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Can Computers Create Art?
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On Hybrid Creativity

Department of Computing, Goldsmiths College, University of London, London SE14 6NW, UK
Received: 2 May 2018 / Revised: 20 June 2018 / Accepted: 5 July 2018 / Published: 9 July 2018
(This article belongs to the Special Issue The Machine as Artist (for the 21st Century))
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Abstract

This article reviews the development of the author’s computational art practice, where the computer is used both as a device that provides the medium for generation of art (‘computer as art’) as well as acting actively as an assistant in the process of creating art (‘computer as artist’s assistant’), helping explore the space of possibilities afforded by generative systems. Drawing analogies with Kasparov’s Advanced Chess and the deliberate development of unstable aircraft using fly-by-wire technology, the article argues for a collaborative relationship with the computer that can free the artist to more fearlessly engage with the challenges of working with emergent systems that exhibit complex unpredictable behavior. The article also describes ‘Species Explorer’, the system the author has created in response to these challenges to assist exploration of the possibilities afforded by parametrically driven generative systems. This system provides a framework to allow the user to use a number of different techniques to explore new parameter combinations, including genetic algorithms, and machine learning methods. As the system learns the artist’s preferences the relationship with the computer can be considered to change from one of assistance to collaboration. View Full-Text
Keywords: art; computer; evolutionary design; machine learning; computationally assisted design art; computer; evolutionary design; machine learning; computationally assisted design
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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).
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Lomas, A. On Hybrid Creativity. Arts 2018, 7, 25.

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