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Information 2018, 9(2), 32; https://doi.org/10.3390/info9020032

Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination

Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology, Naka-cho 2-24-16, Koganei-shi, Tokyo 184-8588, Japan
This paper is an extended version of our paper published in Proceedings of the 2017 IEEE 6th Global Conference on Consumer Electronics, Aichi, Japan, 24–27 October 2017.
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Received: 31 December 2017 / Revised: 26 January 2018 / Accepted: 29 January 2018 / Published: 1 February 2018
(This article belongs to the Special Issue Context Awareness)
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Abstract

Social network services (SNSs) allow users to share their daily experiences and significant life events with family, friends, and colleagues. However, excessive use of SNSs or dependence upon them can cause a problem known as “SNS fatigue” that is associated with feelings of anxiety and loneliness. In other words, the tighter and stronger the social bonds are through SNSs, the more users feel anxiety and loneliness. We propose a method for providing users with a sense of security and connectedness with others by facilitating loose communication. Loose communication is defined by the presentation of abstract information and passive (one-way) communication. By focusing on the physicality and anthropomorphic characteristics of tangible avatars, we investigated a communication support system, Palco, that displays three types of contextual information with respect to the communication partner—emotional state, activity, and location—in a loose manner. Our approach contrasts with typical SNS interaction methods characterized by tight communication with interactivity and concrete information. This paper describes the design and implementation of Palco, as well as its usefulness as a communication tool. The emotional effects on the users are evaluated through a user study with 10 participants over four days. The results imply that Palco can effectively communicate the context of the communication partner, and provide a sense of security. View Full-Text
Keywords: communication; avatar; tangible; loose; telepresence communication; avatar; tangible; loose; telepresence
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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).
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Endo, S.; Fujinami, K. Realizing Loose Communication with Tangible Avatar to Facilitate Recipient’s Imagination. Information 2018, 9, 32.

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