Reprint

Sustainable Technology and Elderly Life

Edited by
June 2022
130 pages
  • ISBN978-3-0365-4269-0 (Hardback)
  • ISBN978-3-0365-4270-6 (PDF)

This book is a reprint of the Special Issue Sustainable Technology and Elderly Life that was published in

Business & Economics
Environmental & Earth Sciences
Social Sciences, Arts & Humanities
Summary

The coming years will see an exponential increase in the proportion of elderly people in our society. This accelerated growth brings with it major challenges in relation to the sustainability of the system. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. The discussion of the challenges faced, together with the current technological evolution, can show possible ways of meeting the challenges. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. This special issue discusses various ways in which sustainable technologies can be applied to improve the lives of the elderly. Six articles on the subject are featured in this volume. From a systematic review of the literature to the development of gamification and health improvement projects. The articles present suggestive proposals for the improvement of the lives of the elderly. The volume is a resource of interest for the scientific community, since it shows different research gaps in the current state of the art. But it is also a document that can help social policy makers and people working in this domain to planning successful projects. 

Format
  • Hardback
License
© 2022 by the authors; CC BY-NC-ND license
Keywords
healthy aging; remote physical activity; telerehabilitation; personalized exergames; natural user interfaces; virtual reality exposure therapy (VRET); exergames; rehabilitation; improve functional capacity; SARS-CoV-2; post-COVID syndrome; older adults; older adults; sustainability; technology; readability; Internet of Things; sustainable development goals; smart cities; robotics; gerontology; health care; elderly; cognitive impairment; psychosocial interventions; sustainable technology; socially assistive robots; home health systems; sleep monitoring; sustainable technologies; technology acceptance; intergenerational game; intergenerational communication; VR game; cultural heritage; older adult digital gap