Reprint

Political Games

Strategy, Persuasion, and Learning

Edited by
March 2020
80 pages
  • ISBN978-3-03928-446-7 (Paperback)
  • ISBN978-3-03928-447-4 (PDF)

This book is a reprint of the Special Issue Political Games: Strategy, Persuasion, and Learning that was published in

Computer Science & Mathematics
Summary
Political actors navigate a world of incomplete and noisy information. Voters make decisions about turnout and voting amidst campaign promises, credit claiming, and fake news. Policymakers experiment with reforms amidst uncertain predictions from experts and biased interest groups. Parties form coalitions and sign agreements amidst cheap talk and strategic communication. Beyond democracies, autocrats and dictators rule under uncertain threats to their regimes. In all of these environments, some political actors have incentives to learn and gather information, while others have incentives to influence and manipulate this information. This Special Issue addresses the question of how information structures, information transmission, and communication technologies influence political environments and affect the incentives faced by political actors. This is a collection of articles, combining game-theoretical and experimental work. The articles promote novel ideas and address understudied questions, which range from salience determination to microtargeting, ambiguous voting and information naivety. The findings complement the existing literature and suggest rationales for inefficiencies that arise in political environments with incomplete and noisy information.
Format
  • Paperback
License
© 2020 by the authors; CC BY-NC-ND license
Keywords
jury trial; pivotality; ambiguity; electoral competition; multidimensional policy space; microtargeting; office-motivated candidates; negative campaigning; strategic disclosure; mutual optimism; incentives to go to war; information; correlation neglect; information aggregation; committee decision making; voting experiment; recency bias; n/a