Reprint

Gaming and the Arts of Storytelling

Edited by
July 2019
144 pages
  • ISBN978-3-03921-231-6 (Paperback)
  • ISBN978-3-03921-232-3 (PDF)

This book is a reprint of the Special Issue Gaming and the Arts of Storytelling that was published in

Social Sciences, Arts & Humanities
Summary

This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

Format
  • Paperback
License
© 2019 by the authors; CC BY-NC-ND license
Keywords
gaming; videogames; play; fantasy; psychology; Alien; videogames; film; fifth look; remediation; games; video games; game fiction; game narrative; game storytelling; pornography; musicals; ludonarrative dissonance; storytelling; digital games; transmedia; literary adaptation; choice poetics; poetics; narrative games; choices; player goals; roleplay; complicity; the uncanny; Deadly Premonition; Twin Peaks; survival horror; game narrative; interactive digital narrative; mapping; ludology; narratology; ludonarrative; shared vocabulary; storytelling; narrative theory; empathy games; Walter Benjamin; interactive storytelling; transmedia; Larry McMurtry; video games; game narrative; politics; gender; ability; cyborg; defamiliarization; carnivalesque; Gamergate; Bakhtin; Haraway; AAA; FPS; n/a