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Informatics 2017, 4(3), 31; https://doi.org/10.3390/informatics4030031

How The Arts Can Help Tangible Interaction Design: A Critical Re-Orientation

Interface Culture, University of Art and Design Linz, 4020 Linz, Austria
Academic Editors: Caroline Hummels and Patrizia Marti
Received: 7 July 2017 / Revised: 24 August 2017 / Accepted: 12 September 2017 / Published: 15 September 2017
(This article belongs to the Special Issue Tangible and Embodied Interaction)
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Abstract

There is a long history of creative encounters between tangible interface design and the Arts. However, in comparison with media art, tangible interaction seems to be quite anchored into many of the traditional methodologies imported from human–computer interaction (HCI). How can the Arts help tangible interaction design? Building on Søren Pold’s Interface Aesthetics, a re-orientation of the role of the artist towards a critical examination of our research medium—tangible interaction—is proposed. In this essay, the benefits of incorporating artistic research and its methodologies into our field are described. With these methodologies it is possible to better assess experiential aspects of interaction—a relevant attribute which traditional HCI approaches cannot afford. In order to inform our community, three examples of critical artworks are comparatively studied and discussed. View Full-Text
Keywords: critical interface; aesthetics; tangible interface design; media arts; HCI critical interface; aesthetics; tangible interface design; media arts; HCI
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Tomás, E. How The Arts Can Help Tangible Interaction Design: A Critical Re-Orientation. Informatics 2017, 4, 31.

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