Special Issue "Innovative Software Tools for Learning and Teaching Computer Programming Concepts"
A special issue of Algorithms (ISSN 1999-4893).
Deadline for manuscript submissions: closed (28 February 2010)
Prof. Dr. Mercedes Gómez-Albarrán
Dep. Ingeniería del Software e Inteligencia Artificial, Facultad de Informática, Universidad Complutense de Madrid, 28040 Madrid, Spain
Interests: virtual learning environments; game-based instructional tools; user-adaptive technology-enhanced learning; personalized recommendation techniques; case-based reasoning and case-based teaching
Most Computer Science instructors agree that learning to program is a fundamental part of degree-level education in computing and a difficult task regardless of the programming paradigm used. Therefore, in the last years, much effort has focused on developing and introducing innovative pedagogical tools that help to alleviate the teaching and learning of Computer Programming. Along these years, many different approaches have been followed: from tools that include a simple and reduced development environment to example-based systems; tools based on visualization and animation; simulation and game-based environments, etc. Besides, the tools face, in very different ways, aspects such as the user interaction, the collaborative work and the personalization facilities. This special issue is open to researchers interested in the use of technology in supporting Computer Programming teaching and learning. Papers describing innovative software tools and environments and/or experience reports about their use are welcome.
- Design, development and evaluation of educational software for Computer Programming learning
- Innovative ICT (Information and Communication Technology) experiences in education and training in the Computer Programming area
- User-adaptive educational approaches and software tools for Computer Programming learning
- Interactive visualization tools for learning Computer Programming
- Collaborative environments used in Computer Programming learning
- Virtual-learning environments for supporting Computer Programming teaching
- Game-liked tools for education and training in Computer Programming tasks
Prof. Dr. Mercedes Gómez-Albarrán
All papers should be submitted to firstname.lastname@example.org. To be published continuously until the deadline and papers will be listed together at the special issue website.
Submitted papers should not have been published nor be under consideration for publication elsewhere. All papers are refereed through a peer-review process. A guide for authors is available on the Instructions for Authors page. Algorithms is an international peer-reviewed quarterly journal published by MDPI.
Article Processing Charges (APC) will be waived for well prepared manuscripts of invited papers. For the first three volumes of this new journal the APC are of 300 CHF (or 550 CHF per paper for those papers that require extensive additional formatting and/or English corrections) for papers submitted before 31 December 2010.
- virtual-learning environments
- game-based tools
- user-adaptive tools
- collaborative environments
Algorithms 2010, 3(1), 76-91; doi:10.3390/a3010076
Received: 8 December 2009; in revised form: 18 January 2010 / Accepted: 25 January 2010 / Published: 10 February 2010| Download PDF Full-text (320 KB)
Algorithms 2010, 3(2), 168-182; doi:10.3390/a3020168
Received: 25 February 2010; in revised form: 16 March 2010 / Accepted: 22 March 2010 / Published: 15 April 2010| Download PDF Full-text (508 KB)
Algorithms 2010, 3(2), 183-196; doi:10.3390/a3020183
Received: 3 March 2010; in revised form: 28 March 2010 / Accepted: 1 April 2010 / Published: 20 April 2010| Download PDF Full-text (570 KB)
Last update: 20 April 2010