Special Issues

Informatics publishes Special Issues to create collections of papers on specific topics, with the aim of building a community of authors and readers to discuss the latest research and develop new ideas and research directions. Special Issues are led by Guest Editors, who are experts on the topic and all Special Issue submissions follow MDPI's standard editorial process. The journal’s Editor-in-Chief and/or designated Editorial Board Member will oversee Guest Editor appointments and Special Issue proposals, checking their content for relevance and ensuring the suitability of the material for the journal. The papers published in a Special Issue will be collected and displayed on a dedicated page of the journal’s website. Further information on MDPI's Special Issue policies and Guest Editor responsibilities can be found here. For any inquiries related to a Special Issue, please contact the Editorial Office.

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Practical Applications of Sentiment Analysis
edited by Patricia Anthony and Jing Zhou
submission deadline 30 Sep 2025 | 1 articles | Viewed by 852 | Submission Open
Keywords: sentiment classification; emotion detection; aspect-based sentiment analysis; fine-grained sentiment analysis
Generative AI in Higher Education: Applications, Implications, and Future Directions
edited by Amir Ghapanchi, Reza Ghanbarzadeh and Purarjomandlangrudi Afrooz
submission deadline 31 Oct 2025 | 1 articles | Viewed by 1631 | Submission Open
Keywords: generative AI; higher education; educational technology; academic integrity; learning analytics; artificial intelligence in education; digital pedagogy; educational innovation; student assessment; educational policy
Real-World Applications and Prototyping of Information Systems for Extended Reality (VR, AR, and MR)
edited by , Kannikar Intawong and
submission deadline 31 Mar 2026 | Viewed by 37 | Submission Open
Keywords: extended reality (XR); virtual reality (VR); augmented reality (AR); mixed reality (MR); information systems; human– computer interaction (HCI); generative AI; serious games and gamification; metaverse; immersive learning
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