Next Article in Journal
A New Simulated Annealing Approach for Travelling Salesman Problem
Previous Article in Journal
Bernstein Collocation Method for Solving Nonlinear Differential Equations
Article Menu

Article Versions

Export Article

Open AccessArticle
Math. Comput. Appl. 2013, 18(3), 301-312; doi:10.3390/mca18030301

Cropped Quad-Tree Based Solid Object Colouring with Cuda

1
Department of Computer Engineering, Yildirim Beyazit University, Ankara, Turkey
2
Department of Computer Engineering, Karabuk University, Karabuk, Turkey
*
Author to whom correspondence should be addressed.
Published: 1 December 2013
Download PDF [694 KB, uploaded 9 March 2016]

Abstract

In this study, surfaces of solid objects are coloured with Cropped Quad-Tree method utilizing GPU computing optimization. There are numerous methods used in solid object colouring. When the studies carried out in different fields are taken into consideration, it is seen that quad-tree method displays a prominent position in terms of speed and performance. Cropped quad-tree is obtained as a result of the developments seen with the frequent use of this method in the field of computer sciences. Two different versions of algorithm which operate recursively on CPU and at the same time which use GPU computing optimization are used in this study. Besides, OpenGL is used for graphics drawing process. Within the setting of the study, results are obtained via CPU and GPU’s, at first using Quad-Tree method and then Cropped Quad-Tree method. It is observed that GPU computing is obviously faster than CPU computing and Cropped Quad-Tree method produces rapid results compared to Quad-Tree method as a result of performance. GPU computing method boosted approximately performance by up to 20 times compared to only CPU usage; furthermore, cropped quad-tree method boosted approximately performance of algorithm by up to 25 times on average dependent on screen and object size.
Keywords: graphics processors; parallel processing; GPU-Computing; Cuda; computer graphics; object rendering techniques; image models graphics processors; parallel processing; GPU-Computing; Cuda; computer graphics; object rendering techniques; image models
This is an open access article distributed under the Creative Commons Attribution License (CC BY 3.0).

Scifeed alert for new publications

Never miss any articles matching your research from any publisher
  • Get alerts for new papers matching your research
  • Find out the new papers from selected authors
  • Updated daily for 49'000+ journals and 6000+ publishers
  • Define your Scifeed now

SciFeed Share & Cite This Article

MDPI and ACS Style

Çavuşoğlu, A.; Şen, B.; Özcan, C.; Görgünoğlu, S. Cropped Quad-Tree Based Solid Object Colouring with Cuda. Math. Comput. Appl. 2013, 18, 301-312.

Show more citation formats Show less citations formats

Article Metrics

Article Access Statistics

1

Comments

[Return to top]
Math. Comput. Appl. EISSN 2297-8747 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top