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Sensors 2018, 18(2), 537; https://doi.org/10.3390/s18020537

An IoT-Based Gamified Approach for Reducing Occupants’ Energy Wastage in Public Buildings

1
Department of Informatics, Athens University of Economics and Business (AUEB), 10434 Athens, Greece
2
European Dynamics S.A., 1060 Brussels, Belgium
3
Wattics Ltd., Dublin 8, Ireland
4
Plegma Labs S.A., 15125 Marousi, Greece
5
Bosch Software Innovations GmbH, 88090 Immenstaad am Bodensee, Germany
6
Department of Management Science & Technology, Athens University of Economics and Business (AUEB), 10434 Athens, Greece
*
Author to whom correspondence should be addressed.
Received: 30 November 2017 / Revised: 2 February 2018 / Accepted: 6 February 2018 / Published: 10 February 2018
(This article belongs to the Special Issue Advances in Sensors for Sustainable Smart Cities and Smart Buildings)

Abstract

Conserving energy amenable to the activities of occupants in public buildings is a particularly challenging objective that includes associating energy consumption to particular individuals and providing them with incentives to alter their behavior. This paper describes a gamification framework that aims to facilitate achieving greater energy conservation in public buildings. The framework leverages IoT-enabled low-cost devices, to improve energy disaggregation mechanisms that provide energy use and—consequently—wastage information at the device, area and end-user level. The identified wastages are concurrently targeted by a gamified application that motivates respective behavioral changes combining team competition, virtual rewards and life simulation. Our solution is being developed iteratively with the end-users’ engagement during the analysis, design, development and validation phases in public buildings located in three different countries: Luxembourg (Musée National d’Histoire et d’Art), Spain (EcoUrbanBuilding, Institut Català d’Energia headquarters, Barcelona) and Greece (General Secretariat of the Municipality of Athens). View Full-Text
Keywords: energy efficiency; gamification; energy disaggregation; employee; behavioral economics; sustainability energy efficiency; gamification; energy disaggregation; employee; behavioral economics; sustainability
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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).
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Papaioannou, T.G.; Dimitriou, N.; Vasilakis, K.; Schoofs, A.; Nikiforakis, M.; Pursche, F.; Deliyski, N.; Taha, A.; Kotsopoulos, D.; Bardaki, C.; Kotsilitis, S.; Garbi, A. An IoT-Based Gamified Approach for Reducing Occupants’ Energy Wastage in Public Buildings. Sensors 2018, 18, 537.

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