Next Article in Journal
Sense-making Strategies for the Interpretation of Visualizations—Bridging the Gap between Theory and Empirical Research
Next Article in Special Issue
Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation
Previous Article in Journal
A Systematic Review of Adaptivity in Human-Robot Interaction
Previous Article in Special Issue
On the Design of Virtual Reality Learning Environments in Engineering
Article Menu

Export Article

Open AccessArticle
Multimodal Technologies Interact. 2017, 1(3), 15; doi:10.3390/mti1030015

Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices

School of Engineering, Computer & Mathematical Sciences, Auckland University of Technology,55 Wellesley Street East, Auckland Central, Auckland, 1010, New Zealand.
*
Author to whom correspondence should be addressed.
Received: 27 April 2017 / Revised: 12 July 2017 / Accepted: 17 July 2017 / Published: 21 July 2017
(This article belongs to the Special Issue Virtual Reality and Games)
View Full-Text   |   Download PDF [6051 KB, uploaded 22 July 2017]   |  

Abstract

This article describes technical basics and applications of graphically interactive and online Virtual Reality (VR) frameworks. It automatically extracts and displays left and right stereo images from the Internet search engines, e.g., Google Image Search. Within a short waiting time, many 3D related results are returned to the users regarding aligned left and right stereo photos; these results are viewable through VR glasses. The system automatically filters different types of available 3D data from redundant pictorial datasets on the public networks (the Internet). To reduce possible copyright issues, only the search for images that are “labelled for reuse” is performed; meaning that the obtained pictures can be used for any purpose, in any area, without being modified. The system then automatically specifies if the picture is a side-by-side stereo pair, an anaglyph, a stereogram, or just a “normal” 2D image (not optically 3D viewable). The system then generates a stereo pair from the collected dataset, to seamlessly display 3D visualisation on State-of-the-art VR devices such as the low-cost Google Cardboard, Samsung Gear VR or Google Daydream. These devices are used to provide an immediate, controllable 3D display. In this article, we propose an image type classification technique that dynamically extracts co-aligned stereo pairs with rich 3D visualisation to VR viewers. This system is portable, simple to set up and operate. From some initial experiment results; our system is shown to be relatively fast, accurate, and easy to implement. With such system, Internet users all over theWorld could easily visualise millions of real life stereo datasets publicly available on the Internet; which are believed to be useful for VR testing and learning purposes. View Full-Text
Keywords: virtual reality; 3D, stereo vision, internet programming virtual reality; 3D, stereo vision, internet programming
Figures

Figure 1

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).

Scifeed alert for new publications

Never miss any articles matching your research from any publisher
  • Get alerts for new papers matching your research
  • Find out the new papers from selected authors
  • Updated daily for 49'000+ journals and 6000+ publishers
  • Define your Scifeed now

SciFeed Share & Cite This Article

MDPI and ACS Style

Nguyen, M.; Tran, H.; Le, H. Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices. Multimodal Technologies Interact. 2017, 1, 15.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Metrics

Article Access Statistics

1

Comments

[Return to top]
Multimodal Technologies Interact. EISSN 2414-4088 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top