety; fear of gaining weight; full body illusion; body representation; obesity; health; virtual reality; full body illusion; navigation; neurorehabilitation; spatial memory; systematic review; virtual environment; virtual reality; virtual reality; cognitive and physical rehabilitation; oldest old person; Obsessive–compulsive disorders; virtual reality; multiple errands test; cognitive assessment; executive functions; computational models; decision tree; cross-validation; virtual reality; real phobic images; anxiety disorders; specific phobia; fMRI; neuroimaging; anorexia nervosa; body image distortion; body dissatisfaction; embodiment; virtual reality; interpersonal multisensory stimulation; virtual reality; pain perception; telescoped effect; amputee patients; emotion regulation; treatment; wellbeing intervention; adults; virtual reality; systematic review; virtual reality; distraction systems; dental anxiety; pain; autism spectrum disorder; body movements; repetitive behaviors; virtual reality; machine learning; virtual reality; dementia; mild cognitive impairment; electroencephalogram; virtual reality; serious game; mild cognitive impairment; dementia; Alzheimer disease; digital biomarker; hippocampus; MRI; cognitive rehabilitation; computerized assessment; sense of reality; virtual reality; hallucinations; psychosis; derealization; n/a; sense of agency; metacognition; virtual reality; psychosis; stress; bodily-self; virtual reality; mental health; presence