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Multimodal Technologies Interact. 2017, 1(4), 21; doi:10.3390/mti1040021

Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation

1
Ciberimaginario Research Group, Communication Science and Sociology, King Juan Carlos University, 28942 Fuenlabrada, Madrid, Spain
2
Communication Science and Sociology, King Juan Carlos University, 28942 Fuenlabrada, Madrid, Spain
3
Audiovisual Communication and Advertising (II), Complutense University, 28040 Madrid, Spain
*
Author to whom correspondence should be addressed.
Received: 24 August 2017 / Revised: 17 September 2017 / Accepted: 18 September 2017 / Published: 27 September 2017
(This article belongs to the Special Issue Virtual Reality and Games)
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Abstract

Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs new approaches regarding its interactive and immersive features, which means the design of new narratives and relationships with users. Additionally, ICT (information and communication theory) evolves through more immersive and interactive scenarios, it being necessary to design and conceive new forms of representing information and improving users’ interaction with immersive environments. Virtual reality and technologies associated with the virtuality continuum, such as immersive and digital environments, are emerging media. As a medium, this approach may help to build and represent ideas and concepts, as well as developing new languages. This review analyses the cutting-edge expressive, interactive and representative potential of immersive digital technologies. It also considers future possibilities regarding the evolution of these immersive technologies, such as virtual reality, in coming years, in order to apply them to diverse scientific, artistic or informational and educational domains. We conclude that virtual reality is an ensemble of technological innovations, but also a concept, and propose models to link it with the latest in other domains such as UX (user experience), interaction design. This concept can help researchers and developers to design new experiences and conceive new expressive models that can be applied to a wide range of scientific lines of research and educational dynamics. View Full-Text
Keywords: virtual reality; immersive environments; interaction design; information and communication technologies; virtual environments; computer graphics; interactive technologies; visualisation techniques virtual reality; immersive environments; interaction design; information and communication technologies; virtual environments; computer graphics; interactive technologies; visualisation techniques
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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).

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MDPI and ACS Style

Rubio-Tamayo, J.L.; Gertrudix Barrio, M.; García García, F. Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation. Multimodal Technologies Interact. 2017, 1, 21.

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