Reprint

Framing the Virtual

New Technologies and Immersive Exhibitions

Edited by
April 2025
184 pages
  • ISBN 978-3-7258-3618-5 (Hardback)
  • ISBN 978-3-7258-3617-8 (PDF)

This is a Reprint of the Special Issue Framing the Virtual: New Technologies and Immersive Exhibitions that was published in

Social Sciences, Arts & Humanities
Summary

Immersive exhibitions have a long history in art. The metaphor of immersion implies a plunge into an all-encompassing environment, where audiences are seemingly transported into alternate virtual realities. From panoramas and 3D cinemas to site-specific installations and performances, a wide variety of mediums, practices, and sites have framed immersive experiences in exhibition contexts. Emerging technologies have also played a significant role in this history, as their capabilities assist in the transformation of “real” space into “virtual” space. This Special Issue of Arts considers the role of new technologies in facilitating immersive art exhibitions. How do histories of technology intersect with histories of immersion and the virtual? How do new technologies influence artistic practices such as installation art, performance, or exhibition design? How does technology—broadly defined—impact how audiences experience and interact with exhibition spaces?

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