Reprint

Japanese Media Cultures in Japan and Abroad: Transnational Consumption of Manga, Anime, and Media-Mixes

Edited by
June 2019
162 pages
  • ISBN978-3-03921-008-4 (Paperback)
  • ISBN978-3-03921-009-1 (PDF)

This book is a reprint of the Special Issue Japanese Media Cultures in Japan and Abroad: Transnational Consumption of Manga, Anime, and Media-Mixes that was published in

Social Sciences, Arts & Humanities
Summary
In the last few decades, Japanese popular culture productions have been consolidated as one of the most influential and profitable global industries. As a creative industry, Japanese Media-Mixes generate multimillion-dollar revenues, being a product of international synergies and the natural appeal of the characters and stories. The transnationalization of investment capital, diversification of themes and (sub)genres, underlying threat in the proliferation of illegal audiences, development of internet streaming technologies, and other new transformations in media-mix-based production models make the study of these products even more relevant today. In this way, manga (Japanese comics), anime (Japanese animation), and video games are not necessarily products designed for the national market. More than ever, it is necessary to reconcile national and transnational positions for the study of this cultural production.The present volume includes contributions aligned to the analysis of Japanese popular culture flow from many perspectives (cultural studies, film, comic studies, sociology, etc.), although we have emphasized the relationships between manga, anime, and international audiences. The selected works include the following topics:• Studies on audiences—national and transnational case studies;• Fandom production and Otaku culture;• Cross-media and transmedia perspectives;• Theoretical perspectives on manga, anime, and media-mixes.
Format
  • Paperback
License
© 2019 by the authors; CC BY-NC-ND license
Keywords
kawaii; youth cultures; Japan; Europe; trans-acculturation; manga and anime; manga; comics; bande dessinée; global manga; OEL manga; anime; transnationality; transnational animation production; performance; media-form; dispersed agency; media-mix; identity; materiality; technological specificity; transduction; anime; Kadokawa Dwango; Niconico; Japanese animation market; fan culture; media mix; 2.5-Dimensional musicals; Prince of Tennis; Sakura Wars; voice actors; characters; live performance; audience participation; export; anime; media; Japanese studies; TV studies; anime; animesque; co-productions; manga; anime; global popular; transnational; creative industries; scholarship; editorial; Japanese cultural studies