Next Article in Journal
Single- and Two-Phase Flow Characterization Using Optical Fiber Bragg Gratings
Next Article in Special Issue
Sensor-Aware Recognition and Tracking for Wide-Area Augmented Reality on Mobile Phones
Previous Article in Journal
Sparse Component Analysis Using Time-Frequency Representations for Operational Modal Analysis
Article Menu

Export Article

Open AccessArticle
Sensors 2015, 15(3), 6520-6548; doi:10.3390/s150306520

Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction

Deusto-Tech-LIFE Department, University of Deusto, Bilbao 48007, Spain
*
Author to whom correspondence should be addressed.
Academic Editor: Gianluca Paravati
Received: 21 January 2015 / Revised: 5 March 2015 / Accepted: 6 March 2015 / Published: 17 March 2015
(This article belongs to the Special Issue Sensors for Entertainment)
View Full-Text   |   Download PDF [3901 KB, uploaded 17 March 2015]   |  

Abstract

This paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An algorithm has been designed which gives rise to an interaction logic with the game according to the set of physiological constants obtained from the sensors. The results reflect a 72.333 response to the System Usability Scale (SUS), a significant difference of p = 0.026 in GSR values in terms of the difference between the start and end of the game, and an r = 0.659 and p = 0.008 correlation while playing with the Kinect between the breathing level and the energy and joy factor. All the sensors used had an impact on the end results, whereby none of them should be disregarded in future lines of research, even though it would be interesting to obtain separate breathing values from that of the cardio. View Full-Text
Keywords: biofeedback; multi-sensor; game; Kinect; Eye Tracker; GSR; EMG; pulsometer; respirometer biofeedback; multi-sensor; game; Kinect; Eye Tracker; GSR; EMG; pulsometer; respirometer
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).

Supplementary material

Scifeed alert for new publications

Never miss any articles matching your research from any publisher
  • Get alerts for new papers matching your research
  • Find out the new papers from selected authors
  • Updated daily for 49'000+ journals and 6000+ publishers
  • Define your Scifeed now

SciFeed Share & Cite This Article

MDPI and ACS Style

Ortiz-Vigon Uriarte, I.L.; Garcia-Zapirain, B.; Garcia-Chimeno, Y. Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction. Sensors 2015, 15, 6520-6548.

Show more citation formats Show less citations formats

Related Articles

Article Metrics

Article Access Statistics

1

Comments

[Return to top]
Sensors EISSN 1424-8220 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top