Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents
AbstractIn recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop. Given the widespread use of video games among children and adolescents, the health implications of augmented reality technology must be closely examined. Augmented reality technology shows a potential for the promotion of healthy behaviors and social interaction among children. However, the full immersion and physical movement required in augmented reality video games may also put users at risk for physical and mental harm. Our review article and commentary emphasizes both the benefits and dangers of augmented reality video games for children and adolescents. View Full-Text
Scifeed alert for new publicationsNever miss any articles matching your research from any publisher
- Get alerts for new papers matching your research
- Find out the new papers from selected authors
- Updated daily for 49'000+ journals and 6000+ publishers
- Define your Scifeed now
Das, P.; Zhu, M.; McLaughlin, L.; Bilgrami, Z.; Milanaik, R.L. Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents. Multimodal Technologies Interact. 2017, 1, 8.
Das P, Zhu M, McLaughlin L, Bilgrami Z, Milanaik RL. Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents. Multimodal Technologies and Interaction. 2017; 1(2):8.Chicago/Turabian Style
Das, Prithwijit; Zhu, Meng’ou; McLaughlin, Laura; Bilgrami, Zaid; Milanaik, Ruth L. 2017. "Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents." Multimodal Technologies Interact. 1, no. 2: 8.
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.